I know you didn't quote me, but I feel like responding to this:j-e-f-f-e-r-s said:Show me a single developer who made a gravity-and-planetoid based three dimensional platformer before Super Mario Galaxy. A single platformer which played with gravity to the same extent Gravity did.FootloosePhoenix said:But hey, that's me. I'm not going to go off about Nintendo making the same games over and over, because that would first of all be hugely hypocritical of a Ratchet and Clank fan such as myself, and secondly I do realize people actually like the franchises. I just don't understand it at all and think everything Nintendo's done has been achieved just as well or better by other game makers by now, aside from creating an incredibly obnoxious and recognizable mascot. I don't hold a grudge against or think any less of people who still enjoy Nintendo's stuff, but please, stop trying to act like they're the immortal gods of the gaming industry.
Or show me another large-scale fantasy adventure game which has gameplay ideas as leftfield as Timeskip Stones and 1:1 sword combat as in Skyward Sword. Skyrim didn't have anything like that. Hell, the combat in Skyrim was atrocious.
Nintendo's status as developers is still very much deserved, which you would know if you actually went out and played some more of their games. They don't just make the same game over and over, they inject their franchises with new gameplay mechanics, often mechanics that have never been seen before.
When you describe Galaxy and SS like that, then no, most games haven't done things like that, but you know what? (This is coming from someone who really doesn't care for bethesda btw) Skyrim did have one thing that those other two games didn't....fun, SS and Galaxy were as boring to me as watching paint dry, while skyrim I actually did have fun with, and continue to have fun with due to open ended mechanics and mods that build on those mechanics.Show me a single developer who made a gravity-and-planetoid based three dimensional platformer before Super Mario Galaxy. A single platformer which played with gravity to the same extent Gravity did.
Or show me another large-scale fantasy adventure game which has gameplay ideas as leftfield as Timeskip Stones and 1:1 sword combat as in Skyward Sword. Skyrim didn't have anything like that. Hell, the combat in Skyrim was atrocious.
new gameplay mechanics =/= good gameplay mechanics or even a good game for that matter.They don't just make the same game over and over, they inject their franchises with new gameplay mechanics, often mechanics that have never been seen before.