For every piece of info released on this bloody game, there's a huge flame war in the comments. What is the point of arguing like this? What are you trying to accomplish?
RPG elements does not only mean percentages, stats, points, and XP. It's just as much gaining new abilities, upgrading a weapon modification like enhanced zoom, or choosing which area you want to explore first. It's about playing the game you want to play it. Not about that extra 25% damage, though that could certainly be an aspect for some people.sneakypenguin said:But RPG elements are kind of an archaic thing for a modern game. Its immersion breaking when you exit a conversation and get a level up icon, "lets go save this guy in a bar fight.... after I decide if I want 6% shield bypass or 6% cooldown reduction". Or to say this pistol does 46 damage but this exact same model except with a VIII after it does 205. Its a gameplay mechanic whos existence makes almost no sense in any story or world.Phlakes said:Or, you know, they could have streamlined combat, a Bioware story, AND RPG elements at the same time.sneakypenguin said:Love this, anything to piss off traditional gamers amuses me. You can keep your minute level upgrades .01 sec to lift length etc, and exploring baren planets with about 15 textures. I'll take streamlined combat and bioware story over that crap any day.
SRPG? If you're asking if I enjoy games with more of those small increases and piddly point allocations every level, I'll say that I do, but what matters to me is if a game is fun and well-designed with a good story, not if it conforms to some arbitrary list of pure RPG features. I think the term RPG can apply to a wide variety of games, even shooters like Mass Effect. But what makes Mass Effect fun to me are the conversations, companions, and story. Since creating compelling game stories has always been BioWare's mission statement, I think they're doing exactly what they've promised, regardless of their changes under the hood. The fact that gamers have lost sight of what's important and pan a good company over things like point allocation and finally getting past pointless loot systems is sad.RedEyesBlackGamer said:Then you probably don't like games like SRPGs. That's fine. But I can complain when a game that is marketed as a RPG doesn't have enough RPG.
Nope, RPG games were pretty story-light until recently. For the most part RPG's relied on stats to customize you character and this customization made the experience thrilling and personal. You can talk with your friends how one of you went through one dungeon, and different ways to approach it. It was about exploration and despite having no story what so ever the areas weren't any less engaging.ZeZZZZevy said:People do realize RPG stands for "Role-Playing Game" right? As in the point is a deep story, not a crapload of minor stat increases and equations. As long as the story and character development is still really good I think it's still gonna be a blast.
I can respect that stance, even though I do enjoy the dialogue wheel. All I really care about is the story, and that's what I hope they deliver on.RedEyesBlackGamer said:It is detrimental to role-playing. Guessing what my character is going to say isn't fun.Tank207 said:I agree about the paragon/renegade system(with Mass Effect 2 mostly), but what problem do you have with the dialogue wheel?RedEyesBlackGamer said:Look, they tell me the BS Renegade/Paragon system is gone, and I'll be on board. It is probably my biggest complaint along with the dialogue wheel.
This.ZeZZZZevy said:People do realize RPG stands for "Role-Playing Game" right? As in the point is a deep story, not a crapload of minor stat increases and equations. As long as the story and character development is still really good I think it's still gonna be a blast.
However, I'm reserving judgement until I get more concrete information. These vague comments are just plain unhelpful.
You're right, I suppose I was being a tad too specific. Regardless, a good RPG doesn't need to have lots of stats or numbers and such.Traun said:Nope, RPG games were pretty story-light until recently. For the most part RPG's relied on stats to customize you character and this customization made the experience thrilling and personal. You can talk with your friends how one of you went through one dungeon, and different ways to approach it. It was about exploration and despite having no story what so ever the areas weren't any less engaging.ZeZZZZevy said:People do realize RPG stands for "Role-Playing Game" right? As in the point is a deep story, not a crapload of minor stat increases and equations. As long as the story and character development is still really good I think it's still gonna be a blast.
Bioware pushed RPG's into a heavy story territory, and this is a good thing, however even without a story a Role-Playing game has much to offer (Darklands, if you need an example).
I'd rather be delusional and still believe Mass Effect is a deeper, complex, Shooter-RPG hybrid than admit we have yet another space-marine shooter out there.Andy Chalk said:What if we just reclassify Mass Effect as a shooter? Would that make everyone feel better? That's what ME2 was, after all, a conversational shooter, and it worked out very well.
Bioware fans already complained that ME2 was too much shooter and not enough RPG. If it goes so far that you cannot even call it part RPG anymore, there will be massive backlash over it.Andy Chalk said:What if we just reclassify Mass Effect as a shooter? Would that make everyone feel better? That's what ME2 was, after all, a conversational shooter, and it worked out very well.
Fair enough. It just seems like they are moving further away from the RPG aspect with each installment. They may as well call it a TPS is all I'm saying.Ghostzins said:Well, to be fair that's kinda what this franchise has always been. I mean I enjoy the talky bits as much as the next person but the gameplay from ME1 to ME2 seldom deviated from "go to place and hand out bullet pastries" formula.Jodah said:So its an FPS (or TPS I suppose) pretending to be an RPG?
Fine with me, if it means people stop getting so worked up. I'll be pissed on principle if I see another user-review bomb over pointless crap. People need to view games as a whole and not based on how well they conform to some preconceived genre notions.Andy Chalk said:What if we just reclassify Mass Effect as a shooter? Would that make everyone feel better? That's what ME2 was, after all, a conversational shooter, and it worked out very well.
Considering the emerging trend with Bioware games, I'm not sure we'll actually have a good story.ZeZZZZevy said:People do realize RPG stands for "Role-Playing Game" right? As in the point is a deep story, not a crapload of minor stat increases and equations. As long as the story and character development is still really good I think it's still gonna be a blast.
However, I'm reserving judgement until I get more concrete information. These vague comments are just plain unhelpful.
That is what I have done. It did work really well. The amount of "RPG of the Year" awards it took home kind of left a bad taste in my mouth. I just want Bioware to admit it is a shooter, and, you know, not bad mouth other types of RPGs.Andy Chalk said:What if we just reclassify Mass Effect as a shooter? Would that make everyone feel better? That's what ME2 was, after all, a conversational shooter, and it worked out very well.
Im not against a game series chaning its style in some spin off or new series...but for a game about what happins transfers between games, it should not genre jump before the end. If they want to make a crappy ME shooter AFTER Shepard's story is done, fine, go for it. I wont like it but it wont affect me. It sucks to think I likely wont finish my Shepard's story because it changed too much, even if it works for what its doing now. It kind of ruins the big deal about the ME series if no one playing ME3 even played ME1. (Maybe they secretly feel bad for the PS3 ME fans....)Andy Chalk said:What if we just reclassify Mass Effect as a shooter? Would that make everyone feel better? That's what ME2 was, after all, a conversational shooter, and it worked out very well.