New Overwatch Hero Is a Response to Body-Type Diversity Criticism

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inmunitas

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Feb 23, 2015
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erttheking said:
inmunitas said:
erttheking said:
inmunitas said:
And this is a problem how? People see different things in fictional characters? People see different things in real people too. I fail to see the problem.
Well it becomes a problem when you expect people to see those characters in the same way you do, with real people they have agency so you have at least some element of proof that everyone is able to agree on, where as with fictional characters you're basically creating a belief system/ideology/religion.
It's a good thing I'm not expecting people to see the same thing I am. Seriously man, you just go off on these tangents making claims to counter points that I never made.
You asked how it could be a problem. I don't know you personally, so how can I claim anything about you, you're anonymous.
 

Gatlank

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TheRealCJ said:
Gatlank said:
TheRealCJ said:
Genocidicles said:
So we get a character made to combat complaints by the SJWs... and how do they take it I wonder?

Well going by Kotaku's article... The first comment you see is someone complaining:

https://archive.today/wOu3K

There's just no pleasing these cunts.
Funny, I've seen more griping about how the "SJWs have won waaaaaah!"
Really! I'm okay with her. Well... Change the hair and i'm okay with her!
Go look at the Facebook comments on this very article. I dare you.
There's also one that seems to be complaining she isn't diverse enough (of course he could be being sarcastic). :p
Honestly it's impossible to please everyone and there will always be someone ready to criticize no matter what you do.
In fact if i remember correctly one of the female characters got a similar treatment (for being too sexist or whatever) from the other camp in the beginning.
 

Rebel_Raven

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On one hand the burly russian is a stereotype. On the other I just don't see it that often on women.

I like the character. I like that she's actually a tank and not the usual glass canon/rogue sort which is pretty rare for a female character. She's muscular which is pretty rare as far as women in games go, too.
 

Erttheking

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inmunitas said:
erttheking said:
inmunitas said:
erttheking said:
inmunitas said:
And this is a problem how? People see different things in fictional characters? People see different things in real people too. I fail to see the problem.
Well it becomes a problem when you expect people to see those characters in the same way you do, with real people they have agency so you have at least some element of proof that everyone is able to agree on, where as with fictional characters you're basically creating a belief system/ideology/religion.
It's a good thing I'm not expecting people to see the same thing I am. Seriously man, you just go off on these tangents making claims to counter points that I never made.
You asked how it could be a problem. I don't know you personally, so how can I claim anything about you, you're anonymous.
Then where the heck did the "Expecting everyone to agree with you" thing come from? No one here has made that argument or anything close to it. It's not relevant.
 

CrystalShadow

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Bob_McMillan said:
I've never really gotten people's problems with "skinny", and by skinny I mean perfectly healthy, body types. Why should they have to put in fat or ugly people? I get that it's wrong to make fun of people's physique, but to require that a game needs to have fat or ugly people? I'm no body builder super model, quite the opposite, but saying there's nothing wrong with being fat is bullshit. And by fat I mean Ellie from Borderlands fat. If protagonists in a game are supposed to be heroes, they should be good examples and stuff. They should all be healthy and fit. If not that then at least normal. If people think that making models look extremely thin could encourage anorexic behavior, then (as ridiculous as it sounds) fat models could also encourage obesity.

Also, she's still pretty hot, with assets that could not possibly exist in real life. Unless boobs are made of muscle in Overwatch's universe.

Lastly, why doesn't her gun make burn marks on the walls? That seems like a pretty big thing to forget in a shooter.
What's wrong with it is we don't get skinny, we get one specific bodytype that isn't even remotely like what a majority of women look like.
Also we call women fat who really aren't anything but a pretty healthy weight to be.

Besides, I always find this very helpful for a discussion in bodytypes: http://www.boredpanda.com/athlete-body-types-comparison-howard-schatz/

Look at the diversity of body types. All of these are professional athletes.

The weightlifters always stand out as an extreme example. That, Ironically, is what extreme strength often really looks like, yet because of biases and preconceptions we associate strength with the bodybuilder types. Who, while not exactly weak, are certainly weaklings compared to a typical weightlifter, or some of the others that look less obviously muscular...

That's one thing that becomes apparent when you look at reality. Muscle definition Isn't a sign of strength, merely of low bodyfat percentage. Possibly unhealthily low bodyfat in fact.

Still, we have completely lost touch with reality when it comes to what's healthy and what isn't, what an athlete looks like, what's normal and what's unusual...
Women are often told they are fat when they really aren't, because we've set the standard for a 'healthy' weight absurdly low, perhaps even at a point that is only just above anorexic.
Or perhaps just we've defined it as the shape and size of a typical 16 year old, but that's not something that is still that typical anymore in an adult...
 

inmunitas

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Feb 23, 2015
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erttheking said:
inmunitas said:
erttheking said:
inmunitas said:
erttheking said:
inmunitas said:
And this is a problem how? People see different things in fictional characters? People see different things in real people too. I fail to see the problem.
Well it becomes a problem when you expect people to see those characters in the same way you do, with real people they have agency so you have at least some element of proof that everyone is able to agree on, where as with fictional characters you're basically creating a belief system/ideology/religion.
It's a good thing I'm not expecting people to see the same thing I am. Seriously man, you just go off on these tangents making claims to counter points that I never made.
You asked how it could be a problem. I don't know you personally, so how can I claim anything about you, you're anonymous.
Then where the heck did the "Expecting everyone to agree with you" thing come from? No one here has made that argument or anything close to it. It's not relevant.
Current news, any comments section/forum or Twitter, and human history. Humans fight wars and/or kill each-other over a difference of belief all the time.
 

Erttheking

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inmunitas said:
erttheking said:
inmunitas said:
erttheking said:
inmunitas said:
erttheking said:
inmunitas said:
And this is a problem how? People see different things in fictional characters? People see different things in real people too. I fail to see the problem.
Well it becomes a problem when you expect people to see those characters in the same way you do, with real people they have agency so you have at least some element of proof that everyone is able to agree on, where as with fictional characters you're basically creating a belief system/ideology/religion.
It's a good thing I'm not expecting people to see the same thing I am. Seriously man, you just go off on these tangents making claims to counter points that I never made.
You asked how it could be a problem. I don't know you personally, so how can I claim anything about you, you're anonymous.
Then where the heck did the "Expecting everyone to agree with you" thing come from? No one here has made that argument or anything close to it. It's not relevant.
Current news, any comments section or Twitter, and human history. Humans fight wars and kill each-other over a difference of belief all the time.
And this ties back to the design of a character in a video game how? And I'm pretty sure there's a difference between disagreeing with someone (Twitter and current news) and expecting everyone to think the same.
 

inmunitas

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Feb 23, 2015
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erttheking said:
inmunitas said:
erttheking said:
inmunitas said:
erttheking said:
inmunitas said:
erttheking said:
inmunitas said:
And this is a problem how? People see different things in fictional characters? People see different things in real people too. I fail to see the problem.
Well it becomes a problem when you expect people to see those characters in the same way you do, with real people they have agency so you have at least some element of proof that everyone is able to agree on, where as with fictional characters you're basically creating a belief system/ideology/religion.
It's a good thing I'm not expecting people to see the same thing I am. Seriously man, you just go off on these tangents making claims to counter points that I never made.
You asked how it could be a problem. I don't know you personally, so how can I claim anything about you, you're anonymous.
Then where the heck did the "Expecting everyone to agree with you" thing come from? No one here has made that argument or anything close to it. It's not relevant.
Current news, any comments section or Twitter, and human history. Humans fight wars and kill each-other over a difference of belief all the time.
And this ties back to the design of a character in a video game how? And I'm pretty sure there's a difference between disagreeing with someone (Twitter and current news) and expecting everyone to think the same.
It's all subjective.
 

Erttheking

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inmunitas said:
erttheking said:
inmunitas said:
erttheking said:
inmunitas said:
erttheking said:
inmunitas said:
erttheking said:
inmunitas said:
And this is a problem how? People see different things in fictional characters? People see different things in real people too. I fail to see the problem.
Well it becomes a problem when you expect people to see those characters in the same way you do, with real people they have agency so you have at least some element of proof that everyone is able to agree on, where as with fictional characters you're basically creating a belief system/ideology/religion.
It's a good thing I'm not expecting people to see the same thing I am. Seriously man, you just go off on these tangents making claims to counter points that I never made.
You asked how it could be a problem. I don't know you personally, so how can I claim anything about you, you're anonymous.
Then where the heck did the "Expecting everyone to agree with you" thing come from? No one here has made that argument or anything close to it. It's not relevant.
Current news, any comments section or Twitter, and human history. Humans fight wars and kill each-other over a difference of belief all the time.

And this ties back to the design of a character in a video game how? And I'm pretty sure there's a difference between disagreeing with someone (Twitter and current news) and expecting everyone to think the same.
It's all subjective.

That isn't an answer. We're just going around in circles now, getting nowhere.
 

inmunitas

Senior Member
Feb 23, 2015
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erttheking said:
inmunitas said:
erttheking said:
inmunitas said:
erttheking said:
inmunitas said:
erttheking said:
inmunitas said:
erttheking said:
inmunitas said:
And this is a problem how? People see different things in fictional characters? People see different things in real people too. I fail to see the problem.
Well it becomes a problem when you expect people to see those characters in the same way you do, with real people they have agency so you have at least some element of proof that everyone is able to agree on, where as with fictional characters you're basically creating a belief system/ideology/religion.
It's a good thing I'm not expecting people to see the same thing I am. Seriously man, you just go off on these tangents making claims to counter points that I never made.
You asked how it could be a problem. I don't know you personally, so how can I claim anything about you, you're anonymous.
Then where the heck did the "Expecting everyone to agree with you" thing come from? No one here has made that argument or anything close to it. It's not relevant.
Current news, any comments section or Twitter, and human history. Humans fight wars and kill each-other over a difference of belief all the time.

And this ties back to the design of a character in a video game how? And I'm pretty sure there's a difference between disagreeing with someone (Twitter and current news) and expecting everyone to think the same.
It's all subjective.

That isn't an answer. We're just going around in circles now, getting nowhere.
We're talking about the idolisation/worship of video game characters, video game characters don't have agency, so a persons idolisation of them is going to be self-projection which of course is inherently subjective. Thus when that character is criticised it's going to be taken somewhat personally by a person who idolises that character, which typically leads to some form of conflict. So idolisation of a "fictional being" can be seen as problematic, if you wish to avoid conflict that is.
 

runic knight

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I like heavy lazer-weapons gal.

Hell, I am all for this. Variety? Freedom of choice? A well-playing character that is as balanced as the rest? What isn't to like about it?

Granted, I get the feeling this is motivated by an attempt to pander which I find a bit annoying, but even still, since it isn't a total conversion from what they had for the sake of pandering (namely, it is variety for the sake of variety, rather then trying to reply one specific target audience for another), I am all for this. Unlike, say, replacing the avengers with an entire female avenger quad like a freakshow attraction, this just gives all players one more option without subtracting from the rest or forcing the spotlight on them. They are part of the choices there and that is all I ask for, just variety and choice.

The over-buff female russian seems a bit of a stereotype though I guess, but in terms of character model and play style in a game that goes pretty all over, it fits fine. Also was a lot of TF2 comparisons mentioned before, so I see this as sort of a nod there too.

erttheking said:
You do realize this is a website mainly dedicated to gamers correct? As in gaming is our preferred hobby? And short of games like Tex Murphy, games don't actually have real people in them, and I'm pretty sure a lot of gamers grew up idolizing game characters. Heck, we still do if the popularity of characters like Master Chief and Commander Shepard is anything to go by

And what's so bad about relating with someone who's a fictional character and not live action? I relate to plenty of video game characters like you wouldn't believe.
Touching on this because it caught my eye on the scroll down.

Got to ask, why is it that people idolize those characters? Why is it those characters they idolize and not others, and why is it hat idolized characters and popular characters don't always cross over? I think it is less to do with the character look themselves and more the stories they are a part of and the role they play in them that distinguish them as characters to idolize. The "character", the personality, behavior and morality of the characters tends to be what people latch onto when they idolize them. As such, it seems physical representation in games should be a lot less important then character representing traits the audience will want to idolize with. Also the old argument about people seeing what they want to see in characters and more likely liking/disliking them based on their own positive/negative perceptions.
 

Neverhoodian

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Everyone's at each other's throats over artistic freedom vs. SJWs and I'm over here thinking:

"I am Heavy Weapons Gal...and THIS is my weapon."

In all seriousness, pick your battles, people. This really isn't worth the effort. Nobody forced Blizzard to make this, and "big Russian stereotype" isn't nearly as progressive as some are trying to make it out to be.
 

Nixou

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The writing quality however was hedious. I've seen better fan fiction written by kindergartners.

If you've seen kindergartners writing fanfiction, kidnap them and sell them to an unscrupulous lab so they can dissect their brains.
First because science demands to know how quasi toddlers can write
Second because a two year old making up sci-fi science-fiction is bound to turn into some megalomaniacal super-villain after puberty: better kill the threat when its still wearing diapers.
 

Steven Bogos

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loa said:
Davroth said:
loa said:
"Muscular russian soldier woman" is an overdone cliche in games?
Surely you can name 5 examples of it then cause I can't think of any.
So you don't think she looks like a stereotypical butch lesbian then? Just checking...

Beyond that, the buff russian soldier is a stereotype in all media. And just slapping some boobs on a stereotype doesn't make it all fresh and new, or somehow "progressive".

I just really don't feel like praising Blizzard for putting a potentially rather regressive stereotype into their games. But hey, I'm glad SJW types are so easily appeased. Makes me feel like at the end of the day, actually nothing will change.
None.
So you have no examples. Gotcha.
Anyone else?
Perhaps not in games, per se, but in popular culture it is definitely a cliche. Just off the top of my head:

"Mother Russia" in Kick-Ass 2 and "Missi Pyle" in Dodgeball. I'm certain there is a few in some James Bond movies too (which may be where the Sterotype initially came from TBH)

I don't think it's a "bad" sterotype, as pretty much all of the other characters in this game are sterotypes, but Blizzard certainly isn't breaking the mold here.
 

theNater

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Cavouku said:
I mean, it's not bad, and I'd say it's better than nothing. The article mentioned something about whether this was a step forward? I'd say yes, on the diversity scale. I'm just kinda iffy about it being a politically sound move to draw so much attention to just how diverse this really is.
A character is not diverse. That doesn't even make sense. A group of characters is diverse. If all of the characters were classic stereotypes, that would not be diverse. If none of them were, that would also not be diverse. The Overwatch roster is now noticably more diverse than it was before Zarya was added.

Gatlank said:
If you attach nationality to the stereotype i can't remember many except maybe in comics or movies.
Those of us asking for examples aren't the ones attaching the nationality to it. We're responding to people who claim that this kind of character-with nationality attached-is overused in games.
 

ki11joyace

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I'm a little annoyed that some of the people politely asking/annoyingly whining/wanting/complaining for this character were doing so instead of learning game development skills to create a game/character they wanted. Complain about not having enough "representation" in an art piece you are not a part of? Get out. Learn to create the art you want to see in the world? Go for it.

That being said, I don't hate what this character represents, but I'm annoyed at how it came to be. People wanted "diversity" and got, essentially, a stereotypical white, neon-haired SJW with muscles. I get the sense there's some pandering going on here.

With all that aside, I think the design for the character isn't all bad. I do desperately wish Blizzard would give me a free option to change the hair color or style, since it seems to be associated with certain... abrasive attitudes.

TLDR; Give her normal hair color (or just the free option to change it) so it doesn't feel like pandering to SJWs and I have no problem with it.
 

theNater

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Nixou said:
If you've seen kindergartners writing fanfiction, kidnap them and sell them to an unscrupulous lab so they can dissect their brains.
First because science demands to know how quasi toddlers can write
Kids are great writers! Check HISHE's Kid Bits; so awesome.
 

kael013

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Gizen said:
kael013 said:
Steven Bogos said:
She is, of course, from Russia.
Of course she is. I mean everyone knows Russia has the monopoly on big, strong women with kinda deep voices, right? /s
Honestly, this is just a gender-swap of TF2's Heavy, so it seems to me that Blizzard just made her for diversity's sake.
"There is also talk about diversity in different body types in that not everybody wants to have the exact same body type always represented. And we just want you to know that we're listening and [b/]we're trying hard and we hope Zarya is a step in the right direction."[/b]
That statement pretty much screams that Zarya wasn't created because it was a character design Blizzard thought would be cool, but because it ticked off a few boxes on a bloody checklist.

I'm sure I'm gonna get flak for this, but I'm not sorry. If a dev creates a character it should be because they've got a collection of ideas they think would be pretty cool together, not because a vocal portion of their consumer base is telling them what to do (that goes for you too publishers). Basically, let the artists create whatever the hell they want and either take it or leave it. But if you're one of the people telling devs what to make: congrats, you're one step closer to becoming a dev yourself! Get some skills, go grab some friends, and start up your own indie studio. Solve the character and workplace diversity issues at the same time.
And everytime any company adds a sexy female to their game, it's ONLY because they think it's cool and not just ticking a box on a checklist to appeal to people who think sexy females are awesome, right? Everytime a ruggedly handsome and confident and/or powerful male character is added, it's only because it's cool, not because it's just filling out a checklist that has been determined to appeal to as much of the mass market as possible, right?
No, they're definitely going through a checklist too. That's why I had a parenthesis calling out publishers for executive meddling. Sure, on some level the devs think it's cool, but there were limits put in from the beginning. I hate that.

[quote/]The argument you're espousing is flawed on multiple levels, not the least of which being that games need to make money. This isn't the life work of some starving artist who's sacrificing everything to create his perfect vision, this is a product by a large corporation produced with the goal of making money. As such, there's a certain degree of giving the audience what they want that's mandatory. Then take into account that a game is not produced solely as the creative product of a lone individual, but by a large team of hundreds of people, each of which likely to have their own interests and thoughts on what qualifies as interesting or cool. Do you really think that not a single person working on Overwatch thought this concept looked good and that every single person on the entire development team is genuinely interested in this?[/quote]
1. Implying that only the safe, formulaic approach makes money. It doesn't. Otherwise we'd never innovate and would still be committing genocide a la Doom.
2. Game design for large studios is, by definition, design by committee. It's impossible to get everyone's ideas into a game. The idea is to get the ones that the majority likes, that the majority thinks are interesting and cool. No, not everyone will like the end result or be interested in it, but that will always happen, so why not try to get something good that (most of) the studio is genuinely interested and proud of out of it?

[quote/]Then there's the interview Chris Metzen (one of the creative leads at Blizzard) gave where he said that his desire to create more varied female characters came from his own daughter asking him why all the women looked like super models, which, you will find very few sources that can provoke a more genuine desire to do something different than that.[/quote]
And that's good. That's what I want, game devs to create varied things [i/]because[/i] they want to create varied things. But their statement read like they were trying to vary things up solely to please the crowd. To some extent that's fine, but letting the consumer base tell you what should be at the core of a character's design is just as bad as letting the publishers tell you.

[quote/]But then there's also this to take into account. Any one who's focused on creating, anyone who makes art of any kind, whether it be visual, or audio, or writing, if all you ever do is make the same thing you like non-stop, your work will eventually stagnate. Good artists force themselves out of their own comfort zone and force themselves to create things that maybe they normally wouldn't think to, and maybe might not even normally enjoy, because it forces them to utilize and improve different skills than they normally would. Not everything they make will be a hit out of the park, but in the long run it leads to improvement.[/quote]
Since I draw as a hobby, I know this. What you seem to misunderstand though is that while they may not like the things they create outside of their comfort zone, the end result is usually something they're proud of and would like utilized, so the end result is the same.

What I'm saying is that devs should listen to the consumers, but keep it secondary in their design decisions. If they come up with a lithe character that they like, they should add it. If they come up with a heavy-set design that works better and they like it as well, they should scrap the lithe one - remembering the consumers' demands - and add the heavy-set one instead. The consumers' opinions are heard, but don't influence the design decisions any more than just trimming down the potential designs - something that the devs have to do anyways.
 

mtarzaim02

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I don't see the issue with this character. She will certainly appeal to les or body-builded straight.

In a more likeable twist, I think Eiger from Shadowrun Returns is a good example of "diversity" in videogame. She fills the russian trope, while bringing sensibility (for a female orc) with some kind of sex appeal.

If i want ugly females, I can look at Loadout...
...or most of Zelda female characters since OoT. (which I like btw, for its Grimm Brothers aesthetics).