Really? You spend 10 minutes on a game and then decide whether you do or you don't like it?Hopeless Bastard said:Misinterpretation.Sev said:I'm sorry, but that's just hilarious. If they can't get folks passed level ten, they're doing something wrong. Dreadfully wrong.
It only takes most people ten minutes to figure out they don't like mmorpgs.
The exact point I was going to make.Proteus214 said:It's a fundamental problem that they still haven't fixed. They originally made the game top-heavy so that players would want to stick around until the end. The game is still top-heavy and moreso than ever and the gap between the beginning and the end is intimidatingly huge. So you either have been on the forefront for a while, or you're just starting and have a crapload of nothing between you and level 80.
To make matters even worse, due to certain design decisions, their retention rate of those top-end hardcore players has been really bad for the current expansion.
Yah, there are people like that. Though their numbers in WoW are presumably low, considering the cost for WoW can be through the roof. Download space for patches can run in to gigabytes, a subscription fee is 26 bucks for two months which is a whole hell of a lot if you're not even sure you'll like the game and the game itself can still cost oodles of money.Hopeless Bastard said:Misinterpretation.Sev said:I'm sorry, but that's just hilarious. If they can't get folks passed level ten, they're doing something wrong. Dreadfully wrong.
It only takes most people ten minutes to figure out they don't like mmorpgs.
It'd be tough to say, since other MMOs don't all have the same pricing model. Someone who plays the WoW trial has to enjoy the game enough that they're willing to spend $40 for the game and then another $15 every month, and that's not even including people who for whatever reason made a trial account but have no intention of purchasing the full game.John Funk said:Read the OP. Morhaime said the game still has 11.5 million. The game is facing troubles in China, but Morhaime confirmed it was still operational.Abedeus said:Do I have to use a hammer to get it inside of people's head that WoW doesn't have 11,5 million accounts anymore? Not since they closed the Chinese servers?uppitycracker said:While a 30 percent rate of retention may seem low, keep in mind these are for the trial accounts... the accounts that are not necessarily considered active, as they are not subscribed. If you think about it... 11.5 million accounts, and those only being roughly 30 percent of those who have given it a shot... That's still incredibly impressive, and in my opinion, makes it even more so.
There are more or less 6 millions of players in WoW.
Re: The 30% statistic... I'm honestly surprised, though it IS just Trial accounts. But WoW is probably the most newbie-friendly MMOG on the market (short of games like FreeRealms), so I'd be curious to see how these numbers hold up against other MMOGs.
People have already pointed out that this is for trial accounts; the headline and early information are misleading. Presumably he was saying that is the percentage of players who make it past level 10 before the trial expires (10 days). The quote isn't very specific about what they consider to be "sticking with the game for a long time." He could be referring to the number of trial players who subscribe, or the number who subscribe and maintain a subscription for X months.Andy Chalk said:Only 30 percent of new World of Warcraft [http://www.worldofwarcraft.com] players ever make it past level ten, according to Blizzard CEO Mike Morhaime, who also revealed an even more chilling statistic: The game has stopped growing.
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"Our research shows that trial players who play World of Warcraft past level ten are much more likely to stick with the game for a long time," Morhaime said during Activision Blizzard's [http://www.activisionblizzard.com/] year-end financial call. "Currently, only about 30 percent of our trial players make it past this threshold. So anything we can do to improve the new player experience is a huge opportunity for us."
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I have no idea how the average MMOG performs in this regard but a 30 percent rate of retention seems pretty low to me.
Even given their statistic, they;re hardly doing "something dreadfully wrong" or the game wouldn't have so many players and wouldn't just crush any competition it comes up against.Sev said:I'm sorry, but that's just hilarious. If they can't get folks passed level ten, they're doing something wrong. Dreadfully wrong.
I imagine most people can barely stand playing half an hour of WoW, let alone 3.Amnestic said:But...level 10 takes like three hours to get to. If that. That's probably slow actually.
Jeebus ;/
Cataclysm will give them a jump in numbers. Completely revitalising the Azeroth will likely bring back old customers *coughlikemecough* as well.