Obsidian Would Like to Make Another Alpha Protocol Game

Sparrow

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Feb 22, 2009
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Oh man, this totally reminds me that I've yet to do my perfect playthrough of AP. I really enjoyed my first two romps through the game and didn't encounter a single bug.
 

00slash00

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Dec 29, 2009
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i heard the game itself sucked but the story was really good. i still plan on playing it someday, but based on the reviews im still waiting for the price to drop lower
 

MurderousToaster

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Aug 9, 2008
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I have a simple solution to fix about 1/2 of all of Obsidian's problems.

HIRE MORE TESTERS TO GET RID OF THE BUGS.

I swear to God, Obsidian's games would be so, so much better if they understood how to fix the bugs before the game releases.
 

Polite Sage

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Feb 22, 2011
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AP wasn't definetely one of the best games I've played. Great ideas, poor to okay execution. Though it's one of the few games I've ever played more than once, just the see the new dialogue options, choices etc. The RPG parts are way better compared to Mass Effect which is more of a shooter with RPG elements (though still a great game).

In Mass Effect the choices really don't matter at all apart from the occasional "You're a dickhead" or "You're our savior" you get from NPCs. All choices lead to same conclusions in the end. Missions are always the same no matter if you played Para or Rene (apart from dialogue of course), unlike in AP where there are many different approaches to almost any situation, from diplomacy/hostility/sneaking etc.

Too bad the worst part of AP was it's broken combat/sneak mechanics and VERY, VERY unbalanced character creation. This leads into not being able to progress the game if playing in higher difficulties and having the wrong skillset, especially in boss fights (really, Obsidian? compulsory boss fights in A SNEAKING GAME?!?). In my first playthrough I invested in a pure sneak/melee character (CQCphilia) and got stuck in Brayko boss fight (hardest difficulty, with recruit start) and had to restart the game from the beginning and decided to invest in the overpowered pistol.

Just make the combat/sneaking less buggy and more balanced and you can have all my money.
 

Bayushi_Kouya

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Mar 31, 2009
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Where are all these bugs people keep talking about? The only complaint I could rustle up about the game is the weak writing of the Saudi Arabia missions and the depiction of SIE. Apart from that, what's not to love?

I also went in as a field agent vs. Brayko, and I punked his ass through careful juggling of Assault Rifle/Pistol. But then again, I'm used to playing games with horrifically unfair boss fights (God of War, for instance).

I think that part of AP's failure can be traced to marketing, as well -- there wasn't any. I only found out about it because I follow 'upcoming' news obsessively. But I bought it sight unseen because it's Obsidian (makers of KOTOR2, or 'the good KOTOR game').

I support the creation of Beta Protocol, and I say unto the publishers of the world: you have my money if you back this game.
 

leady129

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Aug 3, 2009
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Alpha Protocol was... interesting. Yeah OK, it was fun, and I did really like the conversation/choice/consequence system. Having said that Obsidian, before you even think about AP2, do me a favor and either make use of, or sell to a more trusted company the rights to the Wheel of Time game you're currently clinging on to.
 

Loge

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Jan 22, 2009
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I enjoyed Alpha Protocol, I'd be up for a second helping. Then again I can't fathom how bad it was on a console. In my opinion Mass Effect 2 was about as enjoyable an experience as Alpha Protocol. Both games make one thing right: They react and keep track of what the player does and add context to gameplay. Both games kept track of how you make your character behave. Both had you influence the course of the game with your decisions. Both could have been better at it and at telling a story, but still, its the right direction.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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Dear developers;
Stop using cover systems.
Just give us cover, a duck button, and the ability to climb/jump over objects. We can handle the rest.
Hugs and inappropriate touching,
-Souplex.
 

DSK-

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May 13, 2010
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Alpha Protocol, once you got used to it's short comings was very enjoyable. At the very least, to my mind, the story made more sense and had a better sense of closure than DA2.
 

DustyDrB

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Jan 19, 2010
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I really liked Alpha Protocol despite its problems, so I'd be down for a sequel. Just please kill the hacking mini-game. Not revamp, that implies you start on the foundation that you have with it. That foundation is sandy and full of scorpions. No, KILL the hacking mini-game and fire the guys who made it, then start over.
 

Landis963

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May 23, 2011
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In all my experience with AP, I can only remember 2 bugs, both of which happened on my first playthrough. One, I got stuck in a door as it was opening, and two, I fell through the floor as I was jumping down. However, there may be multiple clipping and AI issues that I am forgetting.

That said, all those could be fixed with a proper dev time, which hopefully a sequel can incorporate. However, if there's one request I could make, besides more development, obv., it would be to take the lockpicking minigame out behind the shed and have it put down. The alarm minigame was fine, and the hacking minigame just took a sharp eye, but the lockpicking minigame was unfun and relied - a lot - on the speed of your mouse relative to your computer. So please, if a sequel works, please, please, please, remove or improve (drastically) that lock minigame.
 
Apr 28, 2008
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BarbaricGoose said:
I'd just like to point that "Adventurous" does not mean good. The power glove was adventurous, and the power glove wasn't good. It was soooo bad. Saying that AP was "More accomplished" than ME2 is rather silly. You're entitled to your opinion, but ME2 was far more accomplished than AP. I dare say AP was barely accomplished at all. Accomplished is probably the worst word to use when describing AP, because that's the exact opposite of what it was. It was more... inept.

It had a lot of interesting systems, but most of them were half-assed. Don't get me wrong, I enjoyed AP; it was a refreshing take on the RPG in both narrative and mechanics, but you can't deny that it was a poorly made game. Saying that it's better than ME2 just doesn't make sense. You can say that you enjoyed AP more, but saying that it's "More accomplished" is just wrong.
In terms of a story that branched based on your choices, yes. It was FAR more accomplished than Mass Effect 2 in that department. Mass Effect 2's branching story consisted of emails and small conversations that affected only side missions. Alpha Protocol's consisted of the whole story changing at some points.

Vrach said:
For the most part, the same fuckwit reviewers said absolutely nothing of Civilization V's bugs, crashes and other shit, a lot of which was non-system specific, happening to everyone, instead giving it a green light and praising every fucking feature in the game based on a hour's playthrough of some 1% of the game's content (and neglecting to mention plenty of things, like the game's utterly incompetent AI that results in 0 military challenge, among other things).

Bottom line, I hope they don't take too much of the "professional" reviewers bullshit. Yes, the game needed some more polish, yes, it needed some more work, but for what it was, a non-sequel, a first spy RPG and for what it did with the dialogue system alone, it was just fine. Mass Effect was similarly shitty with certain systems (I'd say it was far worse actually) and was hailed one of the greatest games of all time and ME2 rightly fixed a lot of the issues. I've got a feeling Alpha Protocol would've done the same, if it wasn't for the blooody reviewers.
Not to mention those same reviewers glossing right over Oblivion and Fallout 3's metric fuck-ton of bugs, flaws, and ass stories.

It pisses me off that Bethesda gets a pass from everyone for their buggy-ass games, yet Obsidian always gets the shit torn out of them for it.
 

JourneyThroughHell

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Sep 21, 2009
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It just needs a few tweaks. What AP had going for it was absolutely amazing.

You make this a reality, Obsidian. I know there ain't much of us, but I'll support you in every way I can if you find a way to make this.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Irridium said:
Vrach said:
For the most part, the same fuckwit reviewers said absolutely nothing of Civilization V's bugs, crashes and other shit, a lot of which was non-system specific, happening to everyone, instead giving it a green light and praising every fucking feature in the game based on a hour's playthrough of some 1% of the game's content (and neglecting to mention plenty of things, like the game's utterly incompetent AI that results in 0 military challenge, among other things).

Bottom line, I hope they don't take too much of the "professional" reviewers bullshit. Yes, the game needed some more polish, yes, it needed some more work, but for what it was, a non-sequel, a first spy RPG and for what it did with the dialogue system alone, it was just fine. Mass Effect was similarly shitty with certain systems (I'd say it was far worse actually) and was hailed one of the greatest games of all time and ME2 rightly fixed a lot of the issues. I've got a feeling Alpha Protocol would've done the same, if it wasn't for the blooody reviewers.
Not to mention those same reviewers glossing right over Oblivion and Fallout 3's metric fuck-ton of bugs, flaws, and ass stories.

It pisses me off that Bethesda gets a pass from everyone for their buggy-ass games, yet Obsidian always gets the shit torn out of them for it.
That is unfair. Bethesda has the same problems Obsidian has and then some.
 

Meatspinner

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Feb 4, 2011
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I predict that no matter how good AP2 will be. Reviews and haters a like will be too focused on its faults to notice.

I predict that no matter how refreshing and AP2 will or will not be, a "safer" game that conforms to the general bias that is released around the same time will be lauded as the second coming.

It's this kind of attitude that allows CoD and all the other market designed games out there to exist.

 

DanielBrown

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Dec 3, 2010
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Apart from the hacking mechanics and the extremly hard bosses I loved the game. A sequel would be wonderful if they fixed the previously mentioned flaws.
 
Sep 14, 2009
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Selvec said:
Whatever reviewers your looking at, they need a good kick in the ass. Alpha Protocol had some issues, but it had even more potential. This is kinda the game you want a sequel for. A game that actually has promise towards a better game. A game in which the issues where glaringly obvious, but had enough questions and future potential that a second game will not be some dry tacked on mess like most sequels.

If Obsidian makes Alpha Protocol 2, it has the potential to be what Baldurs Gate 2 was to Baldurs Gate 1. A true sequel that improves in every way upon the first game.

The key word here is potential people.
LiquidGrape said:
etherlance said:
Another Alpha Protocol?...........................

*negative snip*
Excuse me, but I think what you meant to say was...

this.

that game was so much damn fun, the spy rpg'ish kind of game isn't quite that well explored and if they did it with mike thornton again it could be quite a fully developed experience.
 

GrizzlerBorno

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Sep 2, 2010
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"Good Sequels use the originals as a jumping off point" -Yahtzee

Keep that in mind Obsidian and God Speed. I think you can make an awesome game out of it yet...