There were zero-day cracks that enabled people to run the games, but they would be unable to receive crucial game data from the Ubisoft servers, and so would be virtually unplayable. Assassin's Creed 2 for example would fail the second you tried to enter the Animus or begin a mission.QuirkyTambourine said:Isn't there some sort of Murphy's Law regarding "unhackable DRM"? The prime example that springs to mind is Ubisoft's "super secure DRM" that required an internet connection 24/7. That was cracked in what? 48 hours?
It took about six weeks and a concerted community effort to replicate all the missing game data and allow pirates to play those games from start to finish.