No Russian

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MrJKapowey

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mezorin said:
Here's a game you'll never see made: Call of Duty: Modern Warfare Reversed

You're a Russian Federation Spetsnaz trooper. The game starts out with your team responding to an american group of Private Military Contractor spooks attacking an oil pipeline in northeastern Russia, there purely to destabilize oil prices by starting shit in Russia's back yard. The game goes into a limited cloak and dagger war across Europe and the middle east between Russia and irregular US forces, along with our Mercenary bad guys. Said mercenary forces are lead by a Boss Hog styled Texan stereotype who wears a big ten gallon texan hat, smokes big cigars and weighs 300 pounds. You guys, being the heroic good guys, thwart the every move of the mercenary forces, moving step by step to uncover the mercenary plot until tragedy strikes: a small nuclear bomb is detonated by Boss Hog in a Polish city to be blamed on a middle eastern terrorist attack, killing your teammate Sasha (who bravely stayed behind to save the rest of your team and tell the world the truth).


You then find out the entire conflict was engineered by Wallstreet Tycoons who wanted to 1- sell a lot of arms, and 2- create an environment fertile for a fascist style take over. Upon revelation of this, a political conflict in America breaks out where the 'bad rich Americans' (Wallstreet Fascist Mercenary) and the 'good average Americans'(Good US Volunteer Army/ Working class) are in an internal political and even military struggle and its up to you and your wise cracking spetznas buddies to help defuse the whole thing. Your team eventually arrives in Washington DC, and helps save America from a coop lead by Rick Kainney, former vice president and current head of the 'bad American' corporate mercenary forces. The game's finale ends with your squad leading an assault on Capitol Hill, and disposing of the new self appointed president. In the nick of time, America and the world is saved from the horrors of fascism by the brave men and women of the Russian Federation armed forces, in particular a nameless every-man Spetznas trooper (you).
I know I'm double posting but that is amazing. Did you have that stored ready to use or did you come up with that just now?
 

mezorin

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That was actually just thought up, on the spur of the moment of how a "Russians are the good guys, big bad Wallstreet are the bad guys" game would be played out ala COD4/6 in reverse.
 

MrJKapowey

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spartandude said:
Ah but thats the thing, In CoD they are still portrayes as the bad guys...
Only one in MW2 is bad, the rest is subjective and relies purely on the opinion of the team mates - most of whom are American patriots who have joined the US armed forces to defend their country.
...seems still so in MW3...
Well, if the Kotaku leak is true then...
...you at one point play as an FSB agent assigned to protect the President as he flies to a peace talk, but an Ultranationalist attacks to sabotage the peace mission
(who could have just as easily killed the bad guy and ended it all)
Well, Allen had been told that Makarov was effectively a Mercenary ('...Working for the highest bidder'). Killing him would achieve fuck all whilst finding out who ordered the attacks could be crucial.
...but we are still expected to see the whole of Russia as bad while only seeing ONE american as the bad guy rather than both countries as bad or a couple of individuals.
See my above post regarding the multitude of bad Russians. The rest is because in this instance the Rangers are spotless - combat troops completing legit and above board missions - whilst the one-fourty-one and SEALs are special forces doing SF things which are allowed within the rules of War.

Sorry about the triple post and the Wall above. I just hate it when people don't actually pay attention to a games story and then formulate flawed arguments.
 

mezorin

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Note, my above plot line was just an ab lib reversal of major players in the MW universe. Just use the same template Tom Clancy uses, and you too can come up with amazing Call of Duty Plots!



(Tom Clancy Novel/Modern Warfare Game Plot Form #526)

_________ identifiable good guys respond to _______ henchmen terrorist attacking in _________ , who were trying to blow up/kill/terrorize ________ for the purpose of _________. This immediately starts a war between _______ (the protagonist country) and the nation of _________ (the Other Country). Conspiracy is abound! The _________ Bad guys (lead by the comical _________ stereotype) attempt to take over the government of ________ (Other Country) via _________. The one honorable General from _________ (Other Country) who Good Guys have been fighting half game hears our the Good Guys and calls for peace when he realizes he has been manipulated. He is then killed by _________ stereotype bad guy, right before the Bad Guys attempt a coup de tait.

The ________ good guys assault the _______ land mark to save the day for _________ and the world, and the ________ stereotype gets shot in the head in slow motion Matrix style, thus bringing an end to the conflict.


(Fill in "Russian, American, Mercenary, Islamic Terrorists, evil Space Bunnies, what ever")
 

mezorin

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Instant K4rma said:
I thought the bad guy in WM2 was

Shepherd

who is, in fact, an American.
Yeah you are right, although "US getting invaded by Russia" is still the big central theme of the game, and you're still Joe American. I will admit the plot themes of "the war was manufactured, and Shepard is in cahoots with the bad guys" are more ballsy than COD's usual outings, though.

EDIT: I'm hearing rumors that in MW3, part of the game you play as one of the Russian Loyalists on the good guy side. Could be an interesting change of pace if large part of the game is shown through the eyes of 'the other'.
 

LetalisK

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urilukin said:
And what if Russia brought out a game where you go around killing hyper-fat Americans and the magazines they were reading were "How to bomb brown people" and "How to get you IQ up to 73" and "The REAL way to clean a shotgun" well, you get my point.
Actually, I don't, because I wouldn't give a fuck since I have better things to do with my life. Also, the reason Russians are used so much is because 1) There was a long standing rivalry between Russian communists and Western capitalists and it makes a natural stage for games, especially war games and 2) Russian communists are generally considered a white population so developers can demonize the antagonists, which is story-telling 101, without being sensationally labeled as racists.
 

aprildog18

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What LetalisK said (post 138). Look what happened to Resident Evil 5. Americans killing Spaniards are ok but Americans killing Africans are downright racist (according to some).

And because Russia was communist and we all know being communist is the worst and most evil thing that can happen in the universe.
 

TheTim

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It's not "anti-russian" the mission sets the tone for the rest of the game, with an american being antagonist. Russia is just the next military power next to the U.S. so they are naturally the enemy in games that involve total war.
 

Moraki

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u worry to much u don't see me complaining about killing arabs in games or why the hell we live poor shitty houseing and use old tec like ak47s in games...
 

thetruefallen

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they should seriously make a Seaquest DSV game and have Australians killing everyone. just to shake things up.
 

Pedro The Hutt

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Ooh, that does remind me, you could be offended at the fact that you can even use the AK-47 (designed in 1949) in MW2 even though the Russian military stopped using them in favour of more modern guns back in the 90s. =p And they started getting phased out as early as the 70s with the advent of the AK-74. And since then they've only made better and better guns and yet MW2 insists that this archaic, inaccurate gun is considered a valid weapon to near future Spetsnaz.

Riiiight.

(In short: Infinity Ward did not do their research)
 

MrJKapowey

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mezorin said:
Instant K4rma said:
I thought the bad guy in WM2 was

Shepherd

who is, in fact, an American.
Yeah you are right, although "US getting invaded by Russia" is still the big central theme of the game, and you're still Joe American. I will admit the plot themes of "the war was manufactured, and Shepard is in cahoots with the bad guys" are more ballsy than COD's usual outings, though.

EDIT: I'm hearing rumors that in MW3, part of the game you play as one of the Russian Loyalists on the good guy side. Could be an interesting change of pace if large part of the game is shown through the eyes of 'the other'.
Ya, rumoured to be from the FSB - you know, those Internal Troops you shot, stabbed, riot-shield-smashed and probably bombed during No Russian?

You didn't play as the Americans for that long. There are 7 Ranger missions, 1 CIA mission, 7 one-forty-one missions (before the betrayal) and 3 after. That's 8 as an American (including two in Afghan which are basically unrelated to the story in any way) but then 10 as a British Ex-SAS trooper.