Baresark said:
I'm sorry but the limit of supply method was clearly used with the Wii's release. There was no reason back then for Wii's to constantly be sold out like they were for months after launch. Also, the supply/demand cycle doesn't just affect prices. It does have a significant effect on sales provided the product in question has enough hype generated around it, and it also gives the manufacturer (in this case Nintendo) something nice to report to investors so that stock becomes more valuable.
Hell, Microsoft was just caught limiting supply runs when their Surface Tablet "sold out" after tiny amounts were shipped to stores.
I'm just saying that its odd to see the Wii U selling a whole 33% less than the Wii upon launch considering that pre orders "sold out" really quick. I'm also pointing this out because there have been a bunch of Nintendo fans using the "but pre orders sold out so it'll be as successful as the Wii" argument to (very poorly in my opinion) shut down Wii U skeptics.
Less product with the right hype usually does create demand, the Wii's shortages whether purposeful or not are an example of that. People were hunting Wiis down like rabid dogs for months after it was released. I was one of them, and I have/have seen saw many others who would call their local Gamestop, department store, or Wal-Mart to see if Wiis were in stock, only to be told for the 5th week in a row, "no sorry, just sold out the 3-5 that we got in today".
I can't agree that limited supply doesn't raise demand, there are just too many events where that has been proven otherwise.
Now the Wii U doesn't have the same level of hype that the Wii had, which may explain the fact that it sold a decent chunk less than the Wii on opening week.