Nintendo Says You're Playing Kid Icarus: Uprising Wrong

Jan 27, 2011
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totally heterosexual said:
But vanquish does discourage the use of the suit powers.
It does? ?_?

Are you talking about the overheat mechanic? Because that's there to stop you from just being in slow mo the entire game, and make you be smart about your use of powers. You're not supposed to spam them and hold your slowmo until the suit overheats. You're generally supposed to cancel before you overheat, so that the suit recharges faster, and use the slowmo in smaller bursts in tough situations, rather than prolonged uses. Basically, you need to push the suit to the limit while rationing the power bar.

The only power I actually agree felt discouraged was the melee attack, since it overheats you in one use (unless you're using the chainsaw thingy).

I never finished Vanquish (the environments, samey enemies and lacklucter plot lost my attention about two thirds into he game), but when I played it, my typical strategy was: Boost into cover, analyze best attack angle, boost partway into battle, and then use short bursts of the slowmo to kill everything (especially with the shotgun. I loved that thing).

And even then, a friend of mine who got obsessed with that game was even more crazy then me. I can't comprehend how he did it, but the only times he ever overheated was when he used a melee attack, usually timed so that he wasn't in any real danger.
 

Kungfu_Teddybear

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As for players who are angry at the controls or feeling they've developed carpal tunnel playing Kid Icarus, Sakruai recommended they try approaching the game from a different angle.
What? Like perhaps holding the 3DS on it's side?

Seriously, if you're having to explain how to play your game in an interview instead of in-game tutorials and manuals then you're the one doing something wrong.
 

snave

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Kakulukia said:
This is relevant:
If we're not playing properly, it's your own damn fault, Sakurai-san.
Thank you for linking this. I hadn't seen it before. That is pretty spot on.

The correct dev response would be "We intended the game to be played like this. As feedback to the dev team for the sake of future projects, may we please ask you for suggestions on how to reach this goal? Thank you for your honesty."
 

SuperTrainStationH

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harvz said:
I haven't played the game but would it not be easier to completely change the control scheme to something like every fps/tps on console and ditch the scheme which requires a plastic stand?...

There is no scheme which requires the stand.

In my experience the stand is useful and comfortable IN GENERAL when I happen to be at home playing at a table, which I often do, but that would apply equally to if I were playing any other game or any other portable system like the PSP for instance.


In any case, the controls for uprising don't bother me, and neither did Metroid Prime Hunters which was praised for its controls at the time if I remember correctly.
 

drthmik

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Jul 29, 2011
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I don't even own the game and I am insulted at his attitude.
and I agree with Jim.
 

Woodsey

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Scrumpmonkey said:
Oh fuck off Nintendo. As a person who didn't spend their childhood having your products relentlessly burned into my nostalgia centre i don't feel any real emotinal attachment to Nintendo like some people do. This makes them seem to me like "That company of overrated douchebags" that everyone keeps telling me to love unconditionally.
Let us drink cocktails together.

Doclector said:
Remind me, who were the last people to do that stuff? I can't remember, they either said "you're playing it wrong!" or "you just suck at it". Either way, and whoever it was, it was physically painful to read, just as this is.
Pretty sure it was the Amy devs. Although I think there's was more along the lines of "some people just don't like difficult games".

OT: Sounds like bad control scheme is bad.
 

targren

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Covarr said:
It wasn't a problem in Metroid Prime: Hunters. Why is it suddenly a problem now?
Not for you, maybe. MP:H invariably had my left hand numb within the first map.
 

Trishbot

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I don't mind the control scheme... and I'm a whimpy, sissy little girl that has trouble holding a heavy cooking skillet. In my 25 years, I've played games that genuinely hurt (Track & Field, Mario Party, etc.), but Kid Icarus isn't NEARLY as bad as people say it is.

Is it optimal? Hell no. They absolutely could've made it easier to play.

But it's also nowhere near the crippling, flesh-tearing, muscle killing, limb-rendering, agonizing hellfire pain that some people claim it is.

I seriously had about 30 minutes of mild discomfort as I learned how to play the game, then it was smooth sailing from there. 121 hours of playing later and I don't feel any problems.

This is like how a ton of people were angry that the Nintendo Wii made them "sore" after they had to actually move their arms and wrists to play a few games.

In the immortal words of Dead Space's Gabe Weller, "Man up, sweethearts."
 

PeaceRider

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Call me a nintendo fanboy, but I'm agreeing with Mr.Sakurai here.
All those messed up joysticks, stuck A buttons, and broken TV's that have a Wiimote sticking out of them, all are because we gamers tend to play a little to hard.
Nintendo DID give us a stand, told us the control set-up both in the instruction booklet AND in the game, gave us the option of changing said controls, and yet people STILL ***** and moan.
Nintendo has done it's part, time for the gamers to do so as well. Heck I wonder how many of you people that are bitching and moaning have even PLAYED the game, and are just hoping on the "Hate Nintendo" bandwagon.
I've played through the game and am at 98.7% completion now and I was good with the controls after just one mission that only took me 10-12 minutes.
Just because they made it doesn't mean the fault is 100% on them. Before you blame others, look at yourself. Nintendo has done so with what they have already given.
 

Palademon

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Covarr said:
It wasn't a problem in Metroid Prime: Hunters. Why is it suddenly a problem now?

P.S. Thanks
Uprising involves flicking instead of a scrolling aim in everything except the rail shooting singleplayer sections.
 

GeneralFungi

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The control scheme isn't the best I'll openly admit, but he's giving you a few recommendations so that you don't develop carpal tunnel. That's not a bad thing, and the fact he has recognized the problem and is making a recommendation is just fine. How is this much different from a game developer giving tips on how to use the game mechanics a certain way?
 

spuddyt

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You're all not playing the game right. Seriously. The controls are incredibly easy to use if you're not a hamfisted giant.
 

Rect Pola

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May 19, 2009
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I can get making the controls limited. but why oh why did they make you need a separate button to shoot instead of shoot when you use the touchpad to aim. Honestly, I haven't touched my copy yet, so I don't know if there are times/targets you don't want to shoot or have limited ammo so you need to be diligent on your supply. Oh even times you're being sneaky and the extra degree of control is handy to carefully snipe someone.

This is a case of the developer being too close to their project to realize something was done wrong.
 

iceykitsune

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As has been said before, where was all the hate for Metroid Prime:Hunters, which had the EXACT SAME CONTROL SCHEME?
 

conflictofinterests

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I headtilted at the idea of being given a lesson on using something so intuitive as a touchscreen. Someone must have really fucked up.
 

PeaceRider

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Rect Pola said:
I can get making the controls limited. but why oh why did they make you need a separate button to shoot instead of shoot when you use the touchpad to aim. Honestly, I haven't touched my copy yet, so I don't know if there are times/targets you don't want to shoot or have limited ammo so you need to be diligent on your supply. Oh even times you're being sneaky and the extra degree of control is handy to carefully snipe someone.

This is a case of the developer being too close to their project to realize something was done wrong.
You can't say shit against the game, because you just admitted to not even playing your own copy yet!



BigTuk said:
I am frankly stunned. No really. I'm stunned. I didn't think it was possible for someone to put they foot in their mothes while shoving their headsup their own crack. I mean I heard asians were flexible but damn son.

In all honsety the idea that you design a control scheme that requires the portable handheld console be mounted on a fixed stand... oy vey! I mean when your scheme actually goes in the face of the concept of the platform it should run on. It'd be like designing a 360 game that requires you to be outdoors in direct sunlight.
Get your head out of your own ass first. The stand is NOT required, and it's not even fixed. It can fold up and is slightly smaller then the 3DS, so it's not that hard to transport.



I've managed to complete various missions in the game while in a moving on a crappy road. The controls are fine, and if you say otherwise you just haven't gotten use to them yet.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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VonKlaw said:
Pro-tip: If you have to tell people they're "playing it wrong", you probably fucked up somewhere.
This is what I was going to mention...it's never a good sign when you have to tell your fanbase that they're playing your game wrong.

This just in: the Nintendo Power Pad was always meant to be played with your genitals, the Power Glove was meant to go on your foot, and you were supposed to view your Virtual Boy through your ass.