I'd agree. If the easy mode actually effects the hard mode, that's a bad thing.Kerg3927 said:Point taken. But I still think it is a good general example of the players demanding things, the developer gradually giving in and giving it to them, and then the players rewarding the company by getting bored and quitting. And the point I was trying to make is that the players don't always know what's best for them. They can and will take a shit in their own sandbox.skywolfblue said:Apples and Oranges.
WoW got dumbed down because people asked blizzard to make the hard modes easier.
There was a time where:
Easy = Accessible, LFD, Normal Mode Dungeons.
Hard = Challenging, Required a cohesive group, Heroic Dungeons and Raids.
Burning Crusade was tough as nails, but it also had an "easy" mode in the form of normal dungeons. The Heroics were not diminished by the existence of that easy mode. But as time went on more and more people pressured for the hard modes to be made easy. Hard mode ceased to become hard.
People who are asking for an easy mode for Dark Souls are not asking for the challenge of hard mode to be diminished. Hard mode should stay authentic.
I've never played WoW. I can only do reference from a friend when he translates into ESO. Correct me if I don't understand something. As far as I've heard, raids from Burning Crusade were extremely long and very hard to organise because you had to have 40 people. It was arduous and now its more fun.
I dont know if WoW fits the case of Easy mode making everything easy. I thought it was actually desired by a portion of the player base.