Ninja Gaiden 2 to Support Sixaxis for T&A

icypenguin117

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May 12, 2009
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I just can't help thinking that Team ninja are trying to hard... they can't just make a fighting game... they have to make a fighting game with GIANT BOUNCY knockers... now you can control said bounciness of giant bewbage... can't they make a game they doesn't involve jigglypuffs?
 

Guitarmasterx7

Day Pig
Mar 16, 2009
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I think this will turn into a contest between me and my friend on who can bounce them the fastest on Coop. Not the greatest feature but I'll definitely use it for shitular and giggle-related reasons.
 

AboveUp

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May 21, 2008
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shadow skill said:
NoMoreSanity said:
shadow skill said:
NoMoreSanity said:
No. There is no fucking excuse for this. These games are pretty much fanservice, and anyone who says otherwise will have their ass meet my foot.
So the hack and slash game with the best combat system currently on the market bar none is pure fanservice? Right? So what if they put in a silly feature like that. The game is still one of the very best at what it does. I've seen far worse games employ silly things like this. (Onechanbara comes to mind.)
Really? Because when I played it, it felt very shallow and dull to me, it featuring nothing but blood, tits, and gore. i.e, fanservice. Like Resident Evil 5 it's nothing but a game devoted to fanservice.
So you missed the fairly complex combat engine that is on par with fighting games, not to mention being extremely well animated unlike many lesser games in this genre. Shallow my ass. That's like saying Blazblue is shallow because just about every character is a stereotype of some sort.
Actually, Sanity is right here.
Ninja Gaiden is a group completely based on fanservice. Did you even the see ad they did in Japan for this game? It featured gigantic plastic tits on a wall.
Actually, it didn't just feature that, it was the entire ad.

Don't even dare putting games like BlazBlue on the same level as NG2.

Ninja Gaiden 2 wasn't a deep game. If Ninja Gaiden was deep, then Devil May Cry and God of War are deep games... and they're not.
They're fun, yes. But not deep.
Also, the fighting engine is only on par with fighting games like Dead or Alive.... You know, fighting games by the same developer. DoA isn't exactly deep either. Unless we're talking about the depth of the breast cups.
 

Jumplion

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Mar 10, 2008
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AceDiamond said:
And I stand by my TitsAxis joke.
Sounds like a porn site :S

NoMoreSanity said:
No. There is no fucking excuse for this. These games are pretty much fanservice, and anyone who says otherwise will have their ass meet my foot.
Oh, lighten up, if it's just fanservice then what's the harm? Really, if anything, I'm curious as to how the boob physics work with that :p
 

BobisOnlyBob

is Only Bob
Nov 29, 2007
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vivaldiscool said:
BTW, This is why I'm abhored by the idea of Team Ninja developing a Metroid game.
BehattedWanderer said:
How humorous. Now, Team Ninja--Will you be doing the same to Samus in your new attempt?
They so much as consider it, and I will fly to Japan and reinforce the stereotype that games cause violence.
 

Simalacrum

Resident Juggler
Apr 17, 2008
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hahaha, well, thats Team Ninja taking a cue from Hideo Kojima there... cookie for anyone who gets the reference :p
 

Pendragon9

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Apr 26, 2009
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Betcha ten dollars they're gonna do this with Samus in Metroid: the other M.

It's an omen of things to come. :eek:
 

shadow skill

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Oct 12, 2007
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AboveUp said:
shadow skill said:
NoMoreSanity said:
shadow skill said:
NoMoreSanity said:
No. There is no fucking excuse for this. These games are pretty much fanservice, and anyone who says otherwise will have their ass meet my foot.
So the hack and slash game with the best combat system currently on the market bar none is pure fanservice? Right? So what if they put in a silly feature like that. The game is still one of the very best at what it does. I've seen far worse games employ silly things like this. (Onechanbara comes to mind.)
Really? Because when I played it, it felt very shallow and dull to me, it featuring nothing but blood, tits, and gore. i.e, fanservice. Like Resident Evil 5 it's nothing but a game devoted to fanservice.
So you missed the fairly complex combat engine that is on par with fighting games, not to mention being extremely well animated unlike many lesser games in this genre. Shallow my ass. That's like saying Blazblue is shallow because just about every character is a stereotype of some sort.
Actually, Sanity is right here.
Ninja Gaiden is a group completely based on fanservice. Did you even the see ad they did in Japan for this game? It featured gigantic plastic tits on a wall.
Actually, it didn't just feature that, it was the entire ad.

Don't even dare putting games like BlazBlue on the same level as NG2.

Ninja Gaiden 2 wasn't a deep game. If Ninja Gaiden was deep, then Devil May Cry and God of War are deep games... and they're not.
They're fun, yes. But not deep.
Also, the fighting engine is only on par with fighting games like Dead or Alive.... You know, fighting games by the same developer. DoA isn't exactly deep either. Unless we're talking about the depth of the breast cups.
So you have only paid any attention to the advertising without actually playing the game, keep in mind that DOA sucks only because the player vs player aspect of the game (The underlying point of a fighting game.) is terrible. Most hack and slash games are a two button affair where the majority of the moves are useless. You do not even get to use the environment to your advantage for crowd control something you actually can do in NG. (This more of an NG1 thing than NG2 though.) As for Devil May Cry and God of War not being deep games....I would have to disagree. They are in fact some of the more deep games in their particular genre. (God of War being the best all around game out of the two other franchises that are important right now in this genre. Devil May Cry being notable for having brought back this genre from the dead when it launched; setting the standard which has since been eclipsed in various ways by both God of War and NG.)

Have you actually looked at Blazblue's cast? Let's see we have Rachel a Goth-loli Tsundere Vampire, Jin the cold and distant samurai type who possesses a brother complex, Tager big and slow strong guy, Noel an annoying hanger on who chases Jin around (dick rider), Taokakaa cat girl, Litchi a booby lady as Taokaka puts it, Ragna the taciturn rule breaker who pushes others away, and finally everyone's favorite mecha-girl Nu-13 complete with a Yandere inner personality.

The fact that the majority of the cast fits an established anime stereotype does not make the game shallow because there is a lot more to the game than the stereotypical characters. The same is true for NG, DMC and God of War which all have aspects that are stereotypical that people know are a part of these franchises. It's a bit much to only look at the surface of these games and conclude that they are "shallow" without examining what these games do. Ironically it is a shallow way of looking at games in general.
 

AboveUp

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May 21, 2008
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shadow skill said:
Behemoth of a post
You're right, DoA only sucks because it's not a good versus game. Not to mention the boss battle at the end of every game being extremely cheap making it a bad single player game as well.
The only thing that makes the game sell is the fanservice.

I'm not saying any of those games are bad by the way. I've played and enjoyed them, with the exception of Ninja Gaiden 2. Since it's a hard game in the cheapest sense of hard, and the same 2 moves work in every situation so you may as well spam them to quickly set enemies up for an instant kill.
This doesn't mean I don't like difficulty, this means I like difficulty when it's done correctly, DMC is a lot better at that than NG2. My favorite game in terms of being punishing but fair would be the recent Dishwasher Dead Samurai on the highest difficulty.

I'm saying they're simple straightfoward action games that require little to absolutely no brain activity to play. In other words, they lack depth.

You're trying too hard to win an argument where there hardly is one.
 

AboveUp

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May 21, 2008
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shadow skill said:
What makes Ninja Gaiden cheap?
Bad game design mostly. Teleporting, flying, throwing bosses accompanied by respawning enemies partially.

Though those are just effects caused by bad game design.
 

008Zulu_v1legacy

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Sep 6, 2009
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Since they are assigning specific controls to it we can only assume it serves an ingame function, like distracting a guard so someone can sneak past them.

If there were a game called Boobie Hero where you used this scheme to make boobies bounce and jiggle in time to a music sound track (think Simpson's where Homer gave up beer for a month) I would buy it if only to laugh at seeing it happen.
 

Robert632

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May 11, 2009
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how has the arguement asking wether they are sexist been back and forith? they are more obviously sexist then hitler was an asshole.
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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Pendragon9 said:
Betcha ten dollars they're gonna do this with Samus in Metroid: the other M.

It's an omen of things to come. :eek:
Yeah, except Nintendo would kill them if they tried it. XD

Also, how exactly is a rigid, full-body combat suit supposed to jiggle?
 

Sylocat

Sci-Fi & Shakespeare
Nov 13, 2007
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CrystalShadow said:
Pendragon9 said:
Betcha ten dollars they're gonna do this with Samus in Metroid: the other M.

It's an omen of things to come. :eek:
Yeah, except Nintendo would kill them if they tried it. XD

Also, how exactly is a rigid, full-body combat suit supposed to jiggle?
Plus, I doubt the Wii's hardware allows for jiggle physics...