Sounds similar to Oblivion where it was pointless to level because all (potential) enemies leveled with you.LadyMint said:Automatic scaling difficulty would be an interesting concept in games. I'm thinking of something more than your standard "your on level 15 so the enemies are much tougher than level 1" sort of thing. Something where the game detects that you're breezing through content on level 3 and adjusts itself accordingly. Or makes things a little easier if you seem to be struggling. It would be like having an evil overlord command his troops to be more on guard because of a hero's presence, then command them to relax when it seemed like the hero wasn't much of a threat. If that makes sense.
I can see potential for it to be exploited, of course, but I think I would like that sort of system rather than jumping out of the game to change the setting.
Ah, ninja'd.Doragon Shinzui said:That's one of the things I liked about TWEWY. At any point, you could switch difficulties in multiple ways, by either making your opponents tougher or yourself weaker, which would net you better abilities or more abilities, respectively. That, combined with the ability to switch to easy after losing a match, made it hard to get stuck. Unless you totally messed up and didn't have anything equipped for a boss match.
Twice even!Quillpaw said:I know Yahtzee wasn't a fan of it (or really any JRPG, for that matter), but I think The World Ends With You did a good job with its difficulty thing.
Not only could you switch mid-game...or indeed, any time you wanted, you could also alter your level. Changing your difficulty (You start on Normal, gain Easy later, Hard after beating the story and you could buy Ultimate) changed enemy health and how much damage you recieved, and what kind of items they dropped. Lowering your level made them drop more and made you recieve more damage while dealing less, while upping your level did the opposite.
You could do this whenever you wanted, and it is in fact encouraged in game so that you can get different pins and items. Also, if you were a pussy and kept losing to a boss, you could replay the fight on Easy mode.
Unless your were fighting that elephant, because you HAD to beat it on Hard for it to count. Fucking purple elephant.
Not really, since the same tactics will work time and time again regardless of how many bullets you have or how much health they have.ArmorArmadillo said:Um...it isn't harder to fight enemies when they have more hp, do more damage, and you have less resources? Hell, it almost has the effect of scaling the AI, since guards rushing you head on makes a lot more sense when they're tougher, can take more hits, and do more damage.
Well, that isn't strictly true. If your tactic is running head on and pouring fire, it won't work if you have few bullets and the enemy is tankish. If your tactic is careful and well thought out, then it'll work, but only because you were using tactics sufficient to beat very hard enemies.008Zulu said:Not really, since the same tactics will work time and time again regardless of how many bullets you have or how much health they have.ArmorArmadillo said:Um...it isn't harder to fight enemies when they have more hp, do more damage, and you have less resources? Hell, it almost has the effect of scaling the AI, since guards rushing you head on makes a lot more sense when they're tougher, can take more hits, and do more damage.
Tactics against smart enemies would most definately work against the dumber ones, but in truth such tactics wouldn't be needed.ArmorArmadillo said:Well, that isn't strictly true. If your tactic is running head on and pouring fire, it won't work if you have few bullets and the enemy is tankish. If your tactic is careful and well thought out, then it'll work, but only because you were using tactics sufficient to beat very hard enemies.
If the game was using scaling AI, then wouldn't the tactics that beat Very Hard AI beat easier AIs too?