evilneko said:
Iphone 4. "You're holding it wrong." Yeah, that was a thing.
Oh yeah, I remember that. Sorry, I was thinking game devs specifically, so when you mentioned it, I was thinking in terms of apps or something.
Fault is mine for not specifying and then not thinking broad enough when you mentioned it.
These have nice parallels, too. Both are instances where the people behind it actually failed to take into account the limitations of the hardware and the user. The iPhone thing is something I wouldn't notice, because I use a bluetooth conntection (my neck and shoulder are messed up), but the way it's being "held wrong" is the way most people handle a phone. Kid Icarus: Uprising actually had to "patch" the system by adding virtually mandatory hardware because they actually didn't think about how it would really play out.
I don't even think the stand looks like a total solution. Looks like enough pressure on the D-Pad would tip the system. As such, the "ease up on your fingers" thing makes me think "I can't! I'd break this overprice hardware you sold me on!"
I actually support most of the weight of the DS (don't own a 3DS yet, but really wanted this game to be good) on my left hand, anyway, so I'm not sure this would bug me. But like the above, it's a problem for a good chunk of the userbase.
Although, like the iPhone, duct tape seems a good solution.
rhizhim said:
he is right.
so many gamers today have lost the art of slapping your dick on the controller.
this way you would have your other fingers to control the character.
women can use a strap-on.
That is such utter crap.
Women don't play games. >.>
PeaceRider said:
Call me a nintendo fanboy, but I'm agreeing with Mr.Sakurai here.
I'm not sure you're a fanboy, but I do think you're being a little ridiculous.
All those messed up joysticks, stuck A buttons, and broken TV's that have a Wiimote sticking out of them, all are because we gamers tend to play a little to hard.
When I was eight and playing an NES, I wasn't concerned with hardware longevity because my parents bought me the stuff. I only ever bought one extra controller and to my knowledge both still work.
In my 20s and playing Microsoft, Sony and Nintendo consoles, I go through controllers a lot faster, though I'm more careful because it's another 60 dollars out of my pocket if I break it. Those A buttons often wear out faster because they're made cheaper and because the A button is used for so much. Same with the joysticks. And the Wiimotes going through TVs are largely an issue of making a motion-based controller out of slick plastic and expecting it to operate in dynamic situations without injury or mishap. That's kind of like designing your floor with a microfriction finish and asking the guy who slips on it to share the blame.
Putting up warnings is well and good, but in the end the Wiimote is part of a system meant to be played, with activities aimed at young children no less. It's ridiculous to put so little thought into the primary user interface.
And it's similar with the argument going on here. "Well, we made a bandaid that doesn't completely address the issues brought to us, so now you must share the blame, too." And complaining that people are complaining is all well and good, but they really didn't address all the issues, so pointing out that people are complaining is hardly worth it. "Oh, look at those people whose issues weren't solved! What ingrates and hypocrites...Or something."
Building a bad control scheme, with "options" that do not entirely fix the problem kind of IS their fault. All their fault. And "Well, I don't mind it" doesn't really hold water as a counter-complaint. To nick from the Jimquisition, "Better does not mean good." They may have offered a better option, but not a good one. And this is still a problem built on a faulty foundation, a control scheme they should have known would be a problem.