Knife-28 said:
I actually didn't mind that ability, it just added to their creepiness, say after a long expedition, you return to find your home open to the elements, forcing you to rebuild it, lest you be at the mercy of monsters. It would be like nerfing the creepers ability to explode, because, hey, it does a hell of a lot more damage then the removal of one freaking block.
An Enderman moved exactly one block that caused a catastrophic lava flood in my SMP server's extended compound, causing a fire that incinerated most of what we'd built since 1.8 went live in minutes.
Also, they don't just move one block, they just move
one block at a time.
Meaning, if RNG directs them to move two blocks that were once stacked on top of each other, there is suddenly a hole in your house large enough for a creeper to get in.
I agree, i do like their ability to move blocks, i do think it's beautifully creepy, and yet I also agree with Notch, it's too powerful.
You can do things to protect yourself from monsters - even beyond lighting everything up, you can set waterfalls over your walls, because creeper blasts cannot penetrate water; you can build a one-block-wide lip around the top of your places that prevents Spiders from getting over... you cannot do fuckall about Endermen.