Oh god, that video just reminded me of the chase through the hotel in Call of Cthulhu: Dark Corners of the Earth, which was one of the most irritating gaming experiences ever.The Lizard of Odd said:Yahtzee: Have you heard of Amnesia: The Dark Descent? It strikes me as a horror game that you would approve of (at least in concept) . . . pretty sure you play the entire game without using weapons.
http://www.youtube.com/watch?v=M627-obxNzg
Good to know I wasn't the only one who needed a walkthrough to escape the filthy townsfolk. Though I admit that part of the game really got the adrenaline pumping.Illessa said:Oh god, that video just reminded me of the chase through the hotel in Call of Cthulhu: Dark Corners of the Earth, which was one of the most irritating gaming experiences ever.
I respectfully disagree with this point.Yahtzee Croshaw said:But for action games, they should definitely be mandatory.
It's not just about being immediately accessible to any level of player, it's about escalation. This isn't really an issue for me because my job requires me to play a new game every week, but for you poor non-game-reviewing saps who don't buy a new game as often and need to get the most out of their purchases, harder difficulties add an extra spice to a replay.
Although Thief's difficulty settings were in many ways simply an aesthetic detail. If nothing ever knows you're there it doesn't really matter if it can kill you in one hit or ten since it's never going to hit you regardless. The sneaking didn't get noticeably harder at higher difficulties; the real challenge at the top is the requirement to not kill anyone, which DOES make things substantially harder than playing through on easy where you can just snipe everyone you meet on your way through wherever you are and succeed with no problem.sievr said:I'd also like to add Thief to the list of games that lets you choose the difficulty of each mission separately, and i am eternally grateful that they do. Haunted Cathedral...I'm looking at you.
No, but they could have a length setting!ArmorArmadillo said:Final Fantasy:
Can cutscenes have a difficulty setting?
Yeah, that can get annoying. I remember when I kept having to try over and over on some GoW 2 bosses and it offered to lower the difficulty and I'm like "NO SHUT UP YOU AREN"T BETTER THAN ME YOU JERK GAME I AM GOING TO KILL THIS BOSS DEAD!" Which may have been the intention...Callate said:I remember being honestly offended when Silent Hill 3 offered to let me play on "Very Easy" mode. I wanted to say: "It's not the whole game I'm finding hard. It's this one fight. And this fight is hard because you sent me in with half a life bar, three bullets, and a knife against an opponent with multiple full life bars and at one point an unlimited-ammunition automatic weapon... You #@$%ing douchebags!"
...Okay, not my most gracious moment, I'll admit.