DrakeLake said:
Not surprised, but that's a pretty messed up response, promising an update like that just to say no. Why not say no then and there instead of doing this false hope announcement crap?
Rude!
"Giving an update" doesn't mean "giving people what they want." Also stating "there are no plans to bring these three games to the Americas at this time" doesn't mean "no." It means exactly what it says: There are no plans at this time.
Mr. Omega said:
They're already translating it to English! What's stopping them from bringing them here?
Coding, packaging, shipping. . .There's a lot more to localization than having a script, and they'd likely want to do much more than put the EU disks in a new box. That being said, Ninty could go the Electroplankton route and make the games available only via direct order. (Although I'm sure people would get uppity about having to pay shipping.)
Kopikatsu said:
Why does Nintendo hate money?
I'm pretty sure they don't. I'd even go as far as to say they probably don't like losing money, a trait which may be responsible for their hesitance to bring these games to the Americas.
Roboto said:
And this is why we have piracy.
And this still doesn't make it anymore justifiable legally.
smudgey said:
This is exactly why region locking needs to stop. Make one copy of the game, english AND japanese translations, print a bunch of copies for one market and anything that doesn't sell could just be easily shipped to another market.
Only English and Japanese? And leave speakers of other languages clamoring for specially localized releases, complete with competent scripts and voice acting?
Also, moving around finished products from market to market like that is not good business sense. The bulk of the industry will go digital eventually, though I think enthusiasts will have to bid farewell to AAA-style productions for a while afterward.
Inkidu said:
Assuming you know better than the customer never ends well, even if you're right.
Bye, Nintendo
They're not assuming they know better than the customer. They're assuming they know the best for themselves, something that they've been very good at for a very long time (Virtual Boy and 3DS aside).
Irridium said:
More units moved in America doesn't mean more profits than other regions due to currency exchange rates and geographical/regional challenges. Note, too, that the better selling games in that graphic also had significant advertising efforts, something which also limits profitability. Okami is an obvious exception in that sold off the word-of-mouth generated by the PS2 version, though I have no explanation for Muramasa. Out of that entire list, it's really the only one that makes a case, especially given the lackluster sales of many of those titles since their respective releases.
I sympathize with the disappointed, but only to a point. Nintendo is a business, businesses exist to make money, and they do it not by pleasing everyone but by pleasing enough. In this age of increased connectedness to everyone and everything we'd do well to remember we can't have everything we see through our world portals because while it all may seem so near we're still so far apart.