Here's one from the racer fan's perspective:
I like the way Codemasters are doing it lately. You can select the difficulty level prior to each race, and you get more prize money and XP (why the fuck you need XP in a racing game is beyond me, but whatever). You also get fewer replays.
Hardcore racing sims let you select the skill level of the AI on a percentage scale. (They go up to 110% for some reason, which makes it an odd place for a Spinal Tap reference.) rFactor even has a separate slider for AI aggression, which is cool.
NFS: Shift had an different take. It made you do a quick race on starting the game to determine your skill level, and offered difficulty settings based on that. Only problem was that when you fired up the game, after sitting through a bunch of unskippable intro movies, you were forced straight into the event without a chance to set up your controller, so you end up having to drive it with the keyboard. Utter fail. Good thing you could set it to whatever you wanted afterwards anyway, but it kind of rendered the event pointless.
Personally I reckon all games should have a configuration routine outside of the actual game so you can set everything up before starting it. Especially when they're so lazily programmed that you have to restart the frigging game when you change the resolution.
I like the way Codemasters are doing it lately. You can select the difficulty level prior to each race, and you get more prize money and XP (why the fuck you need XP in a racing game is beyond me, but whatever). You also get fewer replays.
Hardcore racing sims let you select the skill level of the AI on a percentage scale. (They go up to 110% for some reason, which makes it an odd place for a Spinal Tap reference.) rFactor even has a separate slider for AI aggression, which is cool.
NFS: Shift had an different take. It made you do a quick race on starting the game to determine your skill level, and offered difficulty settings based on that. Only problem was that when you fired up the game, after sitting through a bunch of unskippable intro movies, you were forced straight into the event without a chance to set up your controller, so you end up having to drive it with the keyboard. Utter fail. Good thing you could set it to whatever you wanted afterwards anyway, but it kind of rendered the event pointless.
Personally I reckon all games should have a configuration routine outside of the actual game so you can set everything up before starting it. Especially when they're so lazily programmed that you have to restart the frigging game when you change the resolution.