Mouse_Crouse said:
As much as I loved the old series. I for one don't mind this idea. I wish they'd do BOTH. But I must have been one of the few who never played the campaigns, they felt like extended tutorials. I always went straight to the skirmishes.
That's like buying an icecream and throwing away the icecream to eat the dry, flavourless cone first. It'd be alright if you'd played the campaign first and let the metaphorical icecream of plot, setting and characters run down it a little and add flavour but on its own I can't see the appeal.
This a million times. They were awful coders (so many bits of broken code in Red Alert 2 that don't crash it because the bad outputs go to another bit of bad code that just drops it) but much better game designers.
Red Alert 3 was awful though, it had no real bearing on the other two games and took the campy aspects of the series to 11 without taking the dark aspects too. In the original it was only funny how hammy the soviet commander's address to the Player before mission 1 is because the actor was talking casually about nerve gas results the second before, commenting that it took children 30 seconds to die and adults 45. Now this darkness isn't constant, there are a lot of things are just funny (Stalin's mistress is also his chief of intelligence) but it's not just all crazy, there is a pinch or two of reality in the Red alert soup, not just six pints of kooky and a few pairs of silicone tits.
Also, the unit design was stupid, the options were limited and the whole thing felt streamlined into this stupid "e-sports" mentality. Games become e-sports because they have gameplay that is high quality and requires skill, not because you cut down the unit roster to the bare bones and put out videos with some guys you hired acting like sports announcers to game replays.