Well, on one hand, they're right. The bigger it is, the more trouble you're gonna have along the way. That's why big things take longer to produce, remember, fixing and optimizing the code are FAR bigger jobs than just typing it up in the first place.
But still... they've had this engine run through 2 different games now, one virtually the same. Old bugs still being there is entirely inexcusable because those should be a lot easier to locate, especially with the time they had.
That all said, I've been playing it for a few days now and I didn't really feel the game was "plagued" with bugs at all. Granted, it crashed once, but it felt like a one time thing and in a game that loads that quickly and where saving a game doesn't actually take any time, that wasn't really an issue at all.
Civ 5 on the other hand takes a good 5 minutes to load up all together and start and even after that it lags like all friggin' hell afterwards, takes 10-15 seconds to save, takes forever to play out the enemy civs (without entertaining you in the meantime by showing you what's happening) and all that crap. Not to mention the occasional random crashes and the fact there's not a chance in hell I can load a game within a map as that's a 100% chance instant crash, no questions asked (and FYI, my specs surpass the recommended specs, it's just that the game was optimized by a drunken monkey during a banana festival)
So ya... lay off Obsidian. Same shit flew about for Alpha Protocol and it just pointlessly tanked the sales of the game for no reason and caused them to drop the idea of a (really, really well deserved) sequel. Maybe there was some issue on the consoles, but I played through the game twice and I don't remember a single bug. Meanwhile other games have far more bugs, far shittier optimization, requiring ridiculous computer specs for what they offer and get knights in fanboi armours waving "get AlienWare" flags.
But still... they've had this engine run through 2 different games now, one virtually the same. Old bugs still being there is entirely inexcusable because those should be a lot easier to locate, especially with the time they had.
That all said, I've been playing it for a few days now and I didn't really feel the game was "plagued" with bugs at all. Granted, it crashed once, but it felt like a one time thing and in a game that loads that quickly and where saving a game doesn't actually take any time, that wasn't really an issue at all.
Civ 5 on the other hand takes a good 5 minutes to load up all together and start and even after that it lags like all friggin' hell afterwards, takes 10-15 seconds to save, takes forever to play out the enemy civs (without entertaining you in the meantime by showing you what's happening) and all that crap. Not to mention the occasional random crashes and the fact there's not a chance in hell I can load a game within a map as that's a 100% chance instant crash, no questions asked (and FYI, my specs surpass the recommended specs, it's just that the game was optimized by a drunken monkey during a banana festival)
So ya... lay off Obsidian. Same shit flew about for Alpha Protocol and it just pointlessly tanked the sales of the game for no reason and caused them to drop the idea of a (really, really well deserved) sequel. Maybe there was some issue on the consoles, but I played through the game twice and I don't remember a single bug. Meanwhile other games have far more bugs, far shittier optimization, requiring ridiculous computer specs for what they offer and get knights in fanboi armours waving "get AlienWare" flags.