Well that generation isn't missing out on much if you ask me. Despite never owning a Nintendo console aside from a DS Lite, I've still had the chance to sample some of their most highly acclaimed exclusives thanks to having a childhood friend who owned a SNES and N64: Super Mario 64, Ocarina of Time, A Link to the Past. I also played the demo for (Super?) Mario Galaxy (2? I think it was the first one, but I can't be sure) for the Wii. I can't say any of these did anything for me, even though I've always been interested in Zelda in particular; that's a series that seemed right up my ally but I suffered from such an utter lack of enjoyment or enthusiasm actually playing them. The only Nintendo exclusive that I think kids could potentially be "missing out on" (I don't like that term, for the record; it's rather arrogant to say people who haven't experienced everything you have are "missing out" in some way) if they never got the chance to play it is Pokemon, but their handheld division is still doing just fine.Andy Chalk said:People like Eidos President-For-Life Ian Livingstone, for instance, who said in June that "a whole generation of young people will miss out on their games" if Nintendo keeps its IP exclusive to its own platforms.
Hey, at least we're not saying Nintendo sucks. It's novel to think that our complaint is out of a place that we WANT to play their software. We're just tired of paying a special console tax just to play the handful of games on their system we like when my other consoles and pc provide mountains of entertainment.Hero of Lime said:I wish this would end the calls for Nintendo to go third party, but I know it won't. If anything this will just make that camp want Nintendo to hit rock bottom sooner so they can play Zelda, Mario, Metroid, etc. on the other consoles.
I would be curious to see how well a Zelda game for example would do if it was on all three consoles, but I would rather not see that happen and keep it as just a curiosity.
I know you didn't quote me, but I feel like responding to this:j-e-f-f-e-r-s said:Show me a single developer who made a gravity-and-planetoid based three dimensional platformer before Super Mario Galaxy. A single platformer which played with gravity to the same extent Gravity did.FootloosePhoenix said:But hey, that's me. I'm not going to go off about Nintendo making the same games over and over, because that would first of all be hugely hypocritical of a Ratchet and Clank fan such as myself, and secondly I do realize people actually like the franchises. I just don't understand it at all and think everything Nintendo's done has been achieved just as well or better by other game makers by now, aside from creating an incredibly obnoxious and recognizable mascot. I don't hold a grudge against or think any less of people who still enjoy Nintendo's stuff, but please, stop trying to act like they're the immortal gods of the gaming industry.
Or show me another large-scale fantasy adventure game which has gameplay ideas as leftfield as Timeskip Stones and 1:1 sword combat as in Skyward Sword. Skyrim didn't have anything like that. Hell, the combat in Skyrim was atrocious.
Nintendo's status as developers is still very much deserved, which you would know if you actually went out and played some more of their games. They don't just make the same game over and over, they inject their franchises with new gameplay mechanics, often mechanics that have never been seen before.
When you describe Galaxy and SS like that, then no, most games haven't done things like that, but you know what? (This is coming from someone who really doesn't care for bethesda btw) Skyrim did have one thing that those other two games didn't....fun, SS and Galaxy were as boring to me as watching paint dry, while skyrim I actually did have fun with, and continue to have fun with due to open ended mechanics and mods that build on those mechanics.Show me a single developer who made a gravity-and-planetoid based three dimensional platformer before Super Mario Galaxy. A single platformer which played with gravity to the same extent Gravity did.
Or show me another large-scale fantasy adventure game which has gameplay ideas as leftfield as Timeskip Stones and 1:1 sword combat as in Skyward Sword. Skyrim didn't have anything like that. Hell, the combat in Skyrim was atrocious.
new gameplay mechanics =/= good gameplay mechanics or even a good game for that matter.They don't just make the same game over and over, they inject their franchises with new gameplay mechanics, often mechanics that have never been seen before.
You have to remember licencing fees which are high.DataSnake said:What. An. Idiot. You know, Mr. Iwata, there's another word for "providing your precious resources": SALES. You know, the way companies make money? As opposed to selling your console at a loss, which, as the phrase "at a loss" implies, isn't exactly making you any money. Let me reiterate that: your money is coming from your games, not your hardware. If you could sell your games without having to eat the expense of making your own console, you would be better off. Seriously, this isn't exactly rocket science.Andy Chalk said:"However, I'm really responsible for the long-term future of Nintendo as well, so I would never think about providing our precious resources for other platforms at all."
EDIT:
Heh. Well played.bug_of_war said:Heh, that's cool Iwata, it seems other companies don't wanna develop for you either.
I shouldn't have included the mods part, I wasn't intending that to be used as a positive in bethesda vs nintendo, just sort of rambled, but my point still stands that vanilla skyrim was much more enticing to me, even in combat, vs SS or Galaxy. Skyrim isn't remotely my favorite game, far from it, I was just using it because that is what you had used in your comparison.j-e-f-f-e-r-s said:Mods don't count as a point in favour of developers, given that they are made by the community. In Bethesda's case, they are made by the community to make up for the flaws left in the game by the developers. Hardly an endorsement of their pedigree.gmaverick019 said:snip
If you had fun with Skyrim, fair play to you. I got bored after about 30 hours. Sure, the world was open, but the combat was broken, the animations terrible, the dungeons and caves repetitive and boring, and everything just became one long slog. Whereas Skyward Sword not only had incredibly intuitive combat and sublime in-game animations, but each temple and dungeon felt new, and had some unique gameplay requirement to go with it. As well as that, the bosses were well designed and actually required clever, thoughtful use of the gameplay mechanics, rather than running up to them and spamming attacks while guzzling health potions.
I have zero interest in COD, so...yeah? COD still sells like hotcakes though, regardless of how similar it is gameplay wise to it's previous iterations.Because as the legion of COD sequels and knock-offs has shown, rehashing the same gameplay mechanics works so much better.new gameplay mechanics =/= good gameplay mechanics or even a good game for that matter.They don't just make the same game over and over, they inject their franchises with new gameplay mechanics, often mechanics that have never been seen before.
Are you suggesting that Nintendo's past actions warrant an infinite number of get out of jail free cards? That's a lofty claim. Business is a lot more about "What have you done for me lately?" and more specifically "What are you doing for me now?".j-e-f-f-e-r-s said:When every other major publisher single-handedly each revive the gaming industry, and put out games that go on to dictate the fundamental of game design, then maybe the comparison will be apt.
Earning a right to be somewhere is not the same as maintaining a right to be there.Nintendo have more than earned their right to manufacture consoles. Moreso than Microsoft, who essentially bought their way into the console market, and have been sinking billions in losses in order to stay there.
First off, I had absolutely 0 issues on my pc version of the game. No noticeable problems whatsoever. My ps3 version was a different story but that isn't anything a modder could help.j-e-f-f-e-r-s said:Mods don't count as a point in favour of developers, given that they are made by the community. In Bethesda's case, they are made by the community to make up for the flaws left in the game by the developers. Hardly an endorsement of their pedigree.gmaverick019 said:I know you didn't quote me, but I feel like responding to this:
When you describe Galaxy and SS like that, then no, most games haven't done things like that, but you know what? (This is coming from someone who really doesn't care for bethesda btw) Skyrim did have one thing that those other two games didn't....fun, SS and Galaxy were as boring to me as watching paint dry, while skyrim I actually did have fun with, and continue to have fun with due to open ended mechanics and mods that build on those mechanics.
Yay, two games, one that's only a demo. Surely that's worth buying an entire system. Would you consider these titles to be console sellers? Really?j-e-f-f-e-r-s said:You're right. So what are Nintendo doing for me now?Lightknight said:Are you suggesting that Nintendo's past actions warrant an infinite number of get out of jail free cards? That's a lofty claim. Business is a lot more about "What have you done for me lately?" and more specifically "What are you doing for me now?".j-e-f-f-e-r-s said:When every other major publisher single-handedly each revive the gaming industry, and put out games that go on to dictate the fundamental of game design, then maybe the comparison will be apt.
*snip*
I'm pretty dang happy.
Hopefully that's all the problem is. Though Sega Saturn and the Dreamcast both managed to eventually deliver on new games. In the Saturn's case it didn't help to revive the system that launched several months too early without games and with the Dreamcast it couldn't repair the damage the Saturn Generation had done and likewise couldn't keep up what traction it had by the time the ps2 came out.True. Thankfully from now until next year, they've got a bunch of games to do exactly that: maintain their position.Earning a right to be somewhere is not the same as maintaining a right to be there.
Lightknight said:First off, I had absolutely 0 issues on my pc version of the game. No noticeable problems whatsoever. My ps3 version was a different story but that isn't anything a modder could help.j-e-f-f-e-r-s said:Mods don't count as a point in favour of developers, given that they are made by the community. In Bethesda's case, they are made by the community to make up for the flaws left in the game by the developers. Hardly an endorsement of their pedigree.gmaverick019 said:I know you didn't quote me, but I feel like responding to this:
When you describe Galaxy and SS like that, then no, most games haven't done things like that, but you know what? (This is coming from someone who really doesn't care for bethesda btw) Skyrim did have one thing that those other two games didn't....fun, SS and Galaxy were as boring to me as watching paint dry, while skyrim I actually did have fun with, and continue to have fun with due to open ended mechanics and mods that build on those mechanics.
Secondly, modding opens the world up to huge crowdsourced fun and IS an asset to the game. I've enjoyed using mods since the Morrowind days and they can actually extend my enjoyment for YEARS. No Nintendo game has ever been able to hold that claim. A robust modding community would only have served to improve Nintendo's brand but that door's closed tightly.
Hopefully if they think that someone can continuously point their fingers at Bethesda's immense success with this model any time they give a reason why it's a bad idea.gmaverick019 said:Shhh...don't say that, nintendo might sue you for making deeper mechanics and stories and customization than they do, not to mention having no reason to buy their next game when the current "mod-able" one can do all of that plus more.