1337mokro said:
The fact that you're not listening to me became fairly obvious a while ago. For the third time: "Depth is basically just the amount of themes that a piece explores, the extent to which it explores them and the amount of layers that that generates."
1337mokro said:
Farther than stars said:
I would define depth not as the number of themes in a story, but the number of stories told at the same time, in other words the number of themes that get explored. Anyone can cram a dozen themes into one story, but that does nothing for depth, you are basically saying that complexity equals depth which is just not true. Metal Gear Solid is complex as shit has dozens of different themes but I would not call it deep.
So... my original definition depth contains contains "the amount of themes that get explored" and you feel the need to tell me "[I would define depth as] the number of themes that get explored". Moreover, I've been saying the entire time that depth
does not equal complexity. But for some reason you feel the need to constantly remind me of that as well. See, if you
had actually paid attention, we might not be going around in circles.
I will, however, leave you with one final thought (not about Bioshock Infinite, since you seem to have a very rigid idea of what my views are [not that your "brick wall" attitude is helping that much]): just because Extra Credits doesn't explore one of the themes of Spec Ops: The Line, doesn't mean it's not there.
maninahat said:
1337mokro said:
You can't wave the fiction flag when you run head first into a plothole. That's LAZY and goes against the supposed high brow story of the game. If it wants to be cerebral it has to cement those holes shut, not tell the player to just ignore it. It can't have it's cake and eat it saying it's just a game for fun whenever the plotholes creep up and then at the same time want to be taken completely seriously all the rest.
With multi-verses and time travel stories, you will always run into plot holes. It's inevitable. Luckily, you can still be cerebral whilst not accounting for every detail, though I'd argue that the whole "blowing a man's head clean off with your hand grinder" does far more to disrupt the cerebral tone. I'm sure the reason for that particular period being picked is hand waved within the context of the story (you here the twins mumble something about "how far should you go back?"), and it is for the sake of irony that Booker should demand to "smother Comstock at birth", only to find that this would mean smothering himself the moment he was baptised.
As for Booker still being a terrible father and a drunken, guilty asshole in the new world...I don't think the game is trying to paint it as a happy ending as such (you did just get drowned, after all), and I think they were just going for the solace that Booker gets a second chance. The game ends before we can know if he'll squander it.
Ah, thank you! It's good to know there is still someone on this Earth who is capable of post-modernist interpretation. Honestly, I think I'd run into a brick wall with him. Well, he basically said so. But I like the way you can extrapolate plot mechanics from their intentions. Tell me, have you ever read the New York trilogy by Paul Auster? If you really want to go down the rabbit hole, you should give that a go.
Astro said:
Farther than stars said:
There's no two ways about it. Bioshock Infinite has the deepest story ever set in a video game. And I challenge anyone to prove me wrong.
What's deep about it?
Well, Maninahat, 1337mokro and myself have been having a fairly interesting discussion on this forum, to say the least. That might be worth reading.
But broadly speaking:
-The first layer of themes consists of racism, patriotism, poverty, technological progress and religious extremism.
-The second layer is multiple universes
-The third layer is guilt and redemption (through baptism)
-The fourth layer is what playing this game actually means to the player
So far variations on the fourth seem to be: "everything turned out OK", "nihilism", "the journey is more important than the destination" and "they killed characters I fucking cared about!".