shadow skill said:
Kalezian said:
They do well because people are ignorant, and ironically enough some of the biggest online games on consoles do use dedicated servers hosted by the game manufacturer. This has been going on since the PS2 with Socom. Also keep in mind that the practice of selling or renting out servers for console games
could be done. User generated mods have been done on consoles (See UT3.) there is no reason for consoles to be stuck with a lesser experience in terms of connection, and user generated content. Are you going to tell me that the lack of user customizable controls in console games is a good thing just because you happen to like the defaults?
yes, if it means I can put in the disk, hit start and be able to join seventeen servers before someone else even has their configured, a majority of console games have a sever filter option that allows you to simply choose what level you want to play on, or what game type. All Im seeing from this is immature complaining. If you can prove to me why a game, where the developer
said they were going to treat it as the same on every platform, should have an exception for the pc, then I will admit im wrong, Ill start out with a few I can think of:
Server Communities : A majority of pc games have the dedicated server system, which allows for players to join in games with pre-built communities, not to mention play modded game types and maps.
Counter-Point Matchmaking allows you to be able to play with more players instead of the same twenty or thirty, this is how I have made friends on consoles more than PC [with the exception of Arma], this also means that its not stopping you from playing with the same people, as chances are you will be able to player search/game invite your friends, so this argument is losing steam unless your just complaining about not being able to play "yet another zombie" mod.
Dedicated Servers = less ping! : Yes, they do, Im not going to lie about that as I even search for low ping servers in every game I play.
Counter-Point Internet Connections : If your afraid of not having a good connection, shouldnt you get a better ISP or even a higher bandwidth? Even with a eight-meg. connection I still have good pings on 87% of all servers I search for. And with/if this game uses the CoD4 matchmaking, it will always choose the person that can continue the match best, so yet again, Im not seeing why this is a big deal.
Dedicated Servers are easier to moderate : Yes, they are, trust me when I say I know the agrivation of being in a server with a Goron or myg0t, though hilarious [thats just me], sometimes I just want to set down and have a good game before going to work.
Counter-Point Matchmaking would also mean that a system is in place that tracks players, they can implement a way to report a player [much like VAC] and suspend/ban them from a/the game, OR even give the host the ability to boot players off of the game. Before you cry "ADMIN ABUSE!", you cant tell me in every game available right now with dedicated servers there isnt admin abuse.
In all this is a good move for IW, as now they only have to focus on gameplay dynamics and issues that arrise, though knowing them they are just sitting around grinding to 10th prestige to give us a giant "HA HA!" when the game ships. I never understood why people try to weigh the good and bad points of platform versions of games, yes Valve are PC freaks not releasing anything ever for TF2, yes Bethesda are kinda dicks for not letting PS3 people get DLC, yea the Wii has possibly the funnest console web-browser available, but god knows its a sin against gamers everywhere when the PC version of games get the same treatment as the other versions.