I literally thought that two posts before reading this. Good one.Paksenarrion said:Mass Effect 3...by the producers of Heavy Rain.
Press X to "Reapers".
I literally thought that two posts before reading this. Good one.Paksenarrion said:Mass Effect 3...by the producers of Heavy Rain.
Press X to "Reapers".
No, no, no, you have gotten it all wrong, my friend! An RPG is defined by the number of stats in it and the number of inventory slots in your backpack. These are the rules and if a game breaks them, it can never be considered an RPG. Story, characters and choices have nothing to do with role-playing, one would think that to be obvious. Oh, and let's not forget: if you can aim and shoot, it can under no circumstances be considered an RPG. These are the rules, they are set in stone and can never be changed, anyone who attempts to alter the formula has stabbed the RPG-community in the back.StriderShinryu said:That's rather funny seeing as how I consider the characters and storylines, plus the players explicit choice based involvement in them, to be pretty much the defining aspect of an RPG, and there's no question that's a pretty huge aspect of both ME1 and ME2. Calling labelling ME an RPG a stretch is only a stretch if you define RPGs not by RP but by dice rolling and stat management.Andy Chalk said:Calling Mass Effect an RPG is a pretty serious genre stretch at this point, but that doesn't mean it won't be a hell of a good game when it comes out.
This is the smartest thing I've read all day, but I'm guessing they don't want to reveal too much until they have some video to go with it.Pzest said:I think it was a really bad idea for them to announce that they're making fairly large changes to the gameplay without giving us ANY details. If they would just tell us some specific things they're tweaking, there wouldn't be nearly as many freakouts.
Tin Man said:Honestly, I'm not even going to be going through this thread properly or any other one about ME3 for that matter, because while I personally am very excited about this being basically a very intelligent shooter as opposed to a very 'dumb' rpg(which is a statement I disagree with, but hey), I'm getting really tired of reading comment after comment of people pissing on a game that noone knows anything solid about yet.
I'm with you. We know barely anything about Mass Effect 3 and the only information I've heard has been good:The.Bard said:Tin Man said:Honestly, I'm not even going to be going through this thread properly or any other one about ME3 for that matter, because while I personally am very excited about this being basically a very intelligent shooter as opposed to a very 'dumb' rpg(which is a statement I disagree with, but hey), I'm getting really tired of reading comment after comment of people pissing on a game that noone knows anything solid about yet.
Come here, brother, and embrace me. I was beginning to fear I was the only one. I've made the mistake of reading posts, and it's DRAAAAAAAAAAAINING. The game isn't the one being dumbed down here... I AM. (I can't afford to lose the precious few brain cells I have left!)
Is it naive to hope that all these people getting their undies in knots are just getting into character for their Renegade playthroughs?![]()
Mass Effect is and always has been a hybrid shooter/RPG. I'm relatively certain that even Bioware has confirmed this. For some reason, people think that the two genres can't exist together.Sunfirecross said:Mass Effect was never an "RPG", however it was a Roleplaying game, where my choices and action actively changed game-world to some degree.
The only similarity is in the combat system but that's for good reason; Gears of War is the defining TPS with the best combat mechanics of any other game in its class.Timberwolf0924 said:And no, it's not GOW in space, GOW sucks ass, Mass Effect is Gears of Wars pimp.. plain and simple.
Two possible answers:JeanLuc761 said:I'm with you. We know barely anything about Mass Effect 3 and the only information I've heard has been good:
- Returning RPG elements.
- More fluid combat with swat turns and rolls (a la Gears of War)
- Weapon mods are returning from Mass Effect 1
- Melee will be improved with each character having a "kill" animation.
- Larger environments with less "chest-high-walls" level design.
- "Meaningless" stats will be replaced with real impacts (which is EXACTLY what this article says).
I'm sure there's more, but that's just the basics.
Would someone like to explain to me how ANY of that is a bad thing?