Azaraxzealot said:
you just commented in another thread saying that you liked the combat and inventory and everything better in mass effect 2 (except the story)
but for the record, mass effect 2 made me many kinds of tears. all of them good.
all 3 times i played it.
and its not like i have bad taste in art or stories, i like my citizen kane and my knights of the old republic and my quentin tarantino as much as the next guy, but mass effect 2 had a deep impact on me, and the only thing disappointing about it... is that mass effect 3 is not already here.
Yes actually, I did quite like the Mass Effect 2 system. It could have been better, but it was definitely damn good. The problem I have is that from what they've been saying, they're going in the exact
opposite direction of where they should to improve the gameplay.
They took too much out between the first two games. It was an improvement (mostly), don't get me wrong there, but they still went too far with it. What they need to do is something like ME2's system, where you have more than 4 abilities and some actual depth to it.
An example off the top of my head, maybe when you level you get a "Skill Point", and with one skill point you can unlock or upgrade one of your abilities. In addition, as you play the game, you get "Biotic Points" (or whatever you want to call it) that you can use to augment your abilities. I'm thinking maybe certain quests and/or plot events reward Biotic Points, and you can use one of these to add additional effects to your skills.
Let's take a Vanguard for example. Upgrading the Biotic Charge ability will make it do more damage, lower the cooldown, etc. Then you could use Biotic Points to add a special effect, like slow-motion on use, or pull all nearby enemies to you, or stun nearby organic enemies, something like that.
You could only have one Biotic Point upgrade for any given skill at any time, but you could rearrange them at a respec station somewhere on the Normandy, then choose another one.
I came up with that whole idea in about 2 minutes. It's far and away better than what they had in ME2, being both simple/easy to use and with a lot of potential for depth.
Instead, they're going to just rip it all out and hand us a shooter with a probably-crap-but-potentially-good story.
As for you liking ME2: I agree. I quite liked the game as well. It's definitely high up on my list of favorite games. That doesn't change the fact that the main story sucked donkey balls. It made no sense and most of the major plot events required at minimum 3 separate, highly intelligent and motivated individuals to act like complete idiots and/or completely counter to their purpose.
The side-/character missions were all exceptionally well done, IMO, and I thoroughly enjoyed them all. The problem I have with it is that you go from quite good side missions to a nonsensical main story. The dissonance is rather jarring and bothered me more than a little while I was playing. If you really want me to, I can list out all the ways everyone acted out of character, stupid and/or directly counter to their own goals over the course of the game, but that's a lot of work and I don't feel like typing it all out.
Edit: Just to make it abundantly clear: ME2 was a great game. I thoroughly enjoyed it and played it through 3 times within a week of release, because I was addicted to it. That does not mean it is perfect, and that does not mean the sequel gets a pass though.