Well, since they're discussing craftsmanship as much as innovation, that isn't really much of a point.HankMan said:Super Mario Galaxy 2vansau said:Apparently this difficulty is due more to the fact that studios aren't interested in producing quality games, but are instead only interested in making money:
That is all
While Super Mario Galaxy 2 is about as unoriginal as Nintendo gets, you can't argue it's an example of bad craftsmanship, since lack of originality aside, it's design is very polished and well thought out, with a lot of attention paid to subtle details.
And that is, essentially the definition of craftsmanship. Taking pride, and effort to create something that is as polished and well-finished as you can.
It doesn't necessarily say what you're making is a particularly original design...
Just that it is of the highest possible quality you can make it.
And that's something I have a hard time believing anyone can debate about Nintendo.
Unoriginal? Sure.
Repeating the same thing over and over? Yep.
Lazy, cash-grabbing game design? Not really.
Even Nintendo's crap is Highly polished crap.
(To see this in action, compare the average shovel-ware Wii title to Wii Sports. Superficially they're pretty similar, but look closely and you'll see that the things that constitute shovelware have horrible production standards even compared to something as stupid as Wii Sports.)