Whoa. I'm gone for few hours and there is a Metroid article with 60 comments.
Ok, Reggie, I'll trust Nintendo... when you announce either a 2D Metroid with the openess of Zero Misson, Super, and the original, or a good 3D game. After the worst game in the series and 5 years of waiting for something to redeem it, you announced something that is only similar to Metroid when you count the second worst game in the series (which wasn't very bad, just dull for single player and had controls that cramped your hand in five minutes). If you do have something ready for the 30th anniversay, you could have held off on this one too, or at least mentioned a bigger project is in the works and FF would be to hold us over. We just got Metroid Prime: Federation Hunters.
And this is not like back in 2002. When Prime was first announced, the fans still had another game coming out at the same time that looked truer to the roots that they could enjoy if Prime sucked. We have no guarantee that we won't have to buy a home console or handheld that isn't on the market yet (and I don't just mean the NX) to play the next true installment, if they even make one this decade.
I still think that if the Prime series passes the Wii U, it would be a true sign the gamepad was destined to barely be utilized properly. The seeker missle alone could have become so much better if I could tap targets in quick succession, unlike Prime 2 and 3, where it was a novelty at best. I wouldn't even care if Samus wasn't the player character in the next game, just that it has the proper Metroid formula of isolation, exploration, and item collection (and some sequence breaking). Go ahead and strap Adam's ass in the Varia Suit, or put his AI in a robot based on the suit. I don't want Samus disappearing altogether, though, so don't write her into a death trap or anything else stupid like that.
Just please don't ever make another Other M. It already seems like a recycled, 3D Fusion, with far more plot and linearity (two things Fusion already had way too much of), then Sakamoto gimped the controls to "challenge" Team Ninja (which while they made a good effort with what they had, they failed), got way too involved in the English localization (instead of letting that team do its fucking job right) and finally made the story so lame playing through a halfway OK game, on a technical level, isn't even worth it a second time. I'll take chibi Federation soldiers or cel-shaded Wind Waker graphics over that any day.