What copyrights would a modder have? The code they use is Notch's code. The game they mod is Notch's game. They have no ownership over any of the moddin work they do.Grickit said:This move is disgusting. Forcing modders to preemptively sign away their copyrights? No thanks.
Also what work of yours do modders make money off of Notch? They make money off of their own code/work. Ridiculous.
Well that's the internet for you right there unfortunately.Woodsey said:...
Fair enough.
Before, people moaned that the mods would break on an update. Now, he tries to fix that, and everyone calls him a fucking twat (essentially). Right then.
I agree. I'm not about to pay for something that I've been doing for free.PettingZOOPONY said:As a modder, fuck you and your license notch.
...it's free.gabe12301 said:I agree. I'm not about to pay for something that I've been doing for free.PettingZOOPONY said:As a modder, fuck you and your license notch.
A lot of companies do that, however they recreate the mod using a new engine with huge and fantastic gameplay elements. Take, for example, the classic mod Killing Floor. TWI transformed it into a UT2.5 stand alone game with new everything. Trying to compare what other companies do with fun mods to what Notch will do with popular mods isn't a fair comparison.jawakiller said:After he already bought the mod from the devs. Valve does that, its not that unusual.Prof.Beany said:Selling mods?
Unless the mod devs get 100% of the profit I think thats a bit of a dick move, Notch getting paid for what was already meant to be free and all that.
And thats a whole other issue right there. He is nothing more than a modder modding a open source game and sold it. Minecraft without mods pretty much sucks.Mordwyl said:Were it any... ANY... other game, I may have closed an eye to this. But come on, notch himself made his game from a previous open-source project called Infiniminer. You may as well go to say Minecraft itself is a major mod of that game. Considering what he has to work with, he hasn't done a very good job either.
On the other hand modders are very numerous in the community; some of whose projects are practically staples of multiplayer servers to even revolutionary (i.e. Pistons). Having the utility to have mods stay synchronised with the game version would be very beneficial not just for mods but for servers relying on such tools as well.
He ripped off a open source game it is not his.tahrey said:Holy crap, vitriol and a half... for a game dev who, after all, owns the rights to the thing and can do whatever the hell he likes with it, and has been fairly generous in the pricing of his (wildly popular, innovative and very "replayable") product.
There are already people ripping it off on the iPhone etc, and the source has remained closed to prevent the inevitable tide of spoofing, griefing and exploiting that would result. It's not quite like Quake where iD opened the code a couple years after they were done with it commercially, and there were no big things really riding on said openness (maybe the killcounts in a single deathmatch, but that's about it). Here we're dealing with masses of emotionally-bound user-generated content, as well as making it easier to crack and pirate the thing. You don't want that, do you?
But, instead of keeping it completely closed source, you can - if you're a legit mod creator who's serious about it - sign up to be a registered modder. A bit like the App store (but for almost entirely different reasons), your stuff will have to be assessed to not break or hack the game in a detrimental or fraudulent fashion before release, and if you get a bad rep for sneaking that sort of thing in, your license will be revoked along with your access to the code and ability to (officially, at least) publish your mods.
Now, he may well go Full Jobs on us and become an utter content nazi, but let's not judge the guy until / unless that happens, eh?
That sounds right. Having some kind of clearinghouse for mods will help prevent (or if prevention has failed correct) corrupted mods. It should make the environment safer an if they have a clean and easy to use interface it should give mods a higher profile and greater access to the casual player base.WanderingFool said:If im reading this right, this licence will allow modders to easily update their mods with each new patch, and will also make it easier to determine which mod belongs to which modder. Is that about right?
Yes because thats what all mods do! The biggest problem is for the past 5 months the modders are making more progress and innovation on his game, hell the user made patches are far superior to what he has been producing.walsfeo said:That sounds right. Having some kind of clearinghouse for mods will help prevent (or if prevention has failed correct) corrupted mods. It should make the environment safer an if they have a clean and easy to use interface it should give mods a higher profile and greater access to the casual player base.WanderingFool said:If im reading this right, this licence will allow modders to easily update their mods with each new patch, and will also make it easier to determine which mod belongs to which modder. Is that about right?
I don't know if that means indy mods would necessarily go away but I haven't used any at this point so the immediate impact on me would be minimal. Will this licensing program have a cooling effect for new developers? It might, but this may also mean better experience from the mods that are made. And if that means the mods are street ready with the release of a new patch, so much the better.
As for charging, if Mojang buys the mods and then choses to charge for them or roll them into the current game for free, why not? It may cost them more in the long run, but it is no reason to get bent out of shape.
By the same token, if they had a licence process and a mod marketplace to offer Minecraft mods they are essentially advertising and promoting the licensed mods.
The mod makers who are bent out of shape because of this and flaming Mojang come off like privateers who might be interested pirating my account and installing mal-ware with their mods.