As much as I loved the old series. I for one don't mind this idea. I wish they'd do BOTH. But I must have been one of the few who never played the campaigns, they felt like extended tutorials. I always went straight to the skirmishes.
That's like buying an icecream and throwing away the icecream to eat the dry, flavourless cone first. It'd be alright if you'd played the campaign first and let the metaphorical icecream of plot, setting and characters run down it a little and add flavour but on its own I can't see the appeal.Mouse_Crouse said:As much as I loved the old series. I for one don't mind this idea. I wish they'd do BOTH. But I must have been one of the few who never played the campaigns, they felt like extended tutorials. I always went straight to the skirmishes.
This a million times. They were awful coders (so many bits of broken code in Red Alert 2 that don't crash it because the bad outputs go to another bit of bad code that just drops it) but much better game designers.I miss Westwood.
DON'T YOU DARE TOUCH MY TIBERIUMS AND RED ALERTS! I'll come down to your offices and eat all your hard drives."We decided to choose Generals as the first set of games we build under the universe, but we'll be expanding after that, like Tiberium and Red Alert as well as some others as well."
Generals isn't in the universe, it's some stupid 'near future' setting they made up and put on the C&C IP to sell more. It's literally as related to the others as it is to starcraft, and at least they share build mechanics. Generals shares the fact it is an RTS with Tanks, and that's about it.redisforever said:Well, fuck you then, EA. I play the games for the campaigns. What is C&C known for? Cheesy FMV cutscenes, and entertaining story missions. Also:
DON'T YOU DARE TOUCH MY TIBERIUMS AND RED ALERTS! I'll come down to your offices and eat all your hard drives."We decided to choose Generals as the first set of games we build under the universe, but we'll be expanding after that, like Tiberium and Red Alert as well as some others as well."
huh... I don't know how I skipped that sentence, thanks. Still not likely I will play it though, but being free I may try it out eventually.NLS said:Blablahb said:Well, then I won't be buying Generals 2, simple as that.
Such a shame EA also wants to fuck over their other two franchises. I greatly enjoyed the C&C series and the Red Alert offshoot, but EA just came in and fucked it.It's going to be Free to Play btw, just adding that.Kordie said:Well that was an easy purchase decision, straight to the "no thanks" pile.
You left out the bit about how you were forced into co-op during single player missions with shitty incompetent AI that couldn't stumble it's way out of a wet paper bag full of holes and kept fucking up your plans at every turn. The only thing that was even remotely good about Red Alert 3 was the half-assed multiplayer and even that was questionable.One Shot wonder said:This a million times. They were awful coders (so many bits of broken code in Red Alert 2 that don't crash it because the bad outputs go to another bit of bad code that just drops it) but much better game designers.I miss Westwood.
Red Alert 3 was awful though, it had no real bearing on the other two games and took the campy aspects of the series to 11 without taking the dark aspects too. In the original it was only funny how hammy the soviet commander's address to the Player before mission 1 is because the actor was talking casually about nerve gas results the second before, commenting that it took children 30 seconds to die and adults 45. Now this darkness isn't constant, there are a lot of things are just funny (Stalin's mistress is also his chief of intelligence) but it's not just all crazy, there is a pinch or two of reality in the Red alert soup, not just six pints of kooky and a few pairs of silicone tits.
Also, the unit design was stupid, the options were limited and the whole thing felt streamlined into this stupid "e-sports" mentality. Games become e-sports because they have gameplay that is high quality and requires skill, not because you cut down the unit roster to the bare bones and put out videos with some guys you hired acting like sports announcers to game replays.
... so your strategy is take away one of the main parts of command and conquer, to bring it back to its roots.Bioware general manager John Van Caneghem says that this is part of an overall strategy intended to "get back to the roots of what made Command & Conquer great."
Turn? By this point I think Westwood is positively spinning.Zipa said:I think I just heard Westwood studios turn its its grave.