Astro said:Excuse me, I'll try to be more clear. How does depth manifest itself in BioShock: Infinite, e.g., in what way do the present themes achieve depth?
Or, well, the fact that those themes are represented serve as a basis for discussion on how they interact within themselves as well as with each other. Ultimately Breaking them down, piecing together underlying messages and applying them to real world influences and situations.1337mokro said:Nothing this guy just equates the fact Bioshock has those things TO depth. There is no depth in those subjects just that they have them and therefore it is deep according to what he thinks is depth.
This has many answers if you care to look for them and think a little outside the box.Zakarath said:Point one: You're drowned by Elizabeths who wouldn't have been around to drown you if you didn't become Comstock. Paradox.
This is essential, since Booker needs to experience his own past through a villain instead of through himself.Two: Silly M. Night. Shyamalan Plot Twists: The bad guy is evil you from another dimension; Elizabeth is your daughter. Really, guys? Is this really the best you can do?
She understands why it's necessary to murder people way before the final scene.Three: All that I saw throughout the game disagrees with the hypothesis that Elizabeth is the sort of person to resolutely murder Brooker by drowning him.
In that case, I don't think you followed the ending very well.Agayek said:I followed it just fine, and it does what it sets out to do masterfully. I just fundamentally disagree with (some of) the messages and philosophy in it, and so I just really don't like it. My core problem boils directly down to the fact that the ending seems to be saying that a man must be held responsible for the choices he could make, not the choices he does make. And that bothers me on a fundamental level.
I have no problem with Booker being held accountable for Wounded Knee. I never have. I rather liked the whole "you can't escape your past" stuff that kept popping up.chikusho said:In that case, I don't think you followed the ending very well.
Booker had never been held responsible for anything he did in Wounded Knee, because he chose apathy instead.
Comstock let religion prove that he was right for those same sins. Among the many philosophies and themes in the game, a major one is that you can't simply escape from those sins and have all be well, and neither can you use past or others atrocities to justify new atrocities.
There are a few theories that consider Elizabeth only drowning the Bookers that chose to get baptized.Agayek said:The game explicitly holds Booker accountable for the actions of Comstock however, and that's the part I disagree with.
My problem is that Elizabeth tells you, straight out, that Booker needs to die at the Baptism so that the sins Comstock committed can never occur. There's all sorts of narrative reasons why this makes sense and works as well as it does, but that doesn't change the fact that, at its core, the message is "You have to die because you could potentially become a complete monster".
That's what the ending was all saying. If they were trying to prevent Booker's actions in Wounded Knee, you would have a point, but they weren't. They were explicitly trying to stop Comstock's actions. And their solution is that Booker must die because in some worlds, he chooses to become Comstock.
That right there is, pardon my French, complete fucking bullshit. The game is explicitly saying that a man must be held accountable for what he could potentially become. Not what he is.
And that's my only real problem with the ending. It was told quite well, and for what it is, it's really, really good, I just fundamentally disagree with its philosophy.
Yes. Booker is a bad man. If they had drowned him for being a bad man, I would have had no problem with it (though the rest of the ending would have had to change to account for it).chikusho said:But I disagree that he is punished for what he could become. There are a few things that spring to mind right now. Booker continued to be a very brutal, selfish person, and throughout the game you are really committing atrocities based on others atrocities for Bookers personal gain. Even when he's trying to do the "right thing", it's only to use the monster he has become (without any hope of personally ever changing) to make sure others don't have to become what he is.
In the end, he's even ended up taking Comstocks place, using Comstocks weapons against the Vox.
Also, Booker actually DID get baptized the very first thing when he got to Columbia, which thematically is the split for the where he goes bad in the first place.
So you're basically saying "I could explain it, but you just won't get it."chikusho said:Astro said:Excuse me, I'll try to be more clear. How does depth manifest itself in BioShock: Infinite, e.g., in what way do the present themes achieve depth?Or, well, the fact that those themes are represented serve as a basis for discussion on how they interact within themselves as well as with each other. Ultimately Breaking them down, piecing together underlying messages and applying them to real world influences and situations.1337mokro said:Nothing this guy just equates the fact Bioshock has those things TO depth. There is no depth in those subjects just that they have them and therefore it is deep according to what he thinks is depth.
You are asking "what is deep about this" while nonchalantly disregarding all of the things being written and discussed all over the internet right now, so putting together an answer for you on that question would end up being an even bigger waste of time.
I can't speak for the person you were replying to, but from my past interactions with you, and observations of your other "discussions," it's not really worth it. You seem to consistently ignore the opinions and arguments of others, and just assert that you are right.1337mokro said:So you're basically saying "I could explain it, but you just won't get it."
Though I wonder why you seem to think that. Have you seen them admit points and given any ground? No, they just repeated over and over the same stuff. One conversation eventually devolved into pure speculation about the inner workings of the multiverse that even the game has no idea actually functions.Aardvaarkman said:I can't speak for the person you were replying to, but from my past interactions with you, and observations of your other "discussions," it's not really worth it. You seem to consistently ignore the opinions and arguments of others, and just assert that you are right.1337mokro said:So you're basically saying "I could explain it, but you just won't get it."
What's the point? Whenever somebody else says something, you just dismiss it and continue on the same rant.
Well, I'm not ignoring that - but it's not really the topic at hand, is it? The article we are talking about specifically discusses the ending, not the gameplay in general. I thought the gameplay was pretty average, but the story was decent enough.1337mokro said:They ignore the bad gameplay, the out of place elements, the strange gear shifts in tone, the "Bioshock had it so we have to put it in somewhere" elements that are scattered around Columbia and the fact you could have made this game into an adventure game with in total maybe 3 gun fights and have lost absolutely nothing in terms of story and characters.
That's supremely ironic. Can you point out anywhere that I simply said "I'm right"? That seems to be more like what you're doing when you dismiss different opinions.Oh sure you can now go on to say "Oh but I am right, so you should have given me a point for every argument"
Yeah, this doesn't help, when you call people 5-year-olds, when they are just trying to have a discussion. And that's something that seems to come up again and again in your posts - everybody else isn't as smart as you, and you're just right.Again, not really a mature answer, but more of a 5 year old answer that supposes first that a discussion about people's opinions about a game has a Right answer and that one party is the sole instigator because it does not align with your opinion.
See, it wasn't just enough for you to have a discussion, was it? You had to go and make it personal. Well, fine, this is what I think of you as a person: You are so obsessed with the need to be right that you had to go negative; throw some personal insults into the mix. You couldn't just let me have my opinion and keep your own. No, you need to prove to me how your's is superior, because nobody other than you can be right. Nobody other than you can judge a game from the get-go. No, I need to sit in my corner and think about it for a decade before I, as a stupid person, can formulate my own ideas.1337mokro said:But I think we are quite done here. We've talked to a point where we basically have you on one side of a tear and me on another. I say enjoy your game and I hope that you one day will actually re-examine this game once the adoration for it wears off. Maybe when you find your next Greatest Game Story Ever!
No. Depth is not "amount of themes". A story can be deep whilst having one theme, if it explores that theme in detail. That's what depth actually is, the detail in which themes are explored, the number of perspectives on a single theme it shows and allows the reader, through experiencing them in the narrative, to consider.Farther than stars said:The fact that you're not listening to me became fairly obvious a while ago. For the third time: "Depth is basically just the amount of themes that a piece explores, the extent to which it explores them and the amount of layers that that generates."
I think you just insulted yourself by not getting the joke when I said "post-modern-neo-classisitical-hellenian-ming-ching". You see that was a gibberish word mocking your constant attempts at going into the discussion about how people interpret the game. For all your attempts at literary analyses you don't seem to get when I basically said "I do not care how you interpret the story". I don't quite get how but apparently I have to spell it out.Farther than stars said:See, it wasn't just enough for you to have a discussion, was it? You had to go and make it personal. Well, fine, this is what I think of you as a person: You are so obsessed with the need to be right that you had to go negative; throw some personal insults into the mix. You couldn't just let me have my opinion and keep your own. No, you need to prove to me how your's is superior, because nobody other than you can be right. Nobody other than you can judge a game from the get-go. No, I need to sit in my corner and think about it for a decade before I, as a stupid person, can formulate my own ideas.1337mokro said:But I think we are quite done here. We've talked to a point where we basically have you on one side of a tear and me on another. I say enjoy your game and I hope that you one day will actually re-examine this game once the adoration for it wears off. Maybe when you find your next Greatest Game Story Ever!
But speaking of intelligence, I'm not saying you need to know anything about literature, that's fine, but spouting out random things like "post-modern-neo-classisitical-hellenian-ming-ching" is really just an insult to yourself. (For one post-modernism and neoclassicism are two different things and for another Bioshock Infinite is definitely a post-modernist work.) And again, it's fine if you don't know anything about the terminology, but there's no need to criticize me if I do.
One thing you were right about, however, we are done here.
I did not say any of that. In fact I said that Bioshock Infinite should have explored the racism more. It should have explored the religious zealoutry more. It should have explored the class struggle more. I wanted much much more exploration of the themes it mentioned, but never bothered to delve into.Aardvaarkman said:Well, I'm not ignoring that - but it's not really the topic at hand, is it? The article we are talking about specifically discusses the ending, not the gameplay in general. I thought the gameplay was pretty average, but the story was decent enough.1337mokro said:They ignore the bad gameplay, the out of place elements, the strange gear shifts in tone, the "Bioshock had it so we have to put it in somewhere" elements that are scattered around Columbia and the fact you could have made this game into an adventure game with in total maybe 3 gun fights and have lost absolutely nothing in terms of story and characters.
In the other thread, you certainly said some very strange things, which I don't think are worth arguing about, because you're being so stubborn and keep changing the topic. Like how you think there didn't need to be racism or religion in the story, just... because?
That's supremely ironic. Can you point out anywhere that I simply said "I'm right"? That seems to be more like what you're doing when you dismiss different opinions.Oh sure you can now go on to say "Oh but I am right, so you should have given me a point for every argument"
Yeah, this doesn't help, when you call people 5-year-olds, when they are just trying to have a discussion. And that's something that seems to come up again and again in your posts - everybody else isn't as smart as you, and you're just right.Again, not really a mature answer, but more of a 5 year old answer that supposes first that a discussion about people's opinions about a game has a Right answer and that one party is the sole instigator because it does not align with your opinion.
Also see where you mockingly asked "how old are you?" of someone in one of your posts. Not a very mature way to debate.
So... this about you not getting what you want, is it? Well, you can "want" and "demand" all you like, but then basic pedagogy tells me that in a situation like this I shouldn't give you what you want. And that would be my second reason to stop talking about substantive arguments, the first being, of course, that you were no longer listening anyway.1337mokro said:I did not ask for your opinion. I wanted explanations, you gave me your opinion. I wanted clarity, you gave me your opinion. I demanded that you explain your position, you gave me an interpretation based on your opinion.
So... you want a discussion... but refuse to answer questions asked at earlier points in this supposed discussion. I guess you are right, this was never a discussion to begin with because you were more interested in swinging around your opinion than actual substantive discussion about the game itself. I ask to explain holes and contrivances in the story and I get answers back like "That's normal with timetravelling" or "That's just how they planned it, it being more contrived doesn't matter". That is all handwaving, ignoring the questions by offering non-answers.Farther than stars said:So... this about you not getting what you want, is it? Well, you can "want" and "demand" all you like, but then basic pedagogy tells me that in a situation like this I shouldn't give you what you want. And that would be my second reason to stop talking about substantive arguments, the first being, of course, that you were no longer listening anyway.1337mokro said:I did not ask for your opinion. I wanted explanations, you gave me your opinion. I wanted clarity, you gave me your opinion. I demanded that you explain your position, you gave me an interpretation based on your opinion.
So opinions need to be cured, huh? That's a pretty dangerous attitude to take, not to mention the most dour.1337mokro said:Also did you play Eternal Darkness yet? You really should. it will cure your opinion about Bioshock Infinite being the Deepest Story in Videogame History and Future.
Slander! I'm not confusing anything with anything!GloatingSwine said:You've confused breadth with depth. Having lots of "themes" but a shallow treatment of each one isn't depth.