uc.asc said:
Or, with the sniper rifle as well, just abuse the game mechanics, load it down with a high-explosive round and damage buffs at the expense of its "heat", then use it as a close-range weapon, switch to the nigh-overpowered pistol for a bit, then back again to sniper.
I didn't need those bloody skill points to "specialize" in a style, and neither should anyone else. Play as you like, not how you have to based on the fact you had put more points into one weapon damage boost over the other.
You also don't need skill points for arbitrary "damage buffs" for the weapon to make the character yours either. You're still playing as him/her, you still make the big decisions for them, you still choose their class, weapons, skills and armor.
My play style is always aggressive, favoring weapons like assault rifles. And guess what? That's how I played Shepard in ME 1, and I did the exact same thing in ME 2. Oh look, same playstyle, but two different types of gameplay apparently.