chikusho said:
However that was not my question. I did not ask you to explain what is deep about Bioshock Infinite, which could quite frankly be answered in one word in my opinion. Nothing. But apparently you seem to think to need to write a Homeran Epic just to start to explain how deep this game is. Yet you write not a single explanative word, I suspect because my opinion is closer to reality than any of you want to admit.
It's in reality an extremely simple story, redemption through reconciliation with ones past. I don't think you need Plato and Levi to back you up on explaining the simple steps the story takes in that theme. Now what our dear Levine does is complicate that story with timey-wimey-wibbly-wobbly science and themes that are meant to distract your attention and give the allure of depth when in reality it is just a giant twist build up. Nothing before or after that twist really matters, which is good because that twist is the magic trick to make it look deep.
Now if you would stop overreacting and actually read the question you completely ignored to replace it with your own interpretation of that question, which I again remind you I have absolutely no use for, and answer the question as it was written.
My question could be answered by pointing to events in the story. My questions did not ask for opinions, interpretations, speculations or any of that sort because they did not need those to be answered. It's a very simple question really.
How do these themes affect the characters and story? What changed when these were introduced? How did they impact the characters in the story? You see you can interpret up as down, left as right, day for night and all that good interpretative question dodging. However the question does not need that.
All you need to do is point to the specific scene where it happened, you see I am not asking for a specific influence I am asking for ANY influence. That is ALL you require to prove that these themes did impact the story. You are literally asked to provide ANYTHING you want to support the notion that Bioshock Infinite has depth, your interpretation is irrelevant because all I want is the location in the story where this happens. That it what is requested of you, not your novella about how deep Infinite is.
Just to explain how the characters are affected when they learn that Comstock is for example a racist, a religious zealout, a madman. Why he can just accept to walk through poverty lane without so much as handing out a single silver eagle when not a few minutes later they learn that a different Booker would have risked his live to help the people of Columbia whilst this Booker would not. You see they often voice something to pull attention to it, but never explain or state anything more than that.
"Why are there separate bathrooms, seems like a waste to me?" asks Elizabeth
"Just because that's how things are." answers Booker
"How do you mean just how things are?" Elizabeth should have asked
"It's because those bathrooms represent two groups... one of them doesn't like to mingle with the other and the other isn't particularly happy with how they get treated because of that." should Booker have answered
"Why does one group not like the other? Did something happen between them?" Should Elizabeth have asked because she does not understand this separation
Now you have a conversation that did not happen in the game (bar the first two lines) which would have been an easy way to explore all of these. You literally have a character with you that is ideal to ask these kinds of questions. The easiest possible way to both ask and answer these questions because ignorance and explanation can be used to essentially give character ideas about it and explore the theme by way of discussion.
You see this girl has spent her entire life in a cage, away from any social issues, which I find hard to believe because she did read books, but hey you again have an easy way to way lay that by Comstock selecting her Books (for example no Abe Lincoln ion the history books). Yet when she enters this big wide world she shuts up after being given a handwaving answer to the problems and inequalities she sees?
All these things pass us by in the story and nobody ever tells us what they think about it, why they think it and what it means to characters. We never learn for example whether Booker finds it easier to kill family men now that they are religious death cult bigots rather than killing Native Americans for example. It is both killing and the people you are killing are such ridiculous cartoons they might as well be splicers but still. Explain to us what goes through Booker and how he thinks about it. We again get a small scene with where that gets mentioned, but it again is just handwaved rather than having the character explored.
It also doesn't help that WHEN it happens all the violence in the entire game is reactionary. Booker is always attacked first. So when they mention it and the pretend discussion took place it rang extremely hollow, because guess what, had he not been in danger of getting facial reconstructive surgery nobody would have died.
So why not stop running circles around your wagon camp of interpretation and just answer the question.
How do these themes play a role and influence the characters and story?
You can even use a handy list someone posted of what he thought was the first layer of depth (though he again failed to explain WHY those themes were the first layer of depth).