you see the problem exactly same as me, which means we both don't playstrategies ebcause of the impersonality. And it wuldn't be hard to add it, imagine battle center which has the played remotely controling chief battlemech and sending other units, so it would mix RTS and FPS/TPS. Voila,you have the formula to build SC2-killer and RTS-bringer for many players. And don't forget to get rid of the everpresent darkness remaining from dark ages of strategy games when in "strategic overview" mode. And as user before already mentioned, it must not feel like player is supposed to find the best strategy for given scenario, as there must not be any "indended strategy".