Squid94 said:
[sub]Haven't actually encountered a bug yet, but you all seem content raging about it, so I'll keep quiet...[/sub]
OT: Bit of a... weak excuse, to be honest. Then again, big games like Oblivion and Red Dead Redemption all have their fair share of glitches. I guess there's some truth in their statement.
there's some truth in it, but not for that reason. Over the last couple of years it's become more and more popular to release then patch, because it means you hit the deadlines. Is that always the case? No, but I'm surprised so many people on here (including some of the reporters) treat it as a new thing.
The fact is, even with a large team, it's probably
easier to do it this way, but the argument is that it has to be this way. And when we're talking about small stuff, I agree. You can't plan for everything, and people will come up with new ideas you never thought of.
Hell, people do it to my tabletop RPGs all the time, and I don't even have to worry about operating systems and the like.
But time and again, their games have featured large bugs, serious issues that QA should be catching. If it was one game with an isolated bug, or even a couple, it'd be forgiveable. But time and time again? That's more like your neighbour backing into your mailbox every day as he goes to work. Once might be an accident. Twice, maybe. But after the tenth time, you start to think he has a grudge or doesn't care.
At this point, there's virtually no excuse for people being surprised outside of basic pattern recognition issues. Red Dead is another example from another studio, yes, but it's only slightly more forgivable in the sense that it doesn't happen all the time. Though Rockstar has their own issues, but I digress. It's not even large games that are getting buddier, either, and that's a huge indicator that it's not the size of the game. Obsidian makes big games, but that appears to be largely incidental to their problems.
Especially since, as many people have mentioned, some of these bugs (save issues) are big big big ones.