I remember reading about how they redid the combat system in Dragon Age 2 also, and made it "so much better and more interactive" when the only difference I noticed was them hitting the fast forward button... So, not sure what to think about this.
Nice trollHyper-space said:So my dear Escapists, an RPG is not defined by how much it resembles an accountant's work, but if there is character progression (this can manifest itself in many ways), cause remember: RPGs should be about choice, not min-max'ing and problems. So Bioware is not getting rid of the RPG elements, but are advancing them, taking them from their non-visual past and bringing them into visual future. Crying over stuff like this is the same as crying over cars no longer having to use that old-timey handle on the front.
PS: future posters, please do not try to make yourself look superior by insinuating that you somehow have higher standard, for one you are wrong and two it makes you look like an elitist dick.
With the same overloards. The teams do not decide what game to make (in terms of which audience it appeals to). The Mad Doctors (Muzyka and Zeschuk) do. They in turn sold out to EA in 2007. And EA, like any corporation, is not happy with 4 million enthusiastic customers in Dragon Age, and 5 million enthusiastic customers in Mass Effect. It's got to be 10 million per IP - whether enthusiastic or not is irrelevant. BioWare is no longer "by gamers for gamers". It's a corporate juggernaut that just wants more sales in all IPs, regardless of customer satisfaction. We got our first warning with DA2. Fool me once, shame on you. Fool me twice, shame on me.Hijax said:For christ's sake, DA2 was created by a completely different team.Aggieknight said:If it wasn't for the disaster that was DA2, I would agree with you.
They aren't however, for some reason Bioware forgot creative in environments whilst making their third person shooter. Most of ME2 is a brown junkyard. (Exceptions go to the awesome Omega even if it does fit the stereotypical dark well and Jacobs loyalty mission). And it managed messy moral decisions, to an extent I've never seen in a game, but then robbed them of all impact and shoe horned them into good and bad.stoprequesting said:How are messy moral decisions and fantastic and creative environments mutually exclusive with shooting from behind chest-high walls?
Which would be fine if Shepard was a fresh recruit but considering he's supposed to be the best humanity has to offer and is ready to join the Spectres at the START of the game the fact he can't shoot straight just never made sense to me. Which leads back to my original point that I dislike an invisible die dictating my actions instead of me. I shouldn't have to grind my way through half the game just so my bullets follow the cross hair.uc.asc said:It's because in games with levels you start weak and become strong. Hope this helps.NickCooley said:Wow, knee jerk reactions much? I wasn't aware "No meaningless stat games" equals "we're Gears of War 4". I think what they're doing is good, I want the combat to flow according to MY actions not an invisible die being rolled in the games mechanics.
I also like that my upgrades will actually have an effect instead of only improving my accuracy or whatnot by about 0.05 each time I put a point into it. I hated that in Mass Effect 1 my Sole Survivor badass Infiltrator that was brought up on the mean streets of Earth could barely hit a barn door with a sniper rifle at the beginning. I'm sorry, why is he being pegged as a Spectre again? He should be shipped off back to boot camp.
So you are complaining how a RPG isn't a FPS.....NickCooley said:Which would be fine if Shepard was a fresh recruit but considering he's supposed to be the best humanity has to offer and is ready to join the Spectres at the START of the game the fact he can't shoot straight just never made sense to me. Which leads back to my original point that I dislike an invisible die dictating my actions instead of me. I shouldn't have to grind my way through half the game just so my bullets follow the cross hair.uc.asc said:It's because in games with levels you start weak and become strong. Hope this helps.NickCooley said:Wow, knee jerk reactions much? I wasn't aware "No meaningless stat games" equals "we're Gears of War 4". I think what they're doing is good, I want the combat to flow according to MY actions not an invisible die being rolled in the games mechanics.
I also like that my upgrades will actually have an effect instead of only improving my accuracy or whatnot by about 0.05 each time I put a point into it. I hated that in Mass Effect 1 my Sole Survivor badass Infiltrator that was brought up on the mean streets of Earth could barely hit a barn door with a sniper rifle at the beginning. I'm sorry, why is he being pegged as a Spectre again? He should be shipped off back to boot camp.
I would like to add the progression that characters take. They steadily gain power throughout the course of the game. It really allows for a sense of accomplishment.Therumancer said:snip
He has a very good point. You have to draw the line somewhere. ME2 was not a RPG. The only reason it got labeled as such was the dev behind it, Bioware. Explain to me what made it a RPG. Not trying to be mean, I'm just trying to spark discussion.The.Bard said:snip
Do you have to post the exact same post in every Mass Effect thread? Newsflash: nobody cares about the 'core audience of RPG gamers' but themselves.Therumancer said:I think they just did some major damage to their own game and it's probably reception among the core audience of RPG gamers.
To explain this to some people:
Again, I'm still curious as to where she said anything about removing features that were present in ME2. Nowhere does she say anything along the lines of "We're removing stats that were present in ME2", only that they're making an effort to make sure that all the stats that are present in ME3 and changes to them are meaningful.9_6 said:What the hell does that mean?
Can't they talk in normal english terms for once?
"Meaningless stat games" could mean anything from mining for minerals over those stupid morality meters to, well, stats.
Fucks sake.
Like which one in mass effect 2 exactly?cynicalsaint1 said:Really all I heard was that all they were making an effort to have all upgrades be meaningful, and make sure its relatively clear what they do. As opposed to having a ton of stats that the game either never tells you about, or does a poor job of describing how they affect the game, and you have to grind for hours just to get a barely worthwhile +1 to it.
Let's see... You customize a character, you pick a class, you gather party members, you complete quests, you earn experience and level up, you gain new items and abilities, you make choices based on your character's alignment, you explore a universe filled with rich lore...RedEyesBlackGamer said:He has a very good point. You have to draw the line somewhere. ME2 was not a RPG. The only reason it got labeled as such was the dev behind it, Bioware. Explain to me what made it a RPG. Not trying to be mean, I'm just trying to spark discussion.
Is that an excuse for shoddy work? That's like saying "Never mind the fact that my Chrysler Sebring is a piece of crap, I'm going to buy another Chrysler because it was built by a different team".Hijax said:For christ's sake, DA2 was created by a completely different team.Aggieknight said:If it wasn't for the disaster that was DA2, I would agree with you.
Customizing a character's appearance isn't a RPG element, you stopped earning individual experience points and get them at the end of a "mission", leveling was butchered (less abilities, half the level cap, you can max out everything except one slot by end game), oh yes the handful of guns you pick up totally qualifies as looting, you have a point here (still how many RPGs let you do this? Is it really a element?), and what game world doesn't let you experience the world it has created?Fanboy said:Let's see... You customize a character, you pick a class, you gather party members, you complete quests, you earn experience and level up, you gain new items and abilities, you make choices based on your character's alignment, you explore a universe filled with rich lore...RedEyesBlackGamer said:He has a very good point. You have to draw the line somewhere. ME2 was not a RPG. The only reason it got labeled as such was the dev behind it, Bioware. Explain to me what made it a RPG. Not trying to be mean, I'm just trying to spark discussion.
Nevermind, I forgot you do all those things in Gears of War. I guess it isn't an RPG after all.
No, I'm complaining how the narrative is at odds with the game play and the logic behind the skills effects on game play. While I'm perfectly fine with your Sniper Skill effecting how much your scope sways (thats logical) while aiming how does your accuracy with a gun effect the direction the bullet leaves the barrel? Seriously, how does your accuracy make the bullet veer off at a 20 degree angle when the sights are on the enemies head? Especially when the Infiltrator class description says your pretty much an expert with a Sniper.Vibhor said:So you are complaining how a RPG isn't a FPS.....NickCooley said:Which would be fine if Shepard was a fresh recruit but considering he's supposed to be the best humanity has to offer and is ready to join the Spectres at the START of the game the fact he can't shoot straight just never made sense to me. Which leads back to my original point that I dislike an invisible die dictating my actions instead of me. I shouldn't have to grind my way through half the game just so my bullets follow the cross hair.uc.asc said:It's because in games with levels you start weak and become strong. Hope this helps.NickCooley said:Wow, knee jerk reactions much? I wasn't aware "No meaningless stat games" equals "we're Gears of War 4". I think what they're doing is good, I want the combat to flow according to MY actions not an invisible die being rolled in the games mechanics.
I also like that my upgrades will actually have an effect instead of only improving my accuracy or whatnot by about 0.05 each time I put a point into it. I hated that in Mass Effect 1 my Sole Survivor badass Infiltrator that was brought up on the mean streets of Earth could barely hit a barn door with a sniper rifle at the beginning. I'm sorry, why is he being pegged as a Spectre again? He should be shipped off back to boot camp.
Are you even sure you are playing the right game?
Man I know right? You're supposed to be all badass and stuff, so you should start at level 60. And when you join the specters they should give you all the level 10 specter gear, because that would be much more realistic. We play games to be invincible and instantly kill everything in sight, not because we want a challenge or anything.NickCooley said:Which would be fine if Shepard was a fresh recruit but considering he's supposed to be the best humanity has to offer and is ready to join the Spectres (sic) at the START of the game the fact he can't shoot straight just never made sense to me. Which leads back to my original point that I dislike an invisible die dictating my actions instead of me. I shouldn't have to grind my way through half the game just so my bullets follow the cross hair.uc.asc said:It's because in games with levels you start weak and become strong. Hope this helps.NickCooley said:Wow, knee jerk reactions much? I wasn't aware "No meaningless stat games" equals "we're Gears of War 4". I think what they're doing is good, I want the combat to flow according to MY actions not an invisible die being rolled in the games mechanics.
I also like that my upgrades will actually have an effect instead of only improving my accuracy or whatnot by about 0.05 each time I put a point into it. I hated that in Mass Effect 1 my Sole Survivor badass Infiltrator that was brought up on the mean streets of Earth could barely hit a barn door with a sniper rifle at the beginning. I'm sorry, why is he being pegged as a Spectre again? He should be shipped off back to boot camp.
RPGs are made all of the time. But I'm going to call out a game trying to pass itself off as a RPG. Sorry, there are too many games for me to play to give up the hobby. Why do you care about what we complain about? I'm not entitled, by the way. I also have incredibly low standards (I enjoyed Hyperdimension Neptunia).Nimcha said:Do you have to post the exact same post in every Mass Effect thread? Newsflash: nobody cares about the 'core audience of RPG gamers' but themselves.Therumancer said:I think they just did some major damage to their own game and it's probably reception among the core audience of RPG gamers.
To explain this to some people:
It does however never ceases to amuse me how people can get so hung up on the icredibly inane question of whether Mass Effect is an RPG or not. It's one of the most pointless arguments I've ever seen and it only exists because there are these incredibly annoying 'purists' who act incredibly elitist and think they're entitled to all sorts of things. I sincerely hope that group of people finally realise nobody is going to releases a game that will 'rise' to their standards and just give up gaming.
There was weapons customization in ME2?Duskflamer said:I for one am extremely nervous about this news. "Behind the scenes stat games" makes me think of things like, weapon upgrades that add some percent damage increase or firing rate increase, does this announcement mean an end to the game's weapon customization?