sneakypenguin said:
Phlakes said:
sneakypenguin said:
Love this, anything to piss off traditional gamers amuses me. You can keep your minute level upgrades .01 sec to lift length etc, and exploring baren planets with about 15 textures. I'll take streamlined combat and bioware story over that crap any day.
Or, you know, they could have streamlined combat, a Bioware story, AND RPG elements at the same time.
But RPG elements are kind of an archaic thing for a modern game. Its immersion breaking when you exit a conversation and get a level up icon, "lets go save this guy in a bar fight.... after I decide if I want 6% shield bypass or 6% cooldown reduction". Or to say this pistol does 46 damage but this exact same model except with a VIII after it does 205. Its a gameplay mechanic whos existence makes almost no sense in any story or world.
RPG elements does not
only mean percentages, stats, points, and XP. It's just as much gaining new abilities, upgrading a weapon modification like enhanced zoom, or choosing which area you want to explore first. It's about playing the game
you want to play it. Not about that extra 25% damage, though that could certainly be an aspect for some people.
I'm seeing a pattern with the "RPG-naysayers", if you will. They seem to think that the "pro-RPG" crowd
wants these stupid stats and percentage points to get in the way of the actual game when that is not the case at all. What they (or we, I suppose) want is choices not just in the combat, but in
every aspect of the game. The combat is all well and good, but if you only get to hold one type of weapon that you can never upgrade or change until you buy the schematics halfway in the game (I just could not find those submachine guns in ME2, seriously, those things are really annoying to find).