I understand that and I think ME2 started off in a good direction. You didn't have levels of guns but you had a gun for every type. Semi auto sniper, and the Holy right hand of God one etc. I think you can spin that in game in a way that makes sense out of traditional RPG tropes. Or upgrades being like Black Ops in that they are cosmetic as far as not changing stats but changing how the gun is used.Jumplion said:RPG elements does not only mean percentages, stats, points, and XP. It's just as much gaining new abilities, upgrading a weapon modification like enhanced zoom, or choosing which area you want to explore first. It's about playing the game you want to play it. Not about that extra 25% damage, though that could certainly be an aspect for some people.sneakypenguin said:But RPG elements are kind of an archaic thing for a modern game. Its immersion breaking when you exit a conversation and get a level up icon, "lets go save this guy in a bar fight.... after I decide if I want 6% shield bypass or 6% cooldown reduction". Or to say this pistol does 46 damage but this exact same model except with a VIII after it does 205. Its a gameplay mechanic whos existence makes almost no sense in any story or world.Phlakes said:Or, you know, they could have streamlined combat, a Bioware story, AND RPG elements at the same time.sneakypenguin said:Love this, anything to piss off traditional gamers amuses me. You can keep your minute level upgrades .01 sec to lift length etc, and exploring baren planets with about 15 textures. I'll take streamlined combat and bioware story over that crap any day.
I'm seeing a pattern with the "RPG-naysayers", if you will. They seem to think that the "pro-RPG" crowd wants these stupid stats and percentage points to get in the way of the actual game when that is not the case at all. What they (or we, I suppose) want is choices not just in the combat, but in every aspect of the game. The combat is all well and good, but if you only get to hold one type of weapon that you can never upgrade or change until you buy the schematics halfway in the game (I just could not find those submachine guns in ME2, seriously, those things are really annoying to find).
I enjoyed ME2's story, but we're both entitled to our opinions.Agayek said:snip.ZeZZZZevy said:snip
lol this is the exact mental image I had when I read the article. At first I thought everything would be okay when ea bought bioware but after dragon age 2, their game's quality seems to be dropping.Agayek said:
This accurately summarizes my feeling on this issue. Why the hell do RPG developers keep removing the RPG from their games?
Plus the likable characters, interesting story and less machismo. Comparing Mass Effect to Gears of War is like comparing Assassin's Creed to God of War.Arehexes said:So it's now 100% Gears of Wars in Space.
I felt that the choice of weapons in ME2 were pretty subpar. I ended up using the same crappy starting SMG, hearing the same "rattata-rattata-rattata-clink" whenever I fired and reloaded, until I FINALLY found a newer one. It felt like I was firing a peashooter the entire time, not a hefty weapon that shreds through steel. The weapons only fit specific specific playing styles, and there was no reason to alternate different types of the same weapon as the next one was always a complete upgrade over the previous one.sneakypenguin said:I understand that and I think ME2 started off in a good direction. You didn't have levels of guns but you had a gun for every type. Semi auto sniper, and the Holy right hand of God one etc. I think you can spin that in game in a way that makes sense out of traditional RPG tropes. Or upgrades being like Black Ops in that they are cosmetic as far as not changing stats but changing how the gun is used.Jumplion said:RPG elements does not only mean percentages, stats, points, and XP. It's just as much gaining new abilities, upgrading a weapon modification like enhanced zoom, or choosing which area you want to explore first. It's about playing the game you want to play it. Not about that extra 25% damage, though that could certainly be an aspect for some people.sneakypenguin said:But RPG elements are kind of an archaic thing for a modern game. Its immersion breaking when you exit a conversation and get a level up icon, "lets go save this guy in a bar fight.... after I decide if I want 6% shield bypass or 6% cooldown reduction". Or to say this pistol does 46 damage but this exact same model except with a VIII after it does 205. Its a gameplay mechanic whos existence makes almost no sense in any story or world.Phlakes said:Or, you know, they could have streamlined combat, a Bioware story, AND RPG elements at the same time.sneakypenguin said:Love this, anything to piss off traditional gamers amuses me. You can keep your minute level upgrades .01 sec to lift length etc, and exploring baren planets with about 15 textures. I'll take streamlined combat and bioware story over that crap any day.
I'm seeing a pattern with the "RPG-naysayers", if you will. They seem to think that the "pro-RPG" crowd wants these stupid stats and percentage points to get in the way of the actual game when that is not the case at all. What they (or we, I suppose) want is choices not just in the combat, but in every aspect of the game. The combat is all well and good, but if you only get to hold one type of weapon that you can never upgrade or change until you buy the schematics halfway in the game (I just could not find those submachine guns in ME2, seriously, those things are really annoying to find).
ha ha sooo true. I guess the Bioware forums are right...Mass effect 3 will be just like Dragon age 2...Traun said:So anyone who has some standards is somehow branded "entitled" these days? Nice...Compatriot Block said:Oh god, incoming rage. Prepare thyselves, Bioware. Hell hath no fury like an entitled gamer scorned.
ZeZZZZevy said:I enjoyed ME2's story, but we're both entitled to our opinions.
As for DA2, that was an entirely different team, so it's fairly irrelevant IMO.
Considering how we don't really have any details at this point anyway, everything is complete conjecture. Also, in general I don't like judging a game based on its developer's past performance, rather, I judge the game based upon its own merits.
Are you going to pick him up and throw him off his throne? Heh, DeThrowned.Saelune said:Bioware is getting senile. The king going mad in their later years before being dethrowned.
I understand how it is easy to interpret it that way, but I think that the point this statement was trying to make is quite the opposite from what you're thinking. I will concede my next statement as appearing optimistic, but I feel I have good reason to say it.RedEyesBlackGamer said:I'm so glad that my love of leveling, looting, and tactics is now relegated to "meaningless stat games".
No, plenty of us agree that ME2 was a vast improvement over ME1, why do people keep thinking we're comparing these announcements to ME1? Whatever changes Bioware is making are changes from what ME2 had to offer, and if ME2's level up system was a "meaningless stat game," then I'm afraid to know what they think a reasonable level up system looks like.OrdinaryGuy said:So, am I the only one who thought that the original "points" system in ME1 was garbage? The bonuses were hardly noticeable except at the first and last ranks, and it didn't even matter because half the abilities/weapon proficiencies were useless anyways. It was more of a chore to level up than a reward.
Maybe. She could have been more helpful. It seems that their goal is to make ME3 as vague and slightly threatening as possible.Jabberwock King said:I understand how it is easy to interpret it that way, but I think that the point this statement was trying to make is quite the opposite from what you're thinking. I will concede my next statement as appearing optimistic, but I feel I have good reason to say it.RedEyesBlackGamer said:I'm so glad that my love of leveling, looting, and tactics is now relegated to "meaningless stat games".
What Christina Norman is probably trying to say, is that all the things you already love are not "meaningless numbers", and that they will be implemented in a way that has a noticeable impact. For example, adding points into a biotic pull in ME2 had the useful effect of suspending the enemy in the air for a longer period of time as well as pulling them with more force, quickly changing the unit's position.