No "Meaningless Stat Games" in Mass Effect 3

Njdevil1288

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Shadesong said:
Njdevil1288 said:
First of all, congratulations on your first post, sorry that it will probably be lost in the sea of this presumptuous bile.

Now, on to the main course. I'm sure it must be some form of elaborate suicide to read through these posts, because some of them truly make me feel like my brain is desperately trying to die from the sheer incomprehensible stupidity that some individuals are showing. Could someone, for the love of Christ, point out where they said they were removing all RPG elements and turning this into a GoW clone? I'm genuinely starting to doubt my ability to read now, because I didn't notice anywhere in this:
We don't want to have any meaningless behind-the-scenes stat games
Where it says that they're stripping away every RPG element in the game. The fact that some people are managing to infer so much information from this single, incredibly vague statement, is a testament to either their incredible psychic potential or their overwhelming idiocy.

They've said they want to remove 'meaningless stat games', this could mean any number of things, but to assume from that statement that Bioware have suddenly become the physical incarnation of the Shit God who sold his soul to the devil and must be burned at the stake as a heretic is a mighty far stretch. For all we know, Bioware are actually improving the stats so that everything plays a major part in the game. Do I know that they're actually improving the game in this way? No, and it would be stupid of me to claim that I do; equally stupid as some folk claiming that Bioware has become the Antichrist while screaming "HURR DURR! It's Gears of War IN SPACE!"

http://tvtropes.org/pmwiki/pmwiki.php/Main/TheyChangedItNowItSucks
I'm just going to leave this here.

Edit:
Savber said:
No "meaningless stat games" does not equate no stats. Just wanted to throw that out there.
Thank you so much for being able to read, it seems that there are so very few people around here who actually can.
thank you the amount of cohesive feedback is making me reconsider my first statement, Like i said i have faith that Bioware will release a kick ass game that will make my head explode from all the awesomeness I'm in it for the story I have 8 sheps 4 female 4 males and I will be there day 1 to wrap up this story, and if some things are stripped down i will be of course pissed but if the story is still great I'm in it to win it.
 

Nimcha

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Therumancer said:
[cut]
Basically Bioware is being a bunch of self-righteous punks who are stabbing their fans in the back, and either denying it or acting like it doesn't matter.
No. Just, no. Let me try to make this as clear as I can.

BioWare makes games. You buy them if you like them. It's that simple, Bioware doesn't owe you anything. The self-righteous prick here is you, thinking that you are actually entitled to anything just because you bought a product. Buying that gives you that product and nothing more. Bioware doesn't care about you and there's no reason they should. They care about their game, and how much money it makes.

Now, to end on a friendly note, you might want to tone down the wall of texts a little, it's not a good way of getting your point across. :)
 

bombadilillo

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Jan 25, 2011
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PhoenixVanguard said:
bombadilillo said:
I see your point and thats all well and good but you ahve to realize that ME started as a stat heavy more traditional RPG. So when it becomes COD with a dialog wheel people get pissed. Im sure plenty of people would want to play that but this is not what ME is about and fans are understandably pissed at it.
Some fans, yeah. But I've been a fan since ME1 as well. Hell, I've loved Bioware since Baldur's Gate. And I don't feel pissed in the least. When was the last time any of you played ME1? Or another popular RPG-Shooter...Deus Ex? Because I played both earlier this year, and you know what was frustrating? Having perfect aim, firing in bursts, taking my time...making every logical step to make a shot, and have a fight devolve into drawn-out bullet fests because everything I'm doing means dick if the game decides I'm going to miss no matter where I place my reticle. In blending two genres, you have to take what's best about both and make them into one coherent product, not a game that feels like there are two engines in conflict with one another. Even with ME1 and Deus Ex, by the time you get to the end, all of your guns are pinpoint accurate and they're INFINITELY more fun to play. Why should you have to grind through half a game to get to that? How is a random element shaped by stats a more valid, strategic, or fun approach than actually being placed in the situation in real time?
Yes well I think that accuracy is something that shouldnt be determined by stats so I agree with you there. I have had trouble getting into Stalker because on this. I think weapon sway and things like that can be stat affected, recoil as well.
 

The.Bard

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RedEyesBlackGamer said:
He has a very good point. You have to draw the line somewhere. ME2 was not a RPG. The only reason it got labeled as such was the dev behind it, Bioware. Explain to me what made it a RPG. Not trying to be mean, I'm just trying to spark discussion.
Nah, dude, it's totally cool. I love intelligent discussion. Unfortunately, I've had this chat a few times more than I probably should, so I apologize if I'm blasting through any of my points briskly. I'm just getting weary of trying to use logic on the immovable brick wall that is the interwebz. I know, I know... the definition of insanity, right? ;)

There are so many definitions one could go out and find, but to make this easy, let's go with wikipedia:

A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development. Actions taken within the game succeed or fail according to a formal system of rules and guidelines.

So my take is this:

- You are taking on the ROLE of Commander Shepard. To a greater degree than most RPG's out there, you BECOME him. You choose what he looks like. You choose what he says and what he does. You are not forced into being an angtsy spikey-haired teeny bopper with mommy issues, like some whiny blonde jerkwad in a certain other RPG series...

- You also develop Shepard statistically... leveling up, getting squad loyalty, research, character class, etc.

- Your mission's success or failure is completely dependent on the CHOICES you make in that role of Commander Shepard. Missing loyalties, failed research, poor decision making... this leads to complete failure or overwhelming success.

- You also direct your squadmates, with the ability to tell them where to stand, what power to use, and can also pause the game at any time to strategically survey what's happening and change your tactics accordingly.

As for being called an RPG solely because of Bioware's track record, that's silly. The ESRB has requirements of how long they play a game for these days. They played it and said "This is an Action RPG." I'm also pretty sure Gamestop, Steam, and other retailers are going to want to make sure it's labeled in accordance with their guidelines in order to maximize their profits. Nobody is going to just say "Oh, Bioware said it's an RPG, so whatev. Slap on the RPG tag, George."

Compare the above to Gears of War, a game I enjoy, but shares nothing in common with Mass Effect outside of the cover mechanic. Shoot your way through a level. If you die, start from scratch. Rinse and repeat 10x, then watch the ending. Outside of "left" or "right", you make 0 narrative choices. You don't upgrade any weapons, you don't engage in long and meaningful dialogue with people, and nothing changes over the course of multiple playthroughs except your underwear.

So is Mass Effect an "RPG"? No. It isn't. The term is becoming worthless in today's evolving age. Is it an Action RPG, an RPG Shooter, or any sort of combination involving the word "RPG" in it? Yes. Yes it is.
 

loremazd

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RedEyesBlackGamer said:
I'm so glad that my love of leveling, looting, and tactics is now relegated to "meaningless stat games".
Actually no, stat games are more the like of elemental resistences and dice rolls for critical hits. I'm not really sure what goes on under the hood of Mass effect though, seems fairly straightforward.

If anything, this just seems like an eloquent way of saying that the stat changes when you level up skills will have a more noticible effect.

Of course, you can feel free to insert your own reality to it.
 

RedEyesBlackGamer

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Jan 23, 2011
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loremazd said:
RedEyesBlackGamer said:
I'm so glad that my love of leveling, looting, and tactics is now relegated to "meaningless stat games".
Actually no, stat games are more the like of elemental resistences and dice rolls for critical hits. I'm not really sure what goes on under the hood of Mass effect though, seems fairly straightforward.

If anything, this just seems like an eloquent way of saying that the stat changes when you level up skills will have a more noticible effect.

Of course, you can feel free to insert your own reality to it.
That is always a viable option.
 

Soviet Heavy

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Saelune said:
Soviet Heavy said:
Saelune said:
Bioware is getting senile. The king going mad in their later years before being dethrowned.
Are you going to pick him up and throw him off his throne? Heh, DeThrowned.
I know you are a nice person, so I wont be mean, but I get really irked when people mock me for typing something wrong, usually something stupid that is rarely seen written out.
Sorry, I thought you were being intentional. I apologize if this annoyed you.
 

BeauNiddle

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PhoenixVanguard said:
Everyone here IS aware that RPG stands for ROLE PLAYING GAME, right?

#snip#

Video games don't currently have that problem. You can now map all the attacking, dodging, ducking, and so on to a simple button press, or, if there are a number of commands, a quick access menu (It could even be radial, hrmn...). It can happen in real time and my success and failure is based on whether I, and this might blow your mind, successfully perform the intended action or fail to do so. Simple as that.

#snip#
But thats our point - it's not a roleplaying game if it's purely based on the players personal skill.

In the old Hitman games I could choose multiple routes, I could choose who to leave alive or who dies but everything I did I did using my skill as a player - never the skills of the character.

In the thief games it's the same - I had a lot of choices, I had a lot of player agency but every skill was based on my skill as a player NOT as a character.

In Deus Ex, in ME, in Alpha protocol the chances of success were affected by the player actions but the main success comes from the characters skill. As the characters skill increases the target reticule becomes more accurate and more stable allowing the player to better guide the character but it's the character that matters.

Without Stats the character is never seperate to the player it's just the player in a different set of clothes possibly speaking with a different accent.

To me a role playing game is about the strategy of preparing the character to survive the danger, not on the twitch ability of myself being capable of handling the danger directly.

[This may not be relevant to ME3 since they never said they were removing stats, just unnoticable changes to stats, but I just wanted to point out that your definition of role playing is not the only viable definition]
 

Drago-Morph

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Psychotic-ishSOB said:
Compatriot Block said:
Oh god, incoming rage. Prepare thyselves, Bioware. Hell hath no fury like an entitled gamer scorned.
hahaha. True. This still seems like Gears of War with a better story...in SPACE!
Better buy a telescope!
 

wekill

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yay good job Biowair you've now made one of the best space rpgs not just a slightly non liner shooter. i think I'm not going to bother buying this one ill just read the story online. thanks for runening the game. At least we still got Skyrim.
 

Twad

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rembrandtqeinstein said:
Reapers are made from
PEOPLE!!1!!!oneone!!
thing is so scholcky it could easily come from a bad 80s 3d movie
Does that mean that solyent green is liquid reaper? and isnt Soylent green delicious?

Then the reapers should be easy to defeat.
 

Reyalsfeihc

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I think the major problem with all the arguments about Mass Effect 3 being dumbed down from "RPG Splendor" is because people assosciate RPG's nowadays with WoW. Is WoW successful? Yes, you bet, but that doesn't mean that EVERY SINGLE RPG ELEMENT comes from a game like World of Warcraft or one similar to it.
 

AngryBritishAce

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I'm just tired. Tired of the way gamers throw out anger at a game that hasn't even been released. I am worried that it may not be as good as the previous games, but that happens with any sequel.

For instance, Portal 2, I thought it would be the repetition of "the cake is a lie" in every chamber, but it was the best game I've played this year thus far. So I try to be calm about the game, look at the good stuff they are putting in, and just look forward to what will be a great game.

For I bet to everyone who thinks it will be bad that it will be. A negative attitude towards this will only lead to a negative outcome.
 

Therumancer

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Nov 28, 2007
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Nimcha said:
Therumancer said:
[cut]
Basically Bioware is being a bunch of self-righteous punks who are stabbing their fans in the back, and either denying it or acting like it doesn't matter.
No. Just, no. Let me try to make this as clear as I can.

BioWare makes games. You buy them if you like them. It's that simple, Bioware doesn't owe you anything. The self-righteous prick here is you, thinking that you are actually entitled to anything just because you bought a product. Buying that gives you that product and nothing more. Bioware doesn't care about you and there's no reason they should. They care about their game, and how much money it makes.

Now, to end on a friendly note, you might want to tone down the wall of texts a little, it's not a good way of getting your point across. :)
The long posts are needed to cover all the details. The length of my posts has come up before, and simply put if I shorten things it leads to other problems.

Other than that, your wrong. Pretty much every business is going to say it doesn't owe it fans anything. Musicians do it all the time, they are more than willing to embrace all their fans who follow them for being radical and revolutionary, until they wind up becoming big enough where they sign a major contract in exchange for churning out tons of soulless teen pop crap. They band pretty much goes "hey, we're going to take the money, we don't owe you guys who got us to this point, kept us fed, and allowed us to work on our music anything. We just make music, and you decided whether to buy it or not, since your outnumbered by the teenie boppers and we have a contract, guess which way we're going har, har, har".

That debt exists, it's just that nobody wants to acknowlege it when it becomes inconveinent, it's "we thank our fans for supporting us and allowing us to do this" up until they don't need those fans anymore. I'm not the first person to compare game developers to Rock Stars and there are reasons for that.

There isn't any way of enforcing that debt (well, at least not yet), but nobody should be surprised when they wind up getting sh@t for it. You take a dump on millions of people and then wipe your butt afterwards on $100 bills, you have no right to get uppity when the people on the receiving end decide they don't like you.

Honestly though, as the information age continues, and contract law becomes more... interesting, this might change. As crazy as it might sound, there are already some indications that what a band might say during a concert could count as a verbal contract
if it can be verified. This is largely because we're looking at situations where someone might give a presentation before say a corperate board, and then do something very differant from what they said and say "hey I didn't sign anything, so it wasn't binding". Enough witnesses to a promise along with something like a tape recording, and you can see arguements made about a verbal contract, and while it's a slow process, that kind of thing is on the rise through precedent. Someone promises something in an interview, or before a crowd, and we might very well wind up with cases where that counts as verbal contrart with tons of people with thousands of witnesses and recordings that form a physical record. That happens and we might very well find game developers, rock stars, and others held accountable to promises made to their fans, or even just implied. I could say more, but it would get increasingly off topic, and we're nowhere near that point yet.
 

Shjade

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Feb 2, 2010
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Arehexes said:
So it's now 100% Gears of Wars in Space.
I haven't played Gears of War, so I don't know, but...isn't Gears of War already Gears of War in Space?
 

Faerillis

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Nothing RPG was stripped in ME2
RPGs have nothing to do with stats and inventories. RPGs are about Role-Playing, that's why it is in the name.

That said I'm looking forward to the return of some of the inventory.
 

bombadilillo

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Faerillis said:
Nothing RPG was stripped in ME2
RPGs have nothing to do with stats and inventories. RPGs are about Role-Playing, that's why it is in the name.

That said I'm looking forward to the return of some of the inventory.
Dont be silly, seriously. So every game beyond tetris is an RPG cause you play a role, la la la la. No sorry, RPG is a genre with expected traits and norms so when they take out some of those ideas it is becoming less of a RPG.
 

Faerillis

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bombadilillo said:
Faerillis said:
Nothing RPG was stripped in ME2
RPGs have nothing to do with stats and inventories. RPGs are about Role-Playing, that's why it is in the name.

That said I'm looking forward to the return of some of the inventory.
Dont be silly, seriously. So every game beyond tetris is an RPG cause you play a role, la la la la. No sorry, RPG is a genre with expected traits and norms so when they take out some of those ideas it is becoming less of a RPG.
Obviously not every game where you play a role is an RPG but those old RPG elements, the behind-the-scenes dice rolls, the overstocked inventories, etc... Those elements were adopted to deal with a lack of capabilities in computers at the time. They were easy and mathematical, brilliant and fine in their own rights but hardly what should define the genre

Any game in which you play an unprescribed role with the ability to make meaningful choices, gameplay or storywise, is an RPG. Those other elements have nothing to do with it.