Kahunaburger said:
Duskflamer said:
Kahunaburger said:
Duskflamer said:
On the other hand, big budget shooters are veering into RPG territory at least as much. Bioshock, Borderlands, etc. - even games like Black Ops or BFBC2 have classes and customization now. Genre isn't as important as good gameplay, IMO.
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Well, the real question is how you define an RPG. Because to me, a story-driven game with extensive dialogue, a large cast of characters who fight alongside you, a customizable PC, an emphasis on choice, character classes, and skill trees is solidly in RPG territory.
While all of those are tropes generally associated with RPGs, none of them are needed for an RPG and many of them are not unique to it. You can easily have a non-RPG that is story driven with plenty of dialog, many characters, PC customization, and choice. Character classes and Skill trees generally only show up in RPGs but I need only point to Oblivion as one that is clearly an RPG without either of those.
In my mind, the core of an RPG is a gradual and constant increase in the power of your character. I don't care if that's due to level ups, other form of stat increases, gaining magic spells, whatever. As long as the character him/herself is getting more powerful as the game goes on, it counts in my mind. I do NOT count equipment into this however, or else every FPS on the market would also count, as you get new and (generally) better guns through the game, but any other form of gradual power increase places the game as an RPG in my mind.
There are, however, certain keystone elements that define a "traditional" (read: Final Fantasy style) RPG. HP to represent how much damage you can take, MP to determine how often you can use special skills, a system to buy/sell and organize equipment for your characters, and level ups are all part of what defines a traditional RPG, but you can easily have an RPG that doesn't include all of these (I'd say any except that IMO, HP is the most acceptable way to keep track of damage, it doesn't cripple you for getting shot like you would be in real life and it shows a defined number for how much punishment you can take.)
Kahunaburger said:
And for me, the whole genre vs. gameplay thing boils down to this: a choice made by game developers to put a game into a genre does not necessarily also work to make the game a good game. Take the chance to hit mechanic in Morrowind - it's an RPG trope, but it detracts from good gameplay. Morrowind is still 100% RPG with or without that mechanic.
As I said before, you don't need to include every trope of the game to get the essence of the genre, when I said that gameplay = genre, I meant that video game genres are defined by how you play through the game. A game where you jump around to get from point A to point B is a platformer, a game where you go around and shoot people with guns is an FPS, etc. Do note that gameplay is not entirely combat, otherwise games like The Sims would have no gameplay and a majority of RPG/ would just be the something.
Kahunaburger said:
Or take Mass Effect - in the first game, you buy and sell weapons. This makes basically no sense - if Shepard works for the Council, they'd find a way to keep her supplied. From a design perspective, it's in the game because people generally do that in RPGs, not because it makes sense in terms of the story. (Of course, the "scanning for resources" replacement makes even less sense, but that fits more into the "bad idea" category than the "RPG" or "shooter" categories.)
See above, though I'd say that they shouldn't have entirely ripped out the inventory system for ME2, they could have made it a lot better and the hope (or at least, I hope) is that some improved form of the inventory system will return for ME3, some form that makes more sense for the game of course.
Kahunaburger said:
So the point is that devs should just focus on making their RPG a good game, rather than trying to cram as many RPG tropes as possible into it. At the end of the day, a Mass Effect game will be an RPG regardless of whether Commander Shepard had her gun built on the Normandy, filled out a requisition form for it, or bought it in a store somewhere.
I have no doubt that ME3 will qualify as an RPG, I (and others) simply hope that it will solidly qualify as such, not barely qualify as such.
As I mentioned in an earlier post, it's not that we want meaningless stats in our RPGs, it's just that we don't trust EA to differentiate a meaningless stat from something they just don't understand.
Njdevil1288 said:
Duskflamer said:
Kahunaburger said:
at least your honest to admit that you havent played the last two COD but to clarify taking your statement as u said it u would know that ranking up and unlocking things swapping perks and adding mods to your guns has been around since COD4 and Black Ops only added even more customization, to further clarify COD4 was 3 COD games ago. Also the slight RPG tweeking is exclusive to the multiplayer the single player is a straight FPS thats why no1 is calling it an RPG/FPS hybrid, Dues EX, to an extent bioshock and of course borderlands fits the bill. SO no ME3 will never end up like black ops or gears of war cause those are straight shooters. Like i said the slight rpg things are exclusive to the multiplayer and they have been a staple of the game for the last few games.
Thank you for the information. I actually didn't even realize that those games had gun mods (I don't play FPS games in general, as I suck at them and don't enjoy the multiplayer experience. I die constantly even just playing either of the Mass Effect games on low difficulty.), I could argue semantics over this but that's not at the heart at things here, and as I said I do commend the developers for adding more depth, I'll refrain from commenting more on the topic simply due to lack of first-hand experience.
noted it just gets to me a little when people bash FPS games COD in general and know nothing about it (not that u bashed it but i wanted to clarify certian things). I have this feeling that alot of people who bash these kinda of games and are getting all pissy about the improved shooting in ME3 are people who just arent good at shooters, (also not a slight to you cause its clear that despite the lack of shooter skill it seems like u very much enjoy the ME games)