Obsidian: Fallout New Vegas Has Bugs Because It's Big

James13v

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May 24, 2010
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BS at the team of 300 testers simply missing many of the bugs int he game... If people whitness these bugs ont heir first day of playing I don't see how any tester simply playing it could miss them.
 

Hedberger

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Mar 19, 2008
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30 hours in and i've yet to encounter a single bug even though i'm running several mods. Even if i've had one crash each hour,like i had with fallout 3 on my older computer, i wouldn't really mind. It's a small price to pay if it's the only way i can get a game that isn't bland and samey. The way i see it you can either get MW2 or BC2 and get a largely bug free but uninspiring game eperience from launch or you can buy a real game like stalker or fallout and play around with it until they've patched up enough, usually a month or two later. Assuming you had any really game breaking problems to begin with.
 

John Horn

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Aug 15, 2010
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Obsidian created Alpha Protocol, right? Am I nuts, or was that game total crap?

I pre-ordered FO-NV, and as I tried it on saturday I couldn't even start up a new game without a CTD.
The few patches they've released have been minor - they're not even prioritizing the bughunts.
This is inexcusable. And to say that it's buggy because it's big? The nerve...
Obsidian - as a talentless studio - has lost all credibility from me, as I'm never buying another thing from them.

But Oblivion isn't alone. Bethesda's "Quality Assurance" is to blame for the failure to fix the bugs.
 

Elivercury

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May 25, 2009
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I can understand the whole "It's a massive game, you're bound to get some bugs in the corners that the testers never found". But you're telling me that out of 300 people, probably playing the game several times, not ONE found the spinning-head bug which is in the first 5 minutes of the game? Not to mention the save deleting feature which should affect the testers regardless of where they are in the plot/map?

Bugs in some random forgotten spot on the map where you'll likely never visit are forgiveable. Core game mechanics bugs and large bugs in the first 5 minutes of the game? Try testing properly next time.
 

Callate

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Dec 5, 2008
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Okay, yes, it's a big game. A big sandbox game, no less, and I'm sure I don't fully appreciate the workload of trying to test such a thing. However, two of the bugs that have been brought to my attention (and I'm not exactly trawling the 'net for FNV error reports) have to do with the save system and a major graphics glitch that can occur in the introduction... That is to say, within the first fifteen minutes of the game.

That kind of thing brings up uncomfortably familiar binary questions that boil down to: "Evil or Massively Incompetent?" even if Obsidian wasn't starting to get a reputation for these kinds of shenanigans.
 

MR.Spartacus

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Jul 7, 2009
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I honestly can't count the number of times it's crashed or had the frame-rate drop to looking like a slide show. Not to mention numerous other infuriating oddities. Don't give your companions weapons when in an area after having had weapons taken(casinos for instance) The game won't give them the stuff it took back.
 

Podunk

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Dec 18, 2008
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If the bugs were only obscure or rare things, then it might be forgivable. New Vegas is big, after all. But the most glaringly obvious one I found makes me wonder if they tested it at all: Before they patched it, if you switched between a revolver and another weapon it would empty the revolver, forcing you to reload it if you wanted to use it. I mean, come on, seriously? You can't tell me no play-tester ever picked up a revolver in the game. That's just ridiculous.
 

stiffy

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Mar 23, 2010
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I pre-ordered on steam, and I've been playing for 20some hours now (meandering about). I have only experienced ~5+ memory leak related crashes and initially my save games were wonky (patched).

I'd like to know if people are experiencing these glitches or just talking about the ones they've seen in video. I've always found bioware rpgs to be very glitchy upon release...the new FF online for example too. The nature of rpg games is more divergent and complex to work out than a fps wack-a-mole, shoot bad guy- proceed to check point, scenario.

It seems the popular dialog has gone from an excited "Obsidian's New Vegas' has the original Fallout black isle team!!!" to a snarky, "Obsidian is a stupid red-headed step child developer who always screws up sequels".

I feel the sentiment on Obsidian (never finished KOTOR2) but my experience with the game so far has been that the fun outweighs the technical issues.
 

(LK)

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Mar 4, 2010
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I wouldn't bother to be here commenting, myself, if I wasn't annoyed at having been driven away from my copy of New Vegas for a while by the unending bugs.

Now, slowness, crashing, instability... those are very complicated problems. That, while unprofessional to let happen in abundance, is understandable from my point of view, actually... but most of the bugs I run into that piss me off are just stuff that is going wrong that is completely irrelevant to what sort of hardware or software you're running the game with. Enemies hit 0 HP and become invulnerable, characters fall through the floor of the world, the Caravan game is glitchy and broken, savegames were almost completely broken.

These are just my observations from my own play sessions. The list of bugs that people are encountering in the first hour of gameplay that are likely completely irrelevant to the size of the game or to the diversity of environments the game is run with on the PC is astounding and unending.
 

Shru1kan

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Dec 10, 2009
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Mcface said:
Also, i dont see myself getting hundreds of hours out of new vegas. Shit, im already done with one play through. The game feels small and empty.
Funny, because I'm 30 hours in and have been doing quests for at least 24 of them. Still not done, and I still will have to make another character after I'm done to do the legion quests and then the wild card ones. Look around, almost every major camp has a few named npcs with a couple quests.
 

Treeinthewoods

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May 14, 2010
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Heh, I've only encountered one bug and it literally saved my life. A massive group of Cazadores was going to kill me and they all got stuck inside a rock.

Other then that, I must just be getting lucky. I love this game!
 

Sparrow

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Feb 22, 2009
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Irridium said:
Ok, they're right. The game is big and will have bugs.

But a bug that resets saved games? A very large bug in one of the very key systems of the game? How in the fuck could that one slip you by?!
Easy, you just say "Whoops!" in a press release and all is forgiven.
 

PedroSteckecilo

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Feb 7, 2008
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I'm in the "A little of A a little of B" Camp myself. Part of me understands the reality that if we want open world games with reactive worlds, we need to understand that occasionally we with out freedom of action, will break that world, or that occasionally things do mess up especially in these massive titles.

However some of these bugs are frequently gamebreaking and show up in EVERY PLAYTHROUGH, this implies to me that the game was improperly playtested and was rushed into completion. So I think it's a little bit of rush and a little bit of inevitability.
 

The Electro Gypsy

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Aug 10, 2010
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Tbh, I think the main problem is that it's built off the Fallout 3/ Oblivion engine, which is insanely buggy and unstable :/
 

DrEmo

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May 4, 2009
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They should have released an open beta. It would have been huge and people would have been able to catch a lot of those bugs.