RedEyesBlackGamer said:
He has a very good point. You have to draw the line somewhere. ME2 was not a RPG. The only reason it got labeled as such was the dev behind it, Bioware. Explain to me what made it a RPG. Not trying to be mean, I'm just trying to spark discussion.
Nah, dude, it's totally cool. I love intelligent discussion. Unfortunately, I've had this chat a few times more than I probably should, so I apologize if I'm blasting through any of my points briskly. I'm just getting weary of trying to use logic on the immovable brick wall that is the interwebz. I know, I know... the definition of insanity, right?
There are so many definitions one could go out and find, but to make this easy, let's go with wikipedia:
A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development. Actions taken within the game succeed or fail according to a formal system of rules and guidelines.
So my take is this:
- You are taking on the ROLE of Commander Shepard. To a greater degree than most RPG's out there, you BECOME him. You choose what he looks like. You choose what he says and what he does. You are not forced into being an angtsy spikey-haired teeny bopper with mommy issues, like some whiny blonde jerkwad in a certain other RPG series...
- You also develop Shepard statistically... leveling up, getting squad loyalty, research, character class, etc.
- Your mission's success or failure is completely dependent on the CHOICES you make in that role of Commander Shepard. Missing loyalties, failed research, poor decision making... this leads to complete failure or overwhelming success.
- You also direct your squadmates, with the ability to tell them where to stand, what power to use, and can also pause the game at any time to strategically survey what's happening and change your tactics accordingly.
As for being called an RPG solely because of Bioware's track record, that's silly. The ESRB has requirements of how long they play a game for these days. They played it and said "This is an Action RPG." I'm also pretty sure Gamestop, Steam, and other retailers are going to want to make sure it's labeled in accordance with their guidelines in order to maximize their profits. Nobody is going to just say "Oh, Bioware said it's an RPG, so whatev. Slap on the RPG tag, George."
Compare the above to Gears of War, a game I enjoy, but shares nothing in common with Mass Effect outside of the cover mechanic. Shoot your way through a level. If you die, start from scratch. Rinse and repeat 10x, then watch the ending. Outside of "left" or "right", you make 0 narrative choices. You don't upgrade any weapons, you don't engage in long and meaningful dialogue with people, and nothing changes over the course of multiple playthroughs except your underwear.
So is Mass Effect an "RPG"? No. It isn't. The term is becoming worthless in today's evolving age. Is it an Action RPG, an RPG Shooter, or any sort of combination involving the word "RPG" in it? Yes. Yes it is.