Nintendo's 3DS Specs Too Low for Epic's Unreal Engine

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Jesus Phish

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Jan 28, 2010
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Can people also start remembering, the Unreal Engine isnt used just to make FPS games. Yes thats probably it's primary application, but it can run other genres succesfully.
 

s0m3th1ng

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Whatever happened the the N64 kicking the Playstation's ASS on the technology front hmm?
 

tk1989

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the iphone 4 is actually pretty powerful, and has a ridiculously high resolution. Still, i call bullshit, just sounds like epic is pissed off! LOL!
 

jamesworkshop

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MovieBob said:
Well, that tears it then - the 3DS can't count on graphics to be it's selling-point. What will Nintendo possibly sell it on, now - exclusivity for Mario, Zelda, Kirby, Metroid, Smash Bros. and StarFox games? How can a system live on just THAT!!?? ;)

In all seriousness, while it's theoretically interesting to see Epic wanting to push the handheld envelope - but what's the logic in completely writing-off what's almost-certainly going to be the handheld that actually matters? Let's be frank about this - smartphones aren't universal or stable enough to be serious gaming platforms at this juncture, and if the PSP2 really is just a more muscular PSP with a phone built in it's probably going to mirror it's predecessor in not being worth much outside of a handful of titles that only Japan really cares about.

So what's Epic's "angle" here, exactly? Are they gambling that they're going to make the game that "makes" smartphone-gaming or the PSP2? Because if they don't have a plan, they're basically taking the equivalent position of a musician who decides to only record his music at a frequency that human beings haven't evolved to hear yet.
Dude you forgot KID FU***** ICARUS


"It's below our [minimum specifications], from what we can tell. We don't have a 3DS, so there's no way for us to verify that," Rein said. "Everything we've been led to believe is that it's below our min-spec. You couldn't do a game that looks like [Epic Citadel] on it, for example."

"We really don't know enough about it to make a formal comment, but I think if they considered that our engine would be good on it, they would have probably talked to us about it,"

Thats not a write off, they didn't even say they wouldn't target the platform in some fashion, fact is unless Nintendo gives you the all clear you can't develop for the system anyway, Hell even SCEE (Sony Computer Entertainment Europe) up in london has a functioning 3DS Devkit.

Somehow I think Nintendo just isn't interested in Epic's business
 

gl1koz3

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UT3 can't even run properly on my old P4 3.2GHz on the lowest settings. I know it's an old machine, but... what the... lowest settings?! lagging all over the place?! Same with all recent UE games. Whatever they're doing, they're doing it wrong.
 

DTWolfwood

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Oct 20, 2009
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So is Nintendo always gonna be graphically one step backwards while being technologically one step forward?

wtf. y cant they just be better all around? Grr Nintendo!

and Quit jumping the gun EPIC :p
 

AceDiamond

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First: why does this matter. So a platform with no tactile feedback in terms of its controls can run the unreal engine. Big fucking whoop. They had to code the engine to run on it didn't they?

Second: Without a DS demo kit in their hands, how the fuck does Epic even know it won't run? Answer, they don't.

Conclusion: Epic, put up or shut up. Also Mark Rein needs to not run his mouth so much...hell everybody at Epic could do with a little bit of self-control in regards to spouting off just about whatever they feel like.

Side Note: Are we seriously going to have the "hurf durf iPhone bettar than 3DS cuz tech specs" argument in this thread as well? Are we? I honestly think at this point it's a bit unfair to look at spec sheets and declare one is clearly superior to the other when

A) The iPhone is not a dedicated gaming console and thus needs to have more theoretical power in regards to things like its OS, media capabilities, etc.
B) the 3DS isn't out yet
and
C) Nobody here has even touched a 3DS so how can they make that kind of judgement.
 

Jared

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Jul 14, 2009
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Well, nopw we have a full grasp as to what it can, and cannot handle - which, is apparantly not alot if it cannot handle the Unreal Engine

I think the iPhone could, couldnt it?
 

Rect Pola

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Oh well. While a game being pretty isn't a bad thing, I'm not loosing sleep over it. Besides, I've heard the 3DS's exact capabilities are a little weird depending on using both screens and 3D and what not.
 

dochmbi

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That doesn't surprise me, since the Nintendo 3DS has as much VRAM as a graphics card from 1994.
 

Scrythe

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Jun 23, 2009
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I'm a bit lost here...

Exactly which Unreal Engine are we talking about?

Or do these guys take the "Never Look Back" approach to making games?
 

felixader

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It is funny how after three sides of thread in wich numeros Commenters spoke and wrote about the power of Iphone compared to the 3DS still ask: "Doh!? Isn't the 3DS better than a phone? Duh!?"

That clearly shows that some are to lazy to read and just senselessly throw some words into a empty field cause it's obviously there to be filled. X-P
 

AzrealMaximillion

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felixader said:
It is funny how after three sides of thread in wich numeros Commenters spoke and wrote about the power of Iphone compared to the 3DS still ask: "Doh!? Isn't the 3DS better than a phone? Duh!?"

That clearly shows that some are to lazy to read and just senselessly throw some words into a empty field cause it's obviously there to be filled. X-P
And they still can't believe it's not butter either.
 

zombie711

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Judgement101 said:
Lost In The Void said:
That slightly confuses me, shouldn't a console be able to outpreform a glorified MP3 player
Yes, but the DS is a glorified iPod Touch.
but the ds came out way befor the ipod touch. did nintendo get a DeLorean to bring back an ipod touch only to disrupt the space time continueum and create the greatness that is the ds.
 

Delusibeta

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Mar 7, 2010
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Jaredin said:
Well, nopw we have a full grasp as to what it can, and cannot handle - which, is apparantly not alot if it cannot handle the Unreal Engine

I think the iPhone could, couldnt it?
The 3DS could probably handle iD Tech 5, if iD made a port of it.
 

WyattEpp

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aaaaaDisregard said:
I can bet your ass it is not. PSP got MIPS architetecture CPU with variable 1-333MHz clock speed, 16/16KB cashes, integrated vector FPU with 2.6GFlops performance plus the second DSP core (video/audio acceleration, effect processing), all coupled with 128-bit memory bus at 2.6 Gbit/s. Look for precious details on http://ps2dev.org/. Overall, it's quite fast and directed specifically for gaming console. And by the way, pixel fillrate of integrated graphics chip is 664MPix/s with 33MPolys/s geometry performance.

For 3DS's supposed CPU go see
http://processors.wiki.ti.com/index.php/Feature_Comparison:_ARM_926,_1136_and_Cortex-A8
http://www.arm.com/products/processors/classic/arm11/index.php

It is clearly not "a lot more advanced". Faster, but not by incredible amount. 3DS graphics is much better than PSP one (not in terms of raw performance, but rather capability-wise. Plus more eDRAM), but CPU isn't. And iPhone's Cortex wipes the floor clean with both.
While it's good you know how to look at and compare postive integers with similar units, you fall into a fairly common trap of assuming that the numbers are equivalent.

First off, remember that while the R4000 CPU in the PSP can hit 333MHz, it's intentionally clocked at 222 because of power and heat.

Second, you would do well to remember that comparing raw numbers like CPU clock and GPU poly rendering becomes highly misleading even between devices in the same generation. I can't be the only one who remembers how Pentium 4s stacked up against Athlons with much lower core clocks. In this particular case, the R4000 design is from the early 90s (these things were in SGI's Indy for crying out loud). While the R4000 does feature a superscalar design, barrel-shifter, and single-clock execution (for everything that isn't division or SqRt); it unfortunately doesn't include many of the common innovations found in the intervening decade. New approaches to instruction parallelism, OOE, improvements to pipelining, multiple ISA revisions.... as you can see, it's hardly a simple apples to apples comparison. And the 3DS has two of these.

Further, The Pica200 is much more powerful than their old marketing pdf would indicate. The updated specs place it at around 400Mps fill and 40Mt at 100MHz.[1] At 200MHz (nominally what Nintendo is packing), it might even best the PS2 (which was difficult to program, but really was a poly-pushing monster. Raw performance only exceeded by the Gamecube, as I recall) and certainly towers over the PSP.

You are, however, correct that the Cortex-A8 is a brilliant piece of kit.

jamesworkshop said:
Somehow I think Nintendo just isn't interested in Epic's business
Does Epic make games? Rarely. Does Epic make games worth playing? Not since 1999. That might have something to do with it. :/

dochmbi said:
That doesn't surprise me, since the Nintendo 3DS has as much VRAM as a graphics card from 1994.
Note the screen scale. Much smaller framebuffer, lower texture resolution, likely a compressed colour space to save bits (555 like the DS?). Also, it manages to do everything much much faster than the Mach-series VGA cards.... ;)


[1] http://people.csail.mit.edu/kapu/EG_08/Mobile3D_EG08.pdf
 

Dioxide20

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Cassita said:
Dioxide20 said:
Lost In The Void said:
That slightly confuses me, shouldn't a console be able to outpreform a glorified MP3 player
Same...

An iPod can play it, but a dedicated, nextgen gaming platform cannot?
Dedicated, next-generation gaming platform?

We're talking about the 3DS, right?
I'm not saying that it was going to be amazing, just more focused on gaming rather then everything the iPod does.
 

aaaaaDisregard

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Feb 16, 2010
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WyattEpp said:
While it's good you know how to look at and compare postive integers with similar units, you fall into a fairly common trap of assuming that the numbers are equivalent.

First off, remember that while the R4000 CPU in the PSP can hit 333MHz, it's intentionally clocked at 222 because of power and heat.

Second, you would do well to remember that comparing raw numbers like CPU clock and GPU poly rendering becomes highly misleading even between devices in the same generation. I can't be the only one who remembers how Pentium 4s stacked up against Athlons with much lower core clocks. In this particular case, the R4000 design is from the early 90s (these things were in SGI's Indy for crying out loud). While the R4000 does feature a superscalar design, barrel-shifter, and single-clock execution (for everything that isn't division or SqRt); it unfortunately doesn't include many of the common innovations found in the intervening decade. New approaches to instruction parallelism, OOE, improvements to pipelining, multiple ISA revisions.... as you can see, it's hardly a simple apples to apples comparison. And the 3DS has two of these.

Further, The Pica200 is much more powerful than their old marketing pdf would indicate. The updated specs place it at around 400Mps fill and 40Mt at 100MHz.[1] At 200MHz (nominally what Nintendo is packing), it might even best the PS2 (which was difficult to program, but really was a poly-pushing monster. Raw performance only exceeded by the Gamecube, as I recall) and certainly towers over the PSP.
"it unfortunately doesn't include many of the common innovations found in the intervening decade... OOE"
Oh my god, you've mentioned out of order execution*facepalm*.
Since when exactly does ARMv6 support this magnificent feature? As far as I know even X360's and PS3's PowerPC processors don't possess its power. And so you know, ARMv6 is a scalar architecture without those pretty NEON instructions. Meanwhile PSP has vector FPU in addition to regular FPU.

While comparing "postive integers with similar units" can be deceptive, it certainly gives rough estimate of power and functionality.
While you have good enough memory to remember AMD's K7 architecture and its edge over Netburst, you are too fast to forget about Athlon XP's 3 FPU pipelines and shorter execution pipeline.

You also forget that this funny MIPS R4000 was quite advanced for the beginning of 90s - I'd say it was much more advanced than Intel 80486, which is about the same level of complexity with ARMv6 CPUs like the one supposedly installed in Nintendo 3DS.

And the last one - you're clearly far from being very knowledgeable about PSP hardware - otherwise you'd know that its CPU can reach 333MHz with updated firmware which was released alongside God Of War - Chains Of Olympus.

As for GPU - I didn't imply it was advanced - 3DS's one is much better, especially in terms of capabilities, but it still isn't magnitudes better. Not very impressive, considering that PSP will celebrate its 6th anniversary soon.