Nintendo Shares Tumble Following Wii U Reveal

vortexgods

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TheSchaef said:
The longer Nintendorage goes on, the less I understand it.
Oh, this is easy. Have you ever heard of "blast processing?" Well, the Wii U doesn't have "blast processing."

Truthfully, never assume that forum commenters don't have a vested in seeing their preferred console succeed. And most fanboys take the Gengis Khan position, "It is not only necessary that I succeed, everyone else must fail."

I'm a Nintendo fanboy, so I'm just happy that Bioshock Infinite will be available on the next console I am likely to buy.
 

tehweave

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Apr 5, 2009
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Bluesclues said:
tehweave said:
SteelStallion said:
It's understandable. No one's excited for it.
This. Nintendo reveals successor to the Wii... It's a portable device. Capable of playing games at better graphics than the Wii. You know, the 3DS... I mean DS... I mean WiiU.

Seriously. They have three hand held devices now. That cannot support each other's games. This is dumb.

Like someone else said, know what you're complaining about before you complain about it. The thing with the touch screen is the controller, not the console. Might want to pay attention before ignorantly ridiculing Nintendo (or any company I should say) on a public forum.
One.

Balobo said:
tehweave said:
SteelStallion said:
It's understandable. No one's excited for it.
This. Nintendo reveals successor to the Wii... It's a portable device. Capable of playing games at better graphics than the Wii. You know, the 3DS... I mean DS... I mean WiiU.

Seriously. They have three hand held devices now. That cannot support each other's games. This is dumb.
Way to know what you're talking about. This is a home console that has the ability to stream games to the controller. It's not a portable device, you can't move this too far away from the system.
Two.

starwarsgeek said:
tehweave said:
SteelStallion said:
It's understandable. No one's excited for it.
This. Nintendo reveals successor to the Wii... It's a portable device. Capable of playing games at better graphics than the Wii. You know, the 3DS... I mean DS... I mean WiiU.

Seriously. They have three hand held devices now. That cannot support each other's games. This is dumb.
First of all, the 3DS can download DSiware and is backwards compatible for DS games. So, yeah, the new handheld supports regular DS software. Secondly, the Wii U is a home console, not a handheld. The trailer just focuses on the controller to show off its versatility.


Anyway, didn't the same thing happen when the Wii was announced? The Wii U will sell fine. I can't wait for mine.
Three. You know, I love how the Nintendo fanboys will come charging in to defend their favorite game company after I make a negative mention towards it. Yes, I know it's not portable you silly peoples. But I had to see just how many fanboys I could ruffle the feathers of.

As for the OP: Nintendo may have lost some shares, but seeing these comments, I'll bet they make it back in the long run. Good luck staying relevant, Nintendo!
 

The Rascal King

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Hitman Dread said:
The stocks are dropping because Nintendo is taking a risk. Any company taking a risk will see their stocks fall.
Exactly. I have faith that Nintendo will go balls out on their marketing and advertising to make this system sell like hotcakes on crack. Just gotta give 'em some time, people.
 

Not G. Ivingname

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Andy Chalk said:
It's a safe bet that this isn't the reaction Nintendo was hoping for when it pulled the covers off its new hotness, but on the bright side the Wii U is more than a year away, which gives the company plenty of time to square away third-party support, show off its capabilities and really knock the socks off gamers and investors alike. Hey, it wouldn't be the first time Nintendo took a weird idea and a silly name and spun them into gold, right?
I think they are gaining the third party support they need now. Ubisoft has just announced an exclusive title for the WiiU, "Alien Freaks From Outer Space," and EA basically said they are going to start porting everything they have to the system.
 

starwarsgeek

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tehweave said:
starwarsgeek said:
tehweave said:
SteelStallion said:
It's understandable. No one's excited for it.
This. Nintendo reveals successor to the Wii... It's a portable device. Capable of playing games at better graphics than the Wii. You know, the 3DS... I mean DS... I mean WiiU.

Seriously. They have three hand held devices now. That cannot support each other's games. This is dumb.
First of all, the 3DS can download DSiware and is backwards compatible for DS games. So, yeah, the new handheld supports regular DS software. Secondly, the Wii U is a home console, not a handheld. The trailer just focuses on the controller to show off its versatility.


Anyway, didn't the same thing happen when the Wii was announced? The Wii U will sell fine. I can't wait for mine.
Three. You know, I love how the Nintendo fanboys will come charging in to defend their favorite game company after I make a negative mention towards it. Yes, I know it's not portable you silly peoples. But I had to see just how many fanboys I could ruffle the feathers of.
Umm...I think you have "negative" confused with "feigning ignorance". Here, let me help you.

Ignorance: "The Playstation 2 is not backwards compatible."

Critique: The Wii U controller looks too big and the layout needs work. The right analogue stick should be below the four buttons. Their trailer should have emphasized more than just the controller, or, at the very least, they should have discussed other features during their conference...it's not like they aren't saying anything else about the console (Pikmin 3 informally announced and no friend codes), so why not work some of that into the actual conference?


Do you see the difference? The ignorant statement ignores the facts, while the critical statement uses the facts to make a point.

By the way, poor use of the fanboy card. You played it way too early. Your trolling needs work.
 

Ukomba

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This is typical with how wall-street works. Sony's stock fell sharply after the release of the PS2. It was ~150 on March 3rd, 2000 and fell to ~120 by March 10th, 2000, a 20% drop. Even though it sold well.
 

Desert Tiger

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DAJ_ said:
Desert Tiger said:
It kind of looks like a GBA swallowed a PSP and then had sex with a baby monitor.


I for one, like the new Nintendo Spaghetti.


Obviously these investors were just riding the popularity of the Wii to begin with. Lets hope they end up kicking themselves for dropping out early then should things work out in Nintendo's favor again.
I think I want your baby monitors.
 

Balobo

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tehweave said:
Three. You know, I love how the Nintendo fanboys will come charging in to defend their favorite game company after I make a negative mention towards it. Yes, I know it's not portable you silly peoples.

As for the OP: Nintendo may have lost some shares, but seeing these comments, I'll bet they make it back in the long run. Good luck staying relevant, Nintendo!
Are you seriously going to toss around the fanboy card because we corrected you? I have an Xbox 360 and a gaming PC, both of which I use 10000x more. Yet I'm a Nintendo fanboy because I corrected you?

tehweave said:
But I had to see just how many fanboys I could ruffle the feathers of.
And that's trolling, which is against the rules and perfect grounds for an infraction.
 

Bluesclues

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tehweave said:

I'd waste my time typing, but these nice people below have done me the favor:

starwarsgeek said:
Umm...I think you have "negative" confused with "feigning ignorance". Here, let me help you.

Ignorance: "The Playstation 2 is not backwards compatible."

Critique: The Wii U controller looks too big and the layout needs work. The right analogue stick should be below the four buttons. Their trailer should have emphasized more than just the controller, or, at the very least, they should have discussed other features during their conference...it's not like they aren't saying anything else about the console (Pikmin 3 informally announced and no friend codes), so why not work some of that into the actual conference?


Do you see the difference? The ignorant statement ignores the facts, while the critical statement uses the facts to make a point.

By the way, poor use of the fanboy card. You played it way too early. Your trolling needs work.

Balobo said:
tehweave said:
Three. You know, I love how the Nintendo fanboys will come charging in to defend their favorite game company after I make a negative mention towards it. Yes, I know it's not portable you silly peoples.

As for the OP: Nintendo may have lost some shares, but seeing these comments, I'll bet they make it back in the long run. Good luck staying relevant, Nintendo!
Are you seriously going to toss around the fanboy card because we corrected you? I have an Xbox 360 and a gaming PC, both of which I use 10000x more. Yet I'm a Nintendo fanboy because I corrected you?

tehweave said:
But I had to see just how many fanboys I could ruffle the feathers of.
And that's trolling, which is against the rules and perfect grounds for an infraction.
Ah trolls. You guys are so pathetic it's actually quite humorous. Run along, little one. This forum is far too stable for you.
 

Eclectic Dreck

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Treblaine said:
Zelda in HD, that's why.
I will not shell out hundreds of dollars for a single title.


Treblaine said:
Look, if you are angry about redundancy then why did you get both an Xbox 360 and a PS3? Why?
Because the PS3 had nearly a dozen individual titles I could not play on my 360 that I wanted to play. Currently the WiiU has one that, if it follows the usual Nintendo tradition, won't even be available when the console launches.

Treblaine said:
Why, For the Exclusive games and the Exclusive features. That's the same reason enthusiasts will buy this game. That' why and the same applies here.
What exclusive features? An elaborate VMU? That feature likely won't get me to buy a multi-platform game simply because the reality of game production ensures it would generally be a gimmick. During all of E3 at no point did I see it being used in a way that made me think "I need to play a game like THAT!".


Treblaine said:
This isn't about "Nintendo winning" this is about THE CUSTOMER WINNING! That they get to play the games they want to play, THAT is what matters. I don't GIVE A FUCK if the general public are twats who only want to play Angry Birds, the important thing is there are good games available to ME and YOU and anyone else who really cares about gaming.
I am not worried about Nintendo "winning"; instead, I am worried that they will resoundingly lose.

Treblaine said:
The general public want to watch Jersey Shore and Michael Bay movies.

Fuck. Them.
They are also the very people that will be responsible for the success or failure of a future Nintendo device.

Treblaine said:
Stop obsessing over this sales wars bullshit, if you really care about that get into the soda pop selling business. You complain of Wii dumbing down to the lowest common denominator and in the next paragraph lament that Nintendo isn't dumbing down as much as all those monumentally tacky but marketable iPhone "games" to "win".
Given the basis for my response, my "obsessing" (a brief paragraph is hardly represents an obsession) is perfectly valid. The reason Nintendo's stock is down is because of poor performance in their new handheld and the current belief that this new console isn't going to be a grand success.

Treblaine said:
This is GOOD that Nintendo is being outclassed in tacky mass market bullshit by Zynga and all those iPhone games.
Except when you consider that Nintendo has catered to that same market and said market is the basis for their success in recent memory. And when you consider that Handheld devices are now well and truly threatened by smartphone gaming thanks to smartphones enormous install base and huge variety of games available for a pittiance.

Treblaine said:
Nintendo is finally giving us what we have always wanted I'm not seeing Nintendo fans being angry I'm seeing FORMER Nintendo fans being angry. You know why? Because they gave up on Nintendo and have convinced themselves that the company is completely gone and invested in all the other system... but this announcement shows how wrong they were to doubt. They have made a huge mistake.
Sure, they're doing what I wanted with the WiiU but they're doing it years after the point at which it was relevant. The industry already has a cautionary tale about what happens when you try to disrupt a console cycle with something only marginally more powerful with the Dreamcast and this example proved disastrous for Sega.

Treblaine said:
And they are getting angry, lashing out with spreading spurious doubt and digging up old grievances and accusing Nintendo of every betrayal.
My doubt is not spurious but rather based on historical precedent, their own comments and common sense.

Treblaine said:
This Wii U just doesn't "fit" with so many peoples' preconceived prejudices of what this market is, that the Wii is a kiddies console, PC is for austic-savants, and the only two platforms that matter are Xbox 360 and PS3.
It fits with my prejudices just fine. They produced something more powerful than a current console. This new console will have an install base of zero on launch day. What good is all that power going to do when developers are, if they are even remotely rational, simply going to produce a direct port from one of the systems with an install base of tens of millions?

Treblaine said:
So grow up and be grateful for the option available to you. It doesn't matter who else buys it, only if YOU buy it.
I like how you interpret my post as being somehow immature even though it never resorted to hyperbole or fallacy and even closed by my saying I hoped I was mistaken in my assessments and mirrored your sentiment about having additional options.
 

Treblaine

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Probably best not to do the multi-segmented response. It becomes impossible to reply to, I suggest breaking up my post into sections and Numbering each then with numbers below heading each counter argument.

Eclectic Dreck said:
(1) I will not shell out hundreds of dollars for a single title.
....
Because the PS3 had nearly a dozen individual titles I could not play on my 360 that I wanted to play. Currently the WiiU has one that, if it follows the usual Nintendo tradition, won't even be available when the console launches.
_____

(2) What exclusive features? An elaborate VMU? That feature likely won't get me to buy a multi-platform game simply because the reality of game production ensures it would generally be a gimmick. During all of E3 at no point did I see it being used in a way that made me think "I need to play a game like THAT!".
_____

(3) I am not worried about Nintendo "winning"; instead, I am worried that they will resoundingly lose.
_____

(4) Given the basis for my response, my "obsessing" (a brief paragraph is hardly represents an obsession) is perfectly valid. The reason Nintendo's stock is down is because of poor performance in their new handheld and the current belief that this new console isn't going to be a grand success.
....
Except when you consider that Nintendo has catered to that same market and said market is the basis for their success in recent memory. And when you consider that Handheld devices are now well and truly threatened by smartphone gaming thanks to smartphones enormous install base and huge variety of games available for a pittiance.
______

(3) Sure, they're doing what I wanted with the WiiU but they're doing it years after the point at which it was relevant. The industry already has a cautionary tale about what happens when you try to disrupt a console cycle with something only marginally more powerful with the Dreamcast and this example proved disastrous for Sega.
....
My doubt is not spurious but rather based on historical precedent, their own comments and common sense.
_______

(5) It fits with my prejudices just fine. They produced something more powerful than a current console. This new console will have an install base of zero on launch day. What good is all that power going to do when developers are, if they are even remotely rational, simply going to produce a direct port from one of the systems with an install base of tens of millions?
(1) You could say the same thing about the PS3 at launch. On launch day it had no games, came a year after 360 and in Europe actually 18 months later. The point is in short time the PS3 had a good number of exclusives and there is no reason the same won't happen with Wii U.

The main ace Nintendo have up their sleeve is releasing very well received Wii games in HD. Great games like Mario Galaxy and Donkey Kong are developed in 720p yet only rendered in 480p and no anti-aliasing on Wii. That has held me back from buying a wii, the knowledge of these games in HD is a possibility.

Consider that the Dolphin Wii Emulator will actually play Wii games in 720p directly from the Wii disc. It is entirely possible you could buy a Wii U and play Wii games in HD.

Bish bash bosh, huge launch line-up. Yeah they came out years ago, but on the other hand only now can you play them in HD (without a finnicky emulator).


(2) Gimmick. You keep using that word, I do not think it means what you think it means. You seem to be using the word as a pejorative without consideration to its actual meaning which in this case means "a feature to increase appeal". You seem to be implying this is just a 'marketing trick' that isn't really appealing even though it is.

Consider games like the CoD series which put huge emphasis on the secondary screen of the radar used for locating enemies, also for stick cameras. But it is small and takes up screen space, surely it is a benefit to pipe this to the handheld screen where it can be read much more clearly.


(3)You also seem to be grossely misinformed about Dreamcast and seem to be immaturely assuming they are equivalent based on trivial similarities.

Dreamcast did not fail. Sega failed. It was bankrupt after the marginalisation of Genesis and the utter failure of Saturn. Sega was small potatoes who bet everything only to get burried under Sony and Microsoft. Sony in particular resorted to extraordinarily underhanded practices to destroy Sega, such as making retail deals to sell the PS2 but only if Dreamcast was marginalised. Sony invested crazy amount of money buyign up developers to port their games from Dreamcast and to develop on PS2 at the promise of not on Dreamcast.

Nintendo is Strong now. They are coming off the extraordinary and ongoing success of Wii and DS they are not going to be pushed around by anyone. They are NOT going to lose. There is no chance they are going to end up as another Sega Dreamcast.

(4)Nintendo's stock is not poor, it is going down after being overvalued. 3DS isn't doing well and frankly doesn't deserve to do well as beyond lenticular 3D it's just a PSP. But Nintendo is still extremely strong with their DSi that still fills a pivotal niche as it is a device far less expensive than a smartphone yet far better gaming pedigree. No pokemon or nintendogs or anything closely equivalent on iPhone.

(5) Of course on day one there will be zero sales but within a few months three will easily be millions if following other launches. You are using an unrealistic reductionist argument limited to the arbitrarily small window of the fists few days of launch.
You argument is patently unsound as you could apply it to EVERY new games console as a reason to never ever make a new platform.
Nintendo have a chance to learn from 3DS, they have over a year to get 3rd party devs working on games and may even be working on Wiiu versions of 2012 games right now.
 

Grygor

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Gizen said:
Grygor said:
Yes, this vast pool of people who will buy a console just because it says "Nintendo" on it... they must be the reason why the GCN sold only 2/3 what the N64 did, which in turn was only 2/3 of the SNES, which itself was only 80% of what the NES sold, despite the fact that the total active-console installed base nearly TRIPLED over the same time period.
This isn't just a strike against Nintendo though, most consoles fail to outsell their predecessors. ... considering how this doesn't seem to be a problem unique to Nintendo, I'd hardly use it as an argument against the WiiU, unless you were going to use it as an argument against new systems of any kind.
It is, however, certainly a relevant argument to counter the claim that there's a huge base of players who will buy the Wii U because people love Nintendo or Nintendo's games and that therefore the Wii U will be a huge success.

Sega certainly did, hence why they stopped making consoles, and the PS3 is nowhere near the numbers that the PS2 pulled in. How many consoles have actually outdone what came before? The PS2 did obviously, and I THINK the 360? Not 100% sure since I don't regularly follow sales numbers, but I don't recall the original XBox every being as big as the 360 is (and it's not even that huge a seller in comparison to lightning in a bottle like the PS2).
As far as direct predecessors, the PS2, the 360, the Master System, the Genesis, the Atari 7800, the NES, the ColecoVision, and the Odyssey 2, which together comprise fully half of all consoles that actually had predecessors; additionally, the Dreamcast sold only 8% less than the Saturn.

On the other hand, when comparing the best-selling console of a generation to the best-seller of the previous generation, only 2 leading consoles have failed to outsell the previous leader: the SNES, and the Wii.
 

Eclectic Dreck

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Treblaine said:
(1) You could say the same thing about the PS3 at launch. On launch day it had no games, came a year after 360 and in Europe actually 18 months later. The point is in short time the PS3 had a good number of exclusives and there is no reason the same won't happen with Wii U.
This is why I did not buy a PS3 at launch. The asking price was far to high and there were simply not enough games to justify the purchase. I waited for years to get my PS3 at a much lower price point.

Treblaine said:
The main ace Nintendo have up their sleeve is releasing very well received Wii games in HD. Great games like Mario Galaxy and Donkey Kong are developed in 720p yet only rendered in 480p and no anti-aliasing on Wii. That has held me back from buying a wii, the knowledge of these games in HD is a possibility.
Nintendo games have never been strong technological showpieces. Their strength is having an art style that works at low fidelity with limited technology. I have seen nothing about any of these games rendered in "HD" (a word with almost no value. Resolution alone doesn't make a game look substantially better but polygon counts, increased memory for textures, more power to process lighting and particles do)

Treblaine said:
Consider that the Dolphin Wii Emulator will actually play Wii games in 720p directly from the Wii disc. It is entirely possible you could buy a Wii U and play Wii games in HD.
That is simply because I can take any sequence of images and render it at an arbitrary resolution. Having more pixels is virtually meaningless in this regard as there are plenty of other factors responsible for making a game look "better" beyond simply using more pixels to display the image.

Treblaine said:
(2) Gimmick. You keep using that word, I do not think it means what you think it means. You seem to be using the word as a pejorative without consideration to its actual meaning which in this case means "a feature to increase appeal". You seem to be implying this is just a 'marketing trick' that isn't really appealing even though it is.
I am well aware of what the word means and also ways that it is commonly used. I have seen no announcement by any third party that demonstrates they will use this new controller technology in a way that will significantly alter the way I play the game. What this technology offers is a "gee wiz" factor that attracts attention. This isn't to say that this feature might not prove integral to some sort of game simply that I have not seen it at this early stage.

Treblaine said:
Consider games like the CoD series which put huge emphasis on the secondary screen of the radar used for locating enemies, also for stick cameras. But it is small and takes up screen space, surely it is a benefit to pipe this to the handheld screen where it can be read much more clearly.
Except in that exact scenario I'm expected to look away from the main play screen entirely in order to consult the map with all the liabilities that implies. Perhaps a better example is the game Farcry 2 and its map system. Having something I could pull out without obscuring the play area (but still demand my attention elsewhere) would certainly work. But even this doesn't really alter the experience in a significant way.


Treblaine said:
(3)You also seem to be grossely misinformed about Dreamcast and seem to be immaturely assuming they are equivalent based on trivial similarities.
The similarities I've drawn are pertinent. It was launched as a somewhat more powerful system in a move to disrupt the current console cycle. While there are certainly a lot of circumstances that lead to the downfall of the Dreamcast that do not apply, the basic stratagem of "be somewhat more powerful than the other guys" is a fools errand. Those other guys already have an install base in the tens of millions thus ensuring that, in the immediate future, any sensible 3rd party developer will target one of the other established platforms as their flagship.

This is largely the problem that I see. That trying to disrupt the cycle at this point is a fools move. That it is potentially more powerful is irrelevant if the development studios don't have a reason to utilize those features. That incentive is provided by having a large install base of devices already in place around the world. Unless there is some marked difference between the quality of the WiiU game, what reason is there for people to go out and purchase one in bulk. What's more, do you really think any of those tens of millions of Wii owners who literally use the device as a single function unit are going to jump at the chance to buy another version?

Treblaine said:
Nintendo is Strong now. They are coming off the extraordinary and ongoing success of Wii and DS they are not going to be pushed around by anyone. They are NOT going to lose. There is no chance they are going to end up as another Sega Dreamcast.
I have yet to see anything that convinces me the 3DS is going to be a blockbuster success. I have also yet to see anything that convinces me the WiiU will succeed at gaining a significant portion of the core gaming audience to make it a flagship platform for any franchise that didn't come from Nintendo. The dedicated handheld device (of any sort) is rapidly on the way out. The overwhelming success of the Android and iPhone (or iPod touch) have made it so that, for millions of people who once carried both phone and gaming device, we only use the phone. Sure, there's still going to be a market for the device but not one nearly so large as the DS tapped into.


Treblaine said:
(4)Nintendo's stock is not poor, it is going down after being overvalued. 3DS isn't doing well and frankly doesn't deserve to do well as beyond lenticular 3D it's just a PSP. But Nintendo is still extremely strong with their DSi that still fills a pivotal niche as it is a device far less expensive than a smartphone yet far better gaming pedigree. No pokemon or nintendogs or anything closely equivalent on iPhone.
I never asserted that the stock was poor. Nor did I ever state that smartphones were the best option for gaming around. But their enormous install base (to the point of near ubiquity) combined with the fact that games can be had at prices between "a steal" and "free" have ensured that, unless something changes the game, the Smartphone will win the handheld war. Sure, Nintendo isn't in dire straits by any stretch. Losing money in a single quarter is hardly a big deal especially when developing a new flagship product (or rather, two of them). My entire point isn't about the problem right now but rather the obvious hurdles they face in the future that I've gone on about here. There are any number of things that could render my assessment moot. For example, the WiiU could have such a killer launch lineup that people do go out in droves and purchase it. It could be at a low enough price point that some portion of that casual crowd jumps on board again for the cool screen controller.

Treblaine said:
(5) Of course on day one there will be zero sales but within a few months three will easily be millions if following other launches. You are using an unrealistic reductionist argument limited to the arbitrarily small window of the fists few days of launch.
You argument is patently unsound as you could apply it to EVERY new games console as a reason to never ever make a new platform.
Games begin their development years before they launch. Thus for companies to all jump on board the make the WiiU the primary platform they'd want to be assured the consoles would be there. While there will certainly be risk takers, I would not honestly expect to see any significant number of such flagship titles in the first few years of the console's life cycle. What's more, this gambit could easily be thwarted by the official launch of a new console cycle by Sony and Microsoft. While both are loathe to jump ship on the current platform for obvious reasons it still remains an option.

Treblaine said:
Nintendo have a chance to learn from 3DS, they have over a year to get 3rd party devs working on games and may even be working on Wiiu versions of 2012 games right now.
Sure, Nintendo could do incredibly well. I am not denying this. My initial post simply served to outline concerns as to why Nintendo stock prices would drop on seemingly good news. Is the 3DS doomed? Not hardly. It just has a hell of a fight ahead of it that Nintendo has thus far been losing. Is the WiiU going to be a flop? Not if the software is there and the price is right. But Nintendo has a long history of launching consoles without those flagship titles that make us want to buy the machine.
 

Treblaine

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Eclectic Dreck said:
(1) Nintendo games have never been strong technological showpieces. Their strength is having an art style that works at low fidelity with limited technology. I have seen nothing about any of these games rendered in "HD" (a word with almost no value. Resolution alone doesn't make a game look substantially better but polygon counts, increased memory for textures, more power to process lighting and particles do)
....
That is simply because I can take any sequence of images and render it at an arbitrary resolution. Having more pixels is virtually meaningless in this regard as there are plenty of other factors responsible for making a game look "better" beyond simply using more pixels to display the image.

(2)I am well aware of what the word means and also ways that it is commonly used. I have seen no announcement by any third party that demonstrates they will use this new controller technology in a way that will significantly alter the way I play the game. What this technology offers is a "gee wiz" factor that attracts attention. This isn't to say that this feature might not prove integral to some sort of game simply that I have not seen it at this early stage.
...
Except in that exact scenario I'm expected to look away from the main play screen entirely in order to consult the map with all the liabilities that implies. Perhaps a better example is the game Farcry 2 and its map system. Having something I could pull out without obscuring the play area (but still demand my attention elsewhere) would certainly work. But even this doesn't really alter the experience in a significant way.


(3) The similarities I've drawn are pertinent. It was launched as a somewhat more powerful system in a move to disrupt the current console cycle. While there are certainly a lot of circumstances that lead to the downfall of the Dreamcast that do not apply, the basic stratagem of "be somewhat more powerful than the other guys" is a fools errand. Those other guys already have an install base in the tens of millions thus ensuring that, in the immediate future, any sensible 3rd party developer will target one of the other established platforms as their flagship.

This is largely the problem that I see. That trying to disrupt the cycle at this point is a fools move. That it is potentially more powerful is irrelevant if the development studios don't have a reason to utilize those features. That incentive is provided by having a large install base of devices already in place around the world. Unless there is some marked difference between the quality of the WiiU game, what reason is there for people to go out and purchase one in bulk. What's more, do you really think any of those tens of millions of Wii owners who literally use the device as a single function unit are going to jump at the chance to buy another version?

(4) I have yet to see anything that convinces me the 3DS is going to be a blockbuster success.

(5) Games begin their development years before they launch. Thus for companies to all jump on board the make the WiiU the primary platform they'd want to be assured the consoles would be there. While there will certainly be risk takers, I would not honestly expect to see any significant number of such flagship titles in the first few years of the console's life cycle. What's more, this gambit could easily be thwarted by the official launch of a new console cycle by Sony and Microsoft. While both are loathe to jump ship on the current platform for obvious reasons it still remains an option.
...
Sure, Nintendo could do incredibly well. I am not denying this. My initial post simply served to outline concerns as to why Nintendo stock prices would drop on seemingly good news. Is the 3DS doomed? Not hardly. It just has a hell of a fight ahead of it that Nintendo has thus far been losing. Is the WiiU going to be a flop? Not if the software is there and the price is right. But Nintendo has a long history of launching consoles without those flagship titles that make us want to buy the machine.
(1) Well I have been gaming on PC for a long time and I have spent HOURS fiddling with game settings and I KNOW what I am talking about when I say that HD matters. And HD of course means high resolution, 720p and above, Anti-aliasing. This add SOOOOOOOO much. It matters for precision, for
You can also see it in the HD Re-releases of the likes of God of War that actually do not use any new game assets, just the same polygons but high resolution and full Anti-aliasing makes a world of difference. This is the main reason I game on PC, so I can play the likes of Bioshock in 1080p with anti-aliasing and it is WORTH IT! Especially if you have a screen to appreciate it like a computer monitor or quality HDTV.

(2) Hmm, you just sound denialist. You say it has no uses, I give good examples of basic principals, you even admit it has uses yet arbitrarily conclude "it isn't significant". Are you kidding? This has so many hardcore applications, consider this: you can take this system on holiday and play it without a TV. Just take out of suitcase, plug in power, then play CoD in your bed, or in front of TV anywhere around the house. Continuing your home console experience. The applications of combining third and first person perspective.

(3) They similarities aren't pertinent because Nintendo is far stronger now than Sega was back in 2000. I will say this again: Dreamcast did not fail, SEGA FAILED! The company ran out of money and couldn't pay their debts, the Dreamcast was doing well (sold 11 million units to spite being out only 16 months in the main markets) but the company was finished, it's lucky that its software division survived at all.
Also the Dreamcast wasn't a "bit more powerful" it was a true next-generation console. Do these look like graphics PS1 or N64 generation are capable of?



For comparison typical PS1 graphics:

The only problem Dreamcast had was many PS1 games were straight ported to Dreamcast without any attempt to improve graphical fidelity nor even both implementing anti-aliasing.

Wii U is indicated to have about the same advantage in graphical power as the PS3 has over Xbox 360. This is not a generation above 7th gen (360, PS3).

(4) It doesn't matter if 3DS doesn't sell well, the DSi is their breadwinner. Nintendo is not on the brink of collapse, this is NOT going to be another dreamcast, stop implying it is.
3DS sells at a profit, get that! It's not like PS3 were it is only profitable with 40 million sales, every sale is money in the bank. Also, you may not remember (possibly too young) but back in 2004 the DS had a terrible launch year, but once the library inevitably grew it picked up incredible steam.
Remember the big Nintendo handheld titles like Pokemon Black/White were on old DS right after a DS price cut. They are cannibalising their own sales with a $99 DS Lite.
All this talk of Wii u = dreamcast sound like a self fulfilling prophecy. You keep saying it as if eventually people will believe it that will cause it to be true as their doubt prevents them supporting it!
How about you stop undermining confidence in the new Nintendo platform with pure conjecture!

(5) Yes games begin development up to 18 months before launch but that is designing assets on PC, like all the art, character models, AI, maps, etc. But all that is not assembled on a dev-kit till relatively late in the process. Everything doesn't have to happen at once, you may not buy on launch week nor even the first year of launch, but that doesn't mean it is a useless POS.
Relatively poor launch games is not some special trait of Nintendo NO CONSOLE HAS A GOOD LAUNCH LINEUP! Not PS1, Not N64, nor PS3 nor even Xbox 360. Xbox fanboys may say PGR3 is worth giving a crap about, but so too Nintendo-fanboys will say Red Steel was killer. Stop obsessing over how the launch gets overhyped. It is a platform to grow not instantly beat everything.
 

NoeL

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Grygor said:
Jerram Fahey said:
To the people that think the WEEUUEEUUEE doesn't have a market, I think you're flat out wrong. First and foremost, Nintendo has an IMMENSE fan base that will buy the console for the simple fact it's a Nintendo console. First party Nintendo games are like heroin for a HUGE number of people (myself included). Even if it fails in other markets, the fan base alone will see the console through.
Yes, this vast pool of people who will buy a console just because it says "Nintendo" on it... they must be the reason why the GCN sold only 2/3 what the N64 did, which in turn was only 2/3 of the SNES, which itself was only 80% of what the NES sold, despite the fact that the total active-console installed base nearly TRIPLED over the same time period.
Yes, that vast pool of people. Not all NES owners belong in that pool, not all SNES owners belong in that pool, not all N64 owners belong in that pool, etc. Your numbers mean diddly squat. The GC selling 2/3 of the N64 DOES NOT translate to 1/3 of "Nintendo fans" jumping ship. That would only be true if EVERY N64 owner was a "Nintendo fan" and EVERY GC owner was also a "Nintendo fan". All the sales figures show is that each successive console up to the Wii had less overall market appeal compared against other products.

Also, you're neglecting the ENORMOUS profits Nintendo have raked in with the incredible success of the Wii and DS. Even if the Wii U bombs completely and sells maybe 5% of what the Wii did, Nintendo won't go the way of Sega and sink. They have more than enough money to survive a failed venture. They'd need multiple successive failures.

Grygor said:
Secondly, it's INNOVATIVE (I won't use the word "gimmicky") enough to retain the attention of the casual market, and while I don't see the console being as successful as the Wii in that market (mostly because most casual Wii owners will be content with their Wii and see no reason to buy another console) I still think it will sell reasonably well in that area.
"Casual players" don't care about "innovative" - they care about "fun" and "accessible", and you don't need "innovation" for that.
They do, however, resent feeling "forced" into a hardware upgrade. And make no mistake, they will be forced to upgrade if they want to play new games, because the Wii will be dead within a year of its successor's release, just like every other Nintendo console of the last 20 years.
You're wrong on the second point - the market DOES need innovation to deliver "fun" and "accessibility". The Wii's INNOVATIVE motion controls was what brought that fun and accessibility to the "casual gamer". Believe what you want, the Wii PROVED that a standard controller cannot bring that fun and accessibility to the casual market. That's the sole reason Microsoft and Sony came out with Kinect and Move.

Secondly, support for the Wii will depend entirely on the Wii U. If it's an incredible success in the first year then the market will gear towards the Wii U. If it's not that successful and the Wii is still a market interest then of course they're going to continue supporting it. The NES was supported for 4-5 years after the SNES was released, where as N64 support ended fairly quickly because at the time the GC was the fastest selling console in history. It has absolutely NOTHING to do with Nintendo trying to force an upgrade. They'll encourage it - as any smart business would - but they're not going to snuff out the Wii while people are still interested it it, that's ridiculous. The only reason the PS2 was supported for so long was because the PS3 sales were comparatively poor.

Grygor said:
I predict the no-tv-required aspect will be incredibly well received among the female audience (they like to curl up on the couch with something in their hands... while their boyfriend plays Halo or CoD or some crap on the widescreen),
Ignoring the sexism of that statement, that's what portables are for, and it's something portables are better at.
You're so incredibly short-sighted. That's like saying "the PS3 blueray player won't be of any interest to anybody - that's what blueray players are for". You're assuming that everyone already has a portable, and you're viewing it as if the consumer is in the market for a portable. If someone says "oh, I'm ONLY looking for something I can curl up with and take on trips" then of course they're going to go with a portable. If someone says "oh, I'm looking for a home console that both my girlfriend and I can enjoy" (for example) then that no-tv-required "gimmick" is what's going to give the Wii U the 1-up over its competitors (in that situation).


Grygor said:
and the tablet still has great utility for party games, like that ninja star thing, or something like Pictionary.
And what does it add to something like Pictionary that isn't better done with a dry erase board?
... ok, you've now officially declared your own retardation. Bravo. If you can't answer that one yourself, then, you must have absolutely zero imagination. Your comments have nothing of relevance.
 

Treblaine

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Jerram Fahey said:
You're so incredibly short-sighted. That's like saying "the PS3 blueray player won't be of any interest to anybody - that's what blueray players are for".
In the context of what you are arguing I agree with you, but I don't think that's a good example. Blu-ray has not been doing very well.

For one it is a very expensive technology with so much licensing costs with so many different companies and manufacturing challenges that drive up the price. The main reason the PS3 had such a huge launch price was the built in Blu-ray drive that was around $175 compared to a $20 DVD drive in an Xbox 360 or Wii.

Now you can make a good case for Blu-ray being a valuable addition to games, as DVD was over CD. After all, a game doesn't necessarily NEED 50GB of disc space, it just needs more than the 8.5GB of a DVD. But I find it interesting that there is absolutely zero demand for blu-ray drives to improve the Gaming capability of PCs. No PC games have been released on Blu-ray. And more tellingly, it seems the Wii U will be using a DVD drive.

You know what has really screwed Blu-ray:

High Speed Internet and cheap Hard Drive storage.

Wind back to 1998-2000, why did people move from VHS to DVD? Was it quality? Sure that was nice, but the real killer features was not quality but convenience:
-no more rewinding
-chapter select
-small form factor (Crate load of VHS movies fits in hardback sized folder)
-durability (no more tape rot)
-play on Desktop, laptops, games console, etc

And now why move from Blu-ray to DVD... pretty much the only reason is higher quality, everything else is exactly the same as DVD.

Now there are a lot of reasons people aren't going to appreciate this quality:
-You NEED a very big and high quality HDTV to appreciate this, ridiculously big actually, the size that in most rooms would be obnoxiously sized as if the living room was a home cinema. That's before even considering the price.
-But if you went for just a moderate sized/quality HDTV, then you'll discover that DVD upscales very well, certainly not "bitty" or blurry unless you have a huge screen or sit close like a computer monitor.

But what is the big revolution in home movies at the moment: streaming and downloading

Streaming is even more convenient than DVD as it cuts out the whole buying from the store, looking for the DVD (if you haven't lost it), and not letting it get damaged. You can buy and start watching a movie without even getting up off your ass.

And the same principal applies to games. I can buy a game and download it to my hard-drive in a fraction of the time it takes to buy it on the high-street or ordered from Amazon.

Even without the internet, Xbox 360 doesn't need Blu-ray the same reason PC doesn't need blu-ray. It can install the games to the cheap Hard Drives that have been following something like a Moore's Law of increasing size and falling cost. It is now as little as 3 PENCE per gigabyte with HDD storage and unlike Blu-ray it is flexible which is SOO important with how complex games are, patches are an absolute necessity.

Sure LA Noire comes on 3 discs but you can install all three to your HDD to avoid disc swapping.

I think Xbox will soon move towards something like the Steam model, of having all your games installed and ready to play at a whim:


Double click on any one of them and you're off, no worried about searching for the disc that may be lost in the wrong case, lent to a friend or scratched. Also, this fucks the resale market, which I never cared for (I buy games for keeps) but could allow far more dynamic pricing like Steams extraordinary sales.

Sorry for my rant there but I think this is relevant to trends in gaming. Sony tried to re-create the success of DVD forgetting that DVD's appeal was relative to VHS, the step up from that is "no disc". Unlock the potential of hard drives and High-speed internet. I think Wii is learning that lesson too with just a DVD drive.
 
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Bluesclues said:
Like someone else said, know what you're complaining about before you complain about it. The thing with the touch screen is the controller, not the console. Might want to pay attention before ignorantly ridiculing Nintendo (or any company I should say) on a public forum.
A screen on the controller seems a bit redundant, or maybe that's just me.
 

Treblaine

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Clockwork Scarecrow. said:
Bluesclues said:
Like someone else said, know what you're complaining about before you complain about it. The thing with the touch screen is the controller, not the console. Might want to pay attention before ignorantly ridiculing Nintendo (or any company I should say) on a public forum.
A screen on the controller seems a bit redundant, or maybe that's just me.
People said the same thing about the analogue stick back in the 90's;

"I guess it will be useful for some things, but most of the time it's a waste, the D-pad can do 90% as well."

This attitude has stuck fast, right up until 2007 most Japanese games did not use the right analogue stick for anything but the most trivial interaction. Remember Resident Evil 4? The thumb was supposed to be kept on the face-buttons constantly.

Do you think in 1997 when the Dual Shock controller hit the market people had any idea of the full potential of this layout? How 10 years later it would be absolutely instrumental to play games like CoD4 on consoles?

This big touchscreen on the controller has huge potential because it adds something so unique in its function.

People calling this a gimmick are just using perjerous slander against a company they have a vendetta for. A gimmick is something like releasing a special Modern Warfare 2 edition of an Xbox 360, that is a gimmick, a featue that adds no tangible value, just attracts attention.

You can DO things with this touchscreen! This is arguably a more significant evolution in gaming than the Wii-mote as it allows things to be done that has no analogue on PS3, 30 nor even PC.
 

Eclectic Dreck

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Treblaine said:
(1) Well I have been gaming on PC for a long time and I have spent HOURS fiddling with game settings and I KNOW what I am talking about when I say that HD matters. And HD of course means high resolution, 720p and above, Anti-aliasing. This add SOOOOOOOO much. It matters for precision, for
I have been a PC Gamer since 1993. I am well aware what value adding additional pixels has. Simply put, it makes an image sharper. Resolution is literally the only thing that HD implies. It does not imply that there is more data available to render, or that the image is given any post processing to reduce aliasing nor does it imply that a more taxing shander or particle effects or lighting engine is in place.

Treblaine said:
You can also see it in the HD Re-releases of the likes of God of War that actually do not use any new game assets, just the same polygons but high resolution and full Anti-aliasing makes a world of difference. This is the main reason I game on PC, so I can play the likes of Bioshock in 1080p with anti-aliasing and it is WORTH IT! Especially if you have a screen to appreciate it like a computer monitor or quality HDTV.
The assets you list were still designed for a particular resolution. Simply put, that means there will be less detail in them. This is less a technical distinction than one of style and direction. Yes, the option to render at a higher resolution certainly adds something to the game especially if the game was designed to be used at high resolution (like Bioshock).

Take the recently released HD remake of Beyond Good and Evil. It is certainly sharper in all respects but it still looks like a game made last generation. They aren't going an making new higher polygon models. They aren't recreating the 2D assets knowing they'll have more pixels to work with. They simply took the same assets they used for the previous game and render them with more pixels. Does it look better? Yep. Does it look significantly better? Nope.

Treblaine said:
(2) Hmm, you just sound denialist. You say it has no uses, I give good examples of basic principals, you even admit it has uses yet arbitrarily conclude "it isn't significant".
I did not say it has no uses. I said they have not demonstrated any significant use.

Treblaine said:
Are you kidding? This has so many hardcore applications, consider this: you can take this system on holiday and play it without a TV.
The same can be said of my DS, my PSP, my Laptop, my iPhone, etc.

Treblaine said:
Just take out of suitcase, plug in power, then play CoD in your bed, or in front of TV anywhere around the house. Continuing your home console experience. The applications of combining third and first person perspective.
This is not a significant use. I already HAVE a mechanism for displaying my game. I even have portable mechanisms for displaying my games. You have yet to give me any scenario that alters the way I play a game that is significant enough to justify purchasing the device on the technology present. This reason alone is why I call it a gimmick.

Treblaine said:
(3) They similarities aren't pertinent because Nintendo is far stronger now than Sega was back in 2000. I will say this again: Dreamcast did not fail, SEGA FAILED! The company ran out of money and couldn't pay their debts, the Dreamcast was doing well (sold 11 million units to spite being out only 16 months in the main markets) but the company was finished, it's lucky that its software division survived at all.
Also the Dreamcast wasn't a "bit more powerful" it was a true next-generation console. Do these look like graphics PS1 or N64 generation are capable of?
It was still less powerful than the soon-to-be-released PS2. It was also limited in that it used CD media versus DVD.

Yes, there are reasons the Dreamcast failed. Among them was that they launched their console at the wrong time with the wrong features. Others include Sega alienating developers, enormous piracy problems with the platform (Dreamcast media had no copy protection at all), insufficient liquid assets at Sega etc. The dreamcast was by no means a bad console, it was doomed by terrible strategy.

Treblaine said:
The only problem Dreamcast had was many PS1 games were straight ported to Dreamcast without any attempt to improve graphical fidelity nor even both implementing anti-aliasing.

Wii U is indicated to have about the same advantage in graphical power as the PS3 has over Xbox 360. This is not a generation above 7th gen (360, PS3).
And here you dance around my point on the subject. The console is more powerful than the 360 or PS3. That is only a significant detail if, on that console, developers spend the resources to make use of it. That motivation is provided by having a significant install base. My entire point here is that, as it stands right now, I do not see any evidence that suggests Nintendo will rapidly gain ground on the two other HD consoles.

That it can accept straight ports is all fine and good. It really is. But if I can already play on the 360 or PS3, and all of my friends will play on the 360 and PS3, and I'm already invested in both of those platforms, why would I get a WiiU to play them? The short answer is I wouldn't. And I tend to think I'm not alone in that. And those tens of millions of casual gamers that made the Wii a success? Do you really think they'll jump right on board with a new better console when they were rarely convinced to buy a new game of any sort?

Treblaine said:
(4) It doesn't matter if 3DS doesn't sell well, the DSi is their breadwinner. Nintendo is not on the brink of collapse, this is NOT going to be another dreamcast, stop implying it is.
3DS sells at a profit, get that!
I never implied that Nintendo is on the brink of collapse; indeed, I have asserted more than once that they are not currently in any danger. Sure, it's great that the 3DS sells at a profit. But when their sales tumbled after the first week to a mere few ten thousand units per week suddenly things look less sunny.

Treblaine said:
It's not like PS3 were it is only profitable with 40 million sales, every sale is money in the bank.
I think you're mistaken on this front. There is a cost associated with the design and manufacture of the 3DS that will take some number of sales to overcome. I seriously doubt the current sales of the 3DS have managed to make the whole venture turn a profit. Sure, each one taken as a stand alone product might make money but nintendo has millions invested in the platform.

Treblaine said:
Also, you may not remember (possibly too young) but back in 2004 the DS had a terrible launch year, but once the library inevitably grew it picked up incredible steam.
If you want to do a direct comparison, the DS sold incredibly well (and managed to garner 3 million pre-orders) with 500k units being sold in the first week in the US. Strong sales continued for the life of the handheld. By contrast, Nitendo is currently posting record low income and they openly admit that the sales of the 3DS are lower than they hoped.

Treblaine said:
Remember the big Nintendo handheld titles like Pokemon Black/White were on old DS right after a DS price cut. They are cannibalising their own sales with a $99 DS Lite.
That points to a poor strategy, wouldn't you say? Especially in the face of stiff competition from phones and sony's next contender?

Treblaine said:
All this talk of Wii u = dreamcast sound like a self fulfilling prophecy. You keep saying it as if eventually people will believe it that will cause it to be true as their doubt prevents them supporting it!
That's the best thing about this debate. I don't need to you believe me nor do you need to convince me that you are correct. All we have to do is wait around for 36 months or so and we'll see if the 3DS manages to be a success or if the WiiU manages to make significant inroads with core players.

Treblaine said:
How about you stop undermining confidence in the new Nintendo platform with pure conjecture!
Only if you stop supporting them with the same ;)


Treblaine said:
(5) Yes games begin development up to 18 months before launch but that is designing assets on PC, like all the art, character models, AI, maps, etc. But all that is not assembled on a dev-kit till relatively late in the process. Everything doesn't have to happen at once, you may not buy on launch week nor even the first year of launch, but that doesn't mean it is a useless POS.
Direction, features, technology: all of these are done during that period. Very early in the cycle they need to know what their target is meaning, were they to choose the Nintendo as their flagship platform to maximize how their game looks they'd have to start now.

Treblaine said:
Relatively poor launch games is not some special trait of Nintendo NO CONSOLE HAS A GOOD LAUNCH LINEUP!
I never once said this was a Nintendo thing. But they have many times in recent memory chosen to launch without any of those titles people like me get excited about.

Treblaine said:
Not PS1, Not N64, nor PS3 nor even Xbox 360. Xbox fanboys may say PGR3 is worth giving a crap about, but so too Nintendo-fanboys will say Red Steel was killer. Stop obsessing over how the launch gets overhyped. It is a platform to grow not instantly beat everything.
I think you miss my point entirely. You get hung up on the minor details of what I'm saying and not the big picture. Nintendo is launching a console with only somewhat more power than the current HD consoles six years late. They are going to try to gain market share from companies that already own the HD market. What drives hardware sales is software. Currently the offering shown is games I can already play elsewhere and a few tech demos for classic Nintendo franchises.

The problems I see with this are simple. First, Nintendo is going to have trouble gaining market share in this arena under the best circumstances. The only way to do this quickly is to sell the console at similar or, better yet, lower prices than the competitors and even that will only help if people think there is a chance of being rewarded for their efforts.

The increase in power makes it possible to port directly and that will certainly increase the number of titles available on the system fairly quickly. But because of the current install base of zero, the only developer who's likely to back a risky project that uses the WiiU as it's primary platform is Nintendo.

Without some significant difference in the quality of a game on the WiiU and my 360, when given the option between the two platforms I will almost certainly opt for the 360. Thus, without significant exclusives (or a price of the WiiU low enough to be considered an impulse buy) the WiiU will have difficulty convincing core gamers to hop on board in significant numbers. And I see no reason to believe the tens of millions of people who bought a Wii and never bought games afterwards would make the jump in significant numbers either.

These factors are what make me believe the system is not going to be the hot seller Nintendo is hoping for. What's more, Nintendo is launching their console at a time when it is almost certain the new Playstation and Xbox are being designed. The possibility that this current cycle might end in the very near future is one of the many problems with the timing Nintendo chose.

To give you a brief summary, the problem with the WiiU is that they launched a system to compete directly with the 360 and PS3 who are well entrenched in their respective markets. They are doing this with little to offer save ports. They have a history of having, far and away, the worst online infrastructure of the three. They are doing this at a time when people at Sony and Microsoft are going to be thinking very hard about the new cycle.

Does this mean that Nintendo is doomed? Nope. Does this mean the WiiU is doomed? Again, the answer is no. What it does mean is that the odds against the WiiU being a significant success are quite long. To bring this back to my initial post, it is precisely these long odds that have caused the stock price to drop.
 

Treblaine

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Eclectic Dreck said:
(1) I am well aware what value adding additional pixels has. Simply put, it makes an image sharper... It does not imply that there is ... any post processing to reduce aliasing...

The assets you list were still designed for a particular resolution... Yes, the option to render at a higher resolution certainly adds something to the game especially if the game was designed to be used at high resolution (like Bioshock).
...

Does it look better? Yep. Does it look significantly better? Nope.

(2) I did not say it has no uses. I said they have not demonstrated any significant use.

Treblaine said:
Are you kidding? This has so many hardcore applications, consider this: you can take this system on holiday and play it without a TV.
(3) The same can be said of my DS, my PSP, my Laptop, my iPhone, etc.

... I already HAVE a mechanism for displaying my game. I even have portable mechanisms for displaying my games. You have yet to give me any scenario that alters the way I play a game that is significant enough to justify purchasing the device on the technology present. This reason alone is why I call it a gimmick.


(4)
... My entire point here is that, as it stands right now, I do not see any evidence that suggests Nintendo will rapidly gain ground on the two other HD consoles.


(5) That it can accept straight ports is all fine and good. It really is. But if I can already play on the 360 or PS3, and all of my friends will play on the 360 and PS3, and I'm already invested in both of those platforms, why would I get a WiiU to play them? The short answer is I wouldn't. And I tend to think I'm not alone in that. And those tens of millions of casual gamers that made the Wii a success? Do you really think they'll jump right on board with a new better console when they were rarely convinced to buy a new game of any sort?

(6) I never implied that Nintendo is on the brink of collapse;


(7) That's the best thing about this debate. I don't need to you believe me nor do you need to convince me that you are correct. All we have to do is wait around for 36 months or so and we'll see if the 3DS manages to be a success or if the WiiU manages to make significant inroads with core players.

(8) I never once said this was a Nintendo thing. But they have many times in recent memory chosen to launch without any of those titles people like me get excited about.



(9) Nintendo is launching a console with only somewhat more power than the current HD consoles six years late...

...And I see no reason to believe the tens of millions of people who bought a Wii and never bought games afterwards would make the jump in significant numbers either.

... it is almost certain the new Playstation and Xbox are being designed.
(1) Well you DO NOT KNOW what your are talking about if you don't think God of War HD Collection is not a significant improvement. Especially in combination with anti-aliasing which may not be inferred but it is heavily implied that HD includes Anti-aliasing as it is a simple drop-in improvement in the rendering pathway that can be done without editing the game art. It makes such an incredible difference, that added detail really does make it easier to appreciate the games inherent art. As well as HD re-releases you see it too with Wii games emulated in 720p with anti-aliasing.

You can deny it all you want. Anything that convinces you that considerable Wii line-up can't be counted as a value-added for Wii U's launch line-up. This is analogous to the PS2's PS1 backwards compatibility, only far greater added value as it is a "HD Enhancer" of those old Wii games.

I am one amongst many who has held off on buying a Wii to spite the appeal for the games because I really want the games in HD, I'm not talking sharers, I'm talking no more blurriest and jaggies. And how many Wii gamers want to upgrade to higher resolution. The market is accepting of ANNUAL iphone upgrades to higher resolution, this upgrade after 6 years isn't so bad.

(2) They have demonstrated uses. Look at their E3 conference again but stop constantly thinking of rationalisations and smears against every good idea they present. Take a positive approach.

(3) You ignore how a portable console gaming experience of CoD is not the same nor even continuous with home console experience. And not everyone can afford a powerful gaming laptop. You are really squirming to find any possible excuse for why every great idea for Wii U is usesless even contradicting yourself. You know there are plenty of good uses.

(4) There is plenty of evidence if you want to see it rather than constantly rationalising away every benefit it offers.
Just CONSIDER that the Wii U might have a chance and stop obsessing over how it is late to the party. And you ARE obsessing, you've written a 2000 word essay on this.

(5) Wii games do have a good attach rate, that means wii owners actually buy games, sooner or later a significant proportion are going to want higher fidelity or at least higher resolution. Also how many of those 360 and PS3 gamers use those consoles because they are the best, with Wii U they are no longer the best. Again, Wii U doesn't have to sell 100 million units in 12 months, it just has to sell at a couple million and steadily grow.

(6) No, but you kept saying that WiiU will end up like Dreamcast. And Dreamcast only failed - failed as in ceased production only 2 years after launch - because Sega collapsed. Nintendo will NOT LET THIS FAIL! Just like Sony did not allow PS3 to fail to spite all its difficulties. Remember in 2006 everyone said PS3 was the next Dreamcast. Hell, in 2002 people said Xbox was the next Dreamcast.

(7) I object to your blatant smears on this forum, that I have seen from many others all over the place, that seem to be with the intention of shaking confidence in the Wii U to try to make it fail or at least much harder for Nintendo. This is not wait and see; more sew panic and hope for the worst.

(8) "I never once said this was a Nintendo thing (to have Relatively poor launch games). But they have many times in recent memory chosen to launch without any of those titles people like me get excited about"

That is a blatant contradiction.

(9) So what? Are you saying "Better never than late"?

Nintendo has actually responded to their critics in the industry of the Wii not being powerful enough, this is a GOOD thing! And stop looking at this in terms of generations and cycles, that is meaningless now, disrupted so much by the underpowered Wii and PS2's ongoing huge sales.

Nintendo have said their strategy is too appeal to both the Hardcore AND the causal, bringing them together. This has huge potential that you may not want to admit too. Denialism is easy, all you have to do is ignore every positive and focus endlessly on the negative.

Also, absolutely zero certainty that the next Playstation or Xbox are in development, not even rumours. Microsoft have said the 360 has a lifecycle till 2015 and they dropped Xbox the instant 360 was around. All likelihood nothing from Microsoft till 2015, or 2014 earliest.
Sony also cannot do the same with PS3, as PS3 did to PS2, i.e. leave the established console running while a better platform takes the lead. PS3 is still working its expenses off and a new expensive venture would sabotage PS3's efforts if it is taken from the lead.