Booze Zombie said:
The Bandit said:
Compared to hitting "find a match," pretty freaking hard. What the hell is ping?
A high "ping" means the server has a worse connection with you, so it helps if you set your filter options to find games with a "ping" under 100.
For instance, if you have a ping of 1 to 5, you're seeing everything as it's happening, most likely not even a millisecond of delay between you and the server.
Methinks that having a ping of 100 means that there is one millisecond of delay. Perhaps one tenth.
Regardless, my post is going to be buried under hundreds of others, so without further ado:
This is what removing dedicated servers denies us:
1. Easy Matchmaking- That's right. I play on all three online platforms (360,ps3,steam), and I can safely say that steam is the easiest tool to use. I spent more time fumbling through the sequential dashboard interfaces and typing out needless invite messages on the other two than I did on steam. Someone may argue that I say this entirely out of personal preference, and they would be partially correct, but as others have said, it really
is not difficult.
I mean
come on. I was picking servers on BF2 at 7 years old.
2. Mods- Self Explanatory, really. This is going to be a huge kick in the nuts to PC gamers. It effectively removes one justification for getting a PC in the first place- User Created DLC.
3. Community- Funk argues that it could be said that IW is trying to make a wider community. This won't happen- people are not that nice. What will happen is that these web-based communities (For example the Escapist's PC section. [small]Of which I am the head. Grr.[/small]) will stay knit together, the only difference removing dedication will make is hindering their ability to play together the way they want.
4. Fun- I'm guessing a lot of people will be taken aback a bit by the last one, but take a look at this. [http://www.escapistmagazine.com/groups/view/The-Escapist-Team-Fortress-2-Group-PC] Doesn't that look like fun? All of that is only possible because servers can be dedicated. Remove that option, and you remove the spice that makes the game fun. Variation is gone and it becomes a monotonous grind along with all the others.
I signed. You should, too. [http://www.petitiononline.com/dedis4mw/petition.html]
Edit:
JeanLuc761 said:
It's enough motivation for me to put off purchasing the game for quite some time, if I end up getting it at all now. The problem with removing the servers is that it severely takes away from the replay value and the same goes for the removal of modding. Activision is arbitrarily raising the price of a PC game by 20%, while removing features that are generally considered staples of the PC community.
Like I said in my previous post though, I'm vastly more concerned that this is going to become a standard in PC gaming as it would be a serious detriment to the community.
Agree completely. This has me severely annoyed. Anyone who knows me can tell you that it's hard to get me really angry, so this is a big deal.
rvx71 said:
Rutawitz said:
Joeshie said:
Rutawitz said:
so the online for consoles is 100% less fun? care to explain? or are you still too busy trying to join a PC match with your friend?
I'm glad you asked.
*snip*
all you have to do is press a button to join a game.
It may only take 1 for console, but it only takes 2 on Pc to play in a game you actually WANT to play in
Not even entirely true. I just joined a game of tf2 with a friend from the desktop (So that's two clicks added to start up steam. On to right click his name. One to click join game.). It took exactly four clicks. RVX is right. If you are already in game, it takes two clicks.
Now, on my Xbox, I started in game. To join my friend's game I had to bring up the dash (1), scroll to friends (3), scroll down to him (Varies, but for me it was 1, so (4)), press A (5), highlight "Join Game" (6), and press "A" (7).
So, for me, it's even more finger-straining to matchmake on LIVE than it is on Steam.