"We want to enrich the role-playing aspects of the game, while making sure that they're always meaningful in combat," she said. "We don't want to have any meaningless behind-the-scenes stat games, where the output is very minor in combat. Every single thing you do has a real impact in the battle."
Does this mean they're trying to avoid players having to deal with minmaxing or are they just cutting out stats entirely? The "enrich the role-playing aspects" line implies the former, but it doesn't make a whole lot of sense in the context of ME2, which was pretty much stat-free.
That is, unless they're planning on introducing more RPG elements this time around and are trying to indicate that it won't
become a labyrinthine stat system like what many people accused the first game of having. ME1's stat system wasn't what they're describing, but it also wasn't very good. Something between ME1 and ME2 would be ideal.
Of course, there's literally no way to tell based on the wording of her statements. They could definitely afford to be a little more clear on this.
[small]An aside: If ME3 sucks I might just go off WRPGs for a few years. Bethesda has never interested me, Obsidian can't make a game without bugs, CD Projekt is still making games about Geralt (who can fuck off), Piranha Bytes made Risen (one of the worst games I've played in recent memory), Arkane Studios are kind of eh and not really worth it, and I'm having a hard time coming up with any more devs.[/small]