This is technically true, but only in the sense that a petition barely means anything at all, since the effort to sign a petition is essentially zero, while spending $60 to buy a game requires a substantial commitment.Alcom1 said:Counterpoint: 100,000 signatures does not imply less than 100,000 sales.
This is why they do a cost-benefit analysis. Believe it or not, producing a retail game in a new region costs money, even if the translation work has already been done as was the case with Xenoblade Chronicles. There's (minimal) cost in converting the game from PAL back to NTFS (or in applying the UK translation to the Japanese NTFS version), there's a minimum number of units they can manufacture in a single run, and they need to be sure that it will sell enough to pay for pressing the discs, as well as packing and shipping all of them. Even instruction booklets can get costy.MinionJoe said:Submitting to a petition with 100,000 signatures may not result in 100,000 sales, but ignoring a petition with 100,000 signatures definitely results in 0 sales.
Did you read the article? Your comment doesn't make sense. I'm not going to defend Nintendo's general actions as of late, because I don't really agree with many of them. That said, I definitely believe that if they made business decisions based on things that the internet wanted them to do, they wouldn't stay in business for more than a week.TheRealCJ said:And this is why Nintendo continues to lose more and more its core fanbase on a daily basis.
Completely true. 100,000 signatures could imply 10 or 10,000,000 sales. It requires so little effort or investment to sign a petition that it's almost impossible to judge anything.Alcom1 said:Counterpoint: 100,000 signatures does not imply less than 100,000 sales.
They may not care about their customers, I don't know. But it's rather foolish to listen to fan petitions in the first place.Desert Punk said:Well, now I can just laugh at N fanboys when they say that Nintendo actually cares about the fans. Nope, its all about the cold hard yen for them
Eh, it's not like it takes you more than a minute so there's really no loss. Namco seems to be one of the few who does pay attention to them. Dark Souls on PC, Tales of Symphonia Dawn of the New World and Tales of Vesperia reaching Europe are some examples. However I wouldn't be surprised if those were the only 3 cases where a petition has actually had any effect at all...Fijiman said:And this is one of the reasons I generally don't sign petitions. While you might support what the petition is aiming to do, unless that petition has money tied to it large companies don't give a shit. For example, Needing to have a Google+ account to comment on YouTube; unless you can wave around a big fat check or just simply stop commenting Google isn't going to care how many people sign a petition.
I agree with absolutely everything here. The amount of effort to release the game in North America would have been trivial, and would have probably even paid for itself if only a couple thousand people had bought it, let alone the 100 thousand that signed the petition. How much money could it have really cost besides shipping? Really, their resistance to that confuses the hell out of me. They were only losing money and customer satisfaction if they didn't release it.Trishbot said:Petitions like Operation Rainfall only benefited the company and got the game on the map, exposing great games to thousands of potential (and realized) buyers.
Reggie should have rephrased that message. Yes, there are other factors involved...
... but Xenoblade sold more than it did in Europe or Japan, despite Wii owners getting the game years later and basically towards the very end of the Wii's lifecycle when nearly everyone had abandoned it.
... Xenoblade being released earlier, and selling well, could have kept Wii momentum going and shown that great games can still sell on the humble system, rather than Nintendo themselves displaying a shocking lack of faith in such a great game.
... Xenoblade sold more than Europe and Japan, despite being only available directly from Nintendo or Gamestop. No Amazon, no Wal-mart, no Best Buy... and yet it SOLD OUT. Every last single new copy of the game is gone, with demand outstripping supply, and jacking up prices of used copies to nearly $100 due to Nintendo's unwillingness to do a second printing, indicating both their gross underestimation of the game's appeal, as well as their indifference at capitalizing on its success.
... Nintendo of America claim that the issue was the cost of "localizing" the game and the time and money it would need to do so... and yet all they did was use the localization of the European version, who actually spent the money and effort to translate and dub the game into English. All Nintendo of America did was change the region setting and print a few copies. They put in the absolute, most bare-bones effort into bringing the game to our shores, and they only did so after YEARS of waiting.
... The game still sold out despite die-hard JRPG fans importing the game from Europe, with even major websites like Destructoid and Kotaku giving players steps on how to mod your Wii just so you could play the game.
Xenoblade is easily one of the best JRPGs of all time, and easily one of the best Wii games in its library, and the fact Nintendo acted like it wasn't their responsibility and that an American audience didn't exist, when it eventually became a success (and might have been MORE of one had it had a wide release and a second printing so more people could buy it), just shows how... clueless... Nintendo is about their actual audience.
In fact, the Xenoblade successor on Wii U is the ONLY game that interests me for the system. Sorry Mario. Sorry Pikmin. Sorry Smash Bros. The follow-up to the game Nintendo almost couldn't be bothered to release in America is the game that would make me buy a system I'm not particularly interested in otherwise.
Seriously, Nintendo... you're a game company. You have ONE job. Release great games. If a great game fails, that's all on you, not the audience of the game that you failed to attract. Starving JRPG players proved that by making all three of those JRPGs you ignored successes once you actually put in the smallest modicum of effort to make them available.
Still make lotsa money though, so that evens out.TheRealCJ said:And this is why Nintendo continues to lose more and more its core fanbase on a daily basis.