I read this thread and can't understand one thing - why people can't grasp point of stats and numbers in RPG's? "Hey, *I* just pointed crosshair on this guys head, but *MY CHARACTER* still missed, that's stupid!". Players don't tend to become their characters, instead, their characters must be nothing but a suit, that allows them to walk into another world. They don't understand that while you may be experienced FPS-gamer, who can easily put headshots whith their eyes closed, their character, according to his/her character sheet, is not very good with guns, that's why, despite all your efforts, he/she sucks at ranged combat. Numbers are crucial for RPG's, but not for munchkinism - its purpose is to describe your character abilities, his strong and weak sides, what he (not you, he) can/can't do. Why RPG fans constantly blame FPS games? Because in most FPS main character is just empty shell, so players tend to fill that emptyness with their own personality (or just treat him as a mindless robot, that shoots things on their command) and that soonly becomes a bad habit. So in every game it's not Kasavel The Wizard, or Space Captain Maverick, it's Bob, John, etc. who saved galaxy about fifteen times and now starts fast run number sixteen for some fun dialogues and, maybe, tits, because tomorrow he must slay robo-Hitler. Again.
Now for RPG elements in ME. Yes, RPG's are about choises, otherwise it's just hack'n'slash. "What will my character do?" - this question must pop-up in your brain as frequent, as possible. But in ME you get "Shoot hundred of dudes, that answer a yes/no/maybe question". In RPG you should have a few options for every problem - stealthy character will just sneak past hundreds of dudes, cunning character will trick them, etc. Hell, you even can make so, that there won't be any armed dudes, or it will be unnecessary to even go in there. But nope, to the shooting range, good sir, grind for some dialogue lines. That's the reason, I never finished second playthrough of ME2, because despite you efforts, youll never open alternative solution, hidden story arc, or change course of story. All you'll get - few additional dialogue lines and then back to shooting.