the antithesis said:
Appeal to majority.
And I did not say that changing the difficulty adds nothing. I just said that the way most, if not all developers add to the difficulty is by just padding out the same basic gameplay, that doing so is lazy on their part and that tis increase in difficulty is not so much a challenge to the player's skills as a test of their endurance.
You and "a lot of other players" apparently enjoy endurance tests. Good for you.
If you truly think that all games are just endurance tests on "hard" difficulty, then you must not have played very many games, and then i feel sorry for you.
Let me from the top of my head just mention a few games where going from "Easy" to "Hard" isn't just endurance tests.
Batman: Arkham Asylum
Enemies are still taken down just as easily as before, in the sense that they have the same HP in fistfights. Instead the difficulty makes them more intelligent, more aware of you, and it removes the "Warning" sign that flashes over their head in combat mode when they are about to attack, making it harder (but still perfectly possible) to anticipate their attacks. They also attempt to pick up weapons more often in fistfights if i recall correctly.
Any Metal Gear Solid Game
New guards are added, or existing guards change patrol routes, meaning that you can't just repeat tactics you've learned from an earlier difficulty level. Guards still die as easily though. Only the boss fights becomes more about endurance (until you go to the hardest difficulty in some of the games, where the bosses get very low health, but can also take you out in very a few hits).
Left 4 dead (1+2)
Zombies still die as easily as before (except the tank zombie), but you and your squadmates are much less resilient and need to coorperate much better and you can't just play the hero as much as in the easier difficulties.
Tom Clancy's: Rainbow Six: Vegas 1+2
While the difficulty overall in this game is terribly balanced, enemies die just as easily as before. You can just take less damage and need to use cover more intelligently, as well as using your squadmates more intelligently.
Crysis + Warhead
Enemies have the same health and spawns in same numbers. You just take more damage and have to play more carefully.
Any Hitman Game.
There are plenty more out there. Hell there are even games where the "Endurance" model makes sense and actually MAKES the game harder without it's just feeling you like are beating your fists on a wall or wasting time.