Just like agape.Because the lesson of Puppies Hugging Things is that the love of a puppy is blind and universal.
If only this game was actually made...
Just like agape.Because the lesson of Puppies Hugging Things is that the love of a puppy is blind and universal.
What about a kitten riding a puppy riding a pony?honestdiscussioner said:Cats would be way better in this scenario. They can cling better than dogs, are cuter, and are overall just better. It would take a highly cynical and soulless individual to want puppies over kitties . . oh wait it's Yatzee. Makes sense now.
don't forget that cats are meaner by naturehonestdiscussioner said:Cats would be way better in this scenario. They can cling better than dogs, are cuter, and are overall just better. It would take a highly cynical and soulless individual to want puppies over kitties . . oh wait it's Yatzee. Makes sense now.
actually he can prove it was his original idea meaning that if anybody wanted to make it they would need his permission to make money from it.The Gentleman said:Yahtzee, you could have made this ultra-low-budget game and posted it to the App store, PSN, and XBLA, drowning you in so much cash, you could afford the metric ton of anti-depressants necessary to pull you out of that suicide watch when (and it is "when") they announce the Gears of War prequel. But no, now someone else will take your ~US$25 million idea and make a mountain of cash without you seeing more than a few cents for you weekly review.
This isn't true. Several breeds of cats are well known for being incredibly social and people-loving, which includes the Ragdoll, Persians, and Turkish Van.DressedInRags said:But cats only like you for your warmth and food. Puppies actually want to socialise and be your friend and have a role in your life. Hence why there's no such bloody thing as Cats for the blind.honestdiscussioner said:Cats would be way better in this scenario. They can cling better than dogs, are cuter, and are overall just better. It would take a highly cynical and soulless individual to want puppies over kitties . . oh wait it's Yatzee. Makes sense now.
You win the Internet, good sir.The Gentleman said:Yahtzee, you could have made this ultra-low-budget game and posted it to the App store, PSN, and XBLA, drowning you in so much cash, you could afford the metric ton of anti-depressants necessary to pull you out of that suicide watch when (and it is "when") they announce the Gears of War prequel. But no, now someone else will take your ~US$25 million idea and make a mountain of cash without you seeing more than a few cents for you weekly review.
Actually the earliest instance is the celebration of the names day of adam and eve where people shook apples of a tree. To proclaim that anything in the ancient world was able to continue until today unchanged by various criteria is just very unlikely (to avoid the word WRONG). Actually a lot of that pagan holiday stuff is made up by Jacob Grimm. Yes he is one of the Super Grimm Brothers that brought various fables. To answer why he would do that is to find any or made up any mumbo jumbo in history to strengthen german national feelings because a little frenchman was fucking around in europe earlier to give any other nation an inferiority complex.Where do you think that whole Christmas tree thing came from, religious nuts?
Some people (not I) enjoy farming games or simulation games or god games, none of which have violence, implied or otherwise. I agree with your stance on violence, and how it can take many forms, but to imply that a game cannot be satisfying without some form of violence says more about your personal tastes in games than about games in general.Batou667 said:Evidently everyone else read a different EP to me, because I found myself tl;dring by page 2.
If I can't even read the pitch for a game without losing the will to live, I don't think that bodes well for the development, does it?
OT: Can a game be satisfying without violence? Yes and no. There are plenty of fun games where nobody gets hurt - some of my past and present favourites include Space Channel 5, the Professor Layton series, Mr Driller, Puyo Puyo, and so on. And yet, all of these games still include elements of, or substitutes for, physical conflict.
In Space Channel 5 the aliens get "zapped" out of existence, albeit by a campy teleport-ray-gun.
Solving a puzzle in Professor Layton is accompanied by a triumpant win-animation and the sound of peals of thunder.
Mr Driller is all about the satisfaction of grinding rocks to smithereens with a fat-off drill.
Puyo Puyo is "won" by creating chain-reactions of popping enemies.
Although the window-dressing (context and audiovisual element) is different, the underlying mechanics of gameplay (and the gratifying feedback) of these "nonviolent" games is actually virtually analogous to much more overtly violent games like, say, Serious Sam or a Bullet Hell shooter. All games involve risk/reward, and what risk do we respond to most strongly if not the threat of death/defeat?
In summary, Yahtzee's hypothetical puppy game would fall flat on its arse. The idea of temporarily (rather than permanently) neutralising an enemy deprives the player of any kind of satisfaction of having removed a threat to their goal of a win-state. Games need conflict that a) provides a lose-condition and b) gives you adversity to triumph over - so yes, even the sophisticated and bloodless game of chess contains a "violence" of sorts.
That doesn't mean every victory has to be accompanied with fountains of gibs and decapitated hookers.