Why do all of Desmond's assassin ancestors have to be male anyway? History has had its share of covert women too.
Sifting through all that straw in your post, the main controversy seems to be a mix a) Ubisoft's laughably lazy excuse and b) that a playable female character in the multiplayer mode (not the protagonist) is not even an option. Ubisoft has the resources, has the staff, and probably even has the models, there's no reason why they can't.Witty Name Here said:So you're saying you'd basically enjoy looking at a female playable character? Because here's a newsflash: even if they were in the game you still wouldn't be able to play as them. There is only one main character. Everyone sees themselves as that main character and all the other players as their entourage.PirateRose said:People just don't understand! Replacing one of the male support, throwaway characters, that play no role in the plot with a female character would cause such an incredible disturbance to the force. It would be like millions of voices cried out "Back to the kitchen!" and were suddenly silenced.byte4554 said:For the love of...It's one guy. ONE GUY. THERE IS NO FEMALE CHOICE BECAUSE IT'S ONE CHARACTER! ADDING A FEMALE PLAYER CHARACTER WOULD MEAN ADDING A SECOND PROTAGONIST.
Sorry. It's just that every thread and every single comic and every single video ignores this fact. It's not that they hate women, it's that they didn't want a second protagonist.
So, basically, people are fighting and screaming for the right to... be able to look at a female assassin do stuff.
Remind me, why can't they just throw in a few strong female NPCs if that's the case? You'd not be able to play as a female anyways. Besides if they did try forcing Ubisoft to implement a main female character to play as, it would be double the work. Not only adding a new "look" or new animations, but completely changing the scipt and hiring a brand new VA, unless of course the female instantly transforms into a man for the cutscenes (yes, even the quick ones using the in-game engine) at which point you'd have people whining about "unrepresentation" of the female character.
This complaining is arguably the most uninformed, foolish stuff ever. Why pick on assassin's creed of all things? One of the most diverse game series around? Why not scream at Murdered: Soul Suspect? You're playing as a white man in that too. Isn't that more of a sign of the "evil patriarchy" than freaking assassin's creed?
Maria?Johnny Novgorod said:To be fair she was posing as a male, so naturally she would act as much as her fellow man-pirates as possible. It still doesn't explain why Ubisoft couldn't re-use Aveline from Assassin's Creed III... Bonnie from AC IV for that matter... or hell even what's her name from the very first game...synobal said:Also didn't black flag have a gender bending assassin pirate chick who I seem to recall using all the player animations for her various in game action scenes and cut scenes?Johnny Novgorod said:Don't you play as a female assassin in Assassin's Creed III: Liberation?
I've yet to see anyone call out the argument as bullshit on the assumption they are only referring to money. The fact is, this company that spits out one of these games every year has enough resources (time included) to animate every blade of HD grass as well as create a living community of hundreds of people, lads and ladies alike, are claiming it would be too much work to reskin one of their multiplayer assassins as a female.Weaver said:Why does everyone think "resources" mean money instead of time? I've rambled on about this on the forums enough but I guess every journalist out there knows way more about how easy it is to make games than the people who actually make them.
http://www.polygon.com/2014/6/11/5800466/assassins-creed-unity-women-animationWeaver said:Why does everyone think "resources" mean money instead of time? I've rambled on about this on the forums enough but I guess every journalist out there knows way more about how easy it is to make games than the people who actually make them.
A valid point, but nobody is forcing them to make the games yearly. The vast majority of other games are not done so and it is normally considered to be a bad thing if they. Nobody likes their games to be rushed at the expense of quality. Even COD alternates teams when they do it so they have two years to make the games.Weaver said:Why does everyone think "resources" mean money instead of time? I've rambled on about this on the forums enough but I guess every journalist out there knows way more about how easy it is to make games than the people who actually make them.
Angry boobs.Daystar Clarion said:Dem tags XD
Everyone knows women can't be assassins, their boobs are adverse to violence. Ever seen an angry boob?
The Council or Uteri would have a field day!
Well, that's one more sign the video game industry is trying to emulate the movie one!canadamus_prime said:Of course they can't afford to put in females, they blew all their money on cocaine and hookers.
Because once the model is animated it's done and ready to be put into the game?The Grim Ace said:http://www.polygon.com/2014/6/11/5800466/assassins-creed-unity-women-animationWeaver said:Why does everyone think "resources" mean money instead of time? I've rambled on about this on the forums enough but I guess every journalist out there knows way more about how easy it is to make games than the people who actually make them.
Then again, that might not be entirely accurate. That's just the opinion of one person actually making them.
Thank you. So much. This pretty much sums it up. Good reasoning, bad PR, away they go.Klagermeister said:What I'd like to believe happened:
-Co-op characters are the only ones who would receive the unique female animations, but the player himself is always seen as Arno
-Ubisoft couldn't make it so the co-op characters use the female animations while also making their user appear to be using Arno's male animations, so they are scrapped.
-PR team does a shitty job defending this decision, and making the dev team appear sexist when there were technical limitations
But whatever, use your lame hashtags to call Ubisoft sexist and make knee-jerk reactions to something that likely could not have been helped
The multi-player mode is everyone playing as the protagonist. There is only the one character. It's co-op through the main story, where everyone plays the same character. I don't know how many times people need to say this. One. Set. playable. Character. In the entire game. Just the one.The Grim Ace said:Sifting through all that straw in your post, the main controversy seems to be a mix a) Ubisoft's laughably lazy excuse and b) that a playable female character in the multiplayer mode (not the protagonist) is not even an option. Ubisoft has the resources, has the staff, and probably even has the models, there's no reason why they can't.
So if I am understanding you correctly, all four of those men are all the same white, probably straight, dude? Absolutely no creativity at all and player limiting to the extreme. That whole thing on the Ubisoft website about being able to customize the characters are just so people don't get confused since they are all playing the same white, straight dude?infinity_turtles said:The multi-player mode is everyone playing as the protagonist. There is only the one character. It's co-op through the main story, where everyone plays the same character. I don't know how many times people need to say this. One. Set. playable. Character. In the entire game. Just the one.
This sounds perfectly logical, if it weren't for all of the other game studios that do exactly this as a matter of course. Creating a female character and having them share the animations n'stuff is absolutely commonplace and it's BS that they said "waaahh we don't have enough money".Eclectic Dreck said:There is a downside.BreakfastMan said:So? Rule 63 dat shit for co-op. It isn't like they didn't go and create 4 different character models for co-op anyway, so why not make one (or even two! GASP SHOCK!) of those extra character models a woman? EDIT: And if you did, the fans would eat that shit up. So... Not really seeing a downside?byte4554 said:For the love of...It's one guy. ONE GUY. THERE IS NO FEMALE CHOICE BECAUSE IT'S ONE CHARACTER! ADDING A FEMALE PLAYER CHARACTER WOULD MEAN ADDING A SECOND PROTAGONIST.
Sorry. It's just that every thread and every single comic and every single video ignores this fact. It's not that they hate women, it's that they didn't want a second protagonist.
Consider your average FPS. In this case, you are, at a minimum, doubling the amount of character art you need. You need meshes for both genders for all outfits and pieces of armor not to mention textures for each version. There is some hope though - one can likely get away with only having a single set of animations.
Then consider a game that takes place in third person with a focus on melee. Suddenly you need all that double art but you also have to make new animations. The cause for this additional step is because you have characters interacting in close proximity and if you want the various stabbings and slashings to look believable, that means you'll need to actually go through and animate things different when dealing with a character who is likely shorter, lighter and generally speaking shaped differently in a variety of ways.
In either case, you'll also need to hire voice actors for the task which could be fairly costly and time consuming if you want the playable character in the main game to be female. You might also need to include lots of writing changes to the story to allow for a female character and lots of additional recording of lots of bits of dialog. He must be changed to She at the very least and given the series attempts to at least nod to the history of the moment it would stand to reason people would react very differently to a female assassin than a male one.
By contrast, adding a bit of DLC that gives a new outfit or weapon only requires a fraction of the work - a new model and a new texture and whatever game files govern the behavior of that item. Moreover, adding lots of DLC offers additional avenues for revenue where adding female characters offers precisely nothing tangible. Thus, if pressed for time, which do you think will be cut? The easy DLC that might net a hundreds of thousands if not millions of dollars or female playable characters?
http://www.kotaku.com.au/2014/06/ubisoft-responds-to-assassins-creed-female-character-controversy/88chaz88 said:Why not ask Ubisoft? As far as we know they're not even willing to do that.Witty Name Here said:Remind me, why can't they just throw in a few strong female NPCs if that's the case?