False, trial accounts are useless for this purpose because they do not have the ability to sent tells to random people, only mutual friends.gim73 said:Most trial accounts are created by gold sellers who usually make up a name like lfgdg and then either:
1) send tells to characters in high level zones refering them to a website until such time that they are reported for spam and banned or
I gotta laugh at these sorts of opinions. If they didn't like it, it must be because they're not good at it!Mornelithe said:Sadly, I wouldn't put it past the average person to lose interest/fail at getting to level 10 in wow. Not that it's hard, just...takes time (Not 3 hours though..).
Not a recent annual report, but quarterly data for Activision Blizzard is at http://investor.activision.com/reports.cfmJohn Funk said:What I wouldn't give to take a plain look at Blizzard's balance sheets. There'd be so much interesting information there.
Aww. You really love me?Amnestic said:LOL YOU SO CLEVER.Starke said:There's one here: http://www.escapistmagazine.com/forums/read/7.174642-Only-30-Percent-of-WoW-Players-Get-Past-Level-10#4922111Amnestic said:I'd like to see a source for that assertion.The Bandit said:In fact, I can say that 70% of WoW players can't stand playing three hours of Wow.
Pity you couldn't put that great intellect into reading comprehension, specifically:
I know, I know. Reading is hard"Currently, only about 30 percent of our trial players make it past this threshold. So anything we can do to improve the new player experience is a huge opportunity for us."
I even bolded it for you.Starke said:*snip*
Veishan said:70% of trial players =/= 70% of WoW players.Starke said:In the interests of fairness, and because I didn't see this post before replying, here you go. [http://www.escapistmagazine.com/news/view/98245-Only-30-Percent-of-WoW-Players-Get-Past-Level-10]
Try again.
Did not realize that the WoW trial was a different game. I appologize. Here, all this time, I assumed those $1.99 disks they were selling were a taste of the same game. But now that you've explained this to me so articulatly, I so apparent. All my life up to this moment is a waste.Amnestic said:I even bolded it for you.Starke said:*snip*
Trial players.
Some people don't try the trial before buying the game. I didn't. My brother didn't. My friends didn't, either because of trust in Blizzard's continued quality games or because we've played it on a friend's account beforehand and liked what we got.
True. The numbers are nonsense. Media bait, probably. It's certainly worked here.SharedProphet said:People have already pointed out that this is for trial accounts; the headline and early information are misleading. Presumably he was saying that is the percentage of players who make it past level 10 before the trial expires (10 days). The quote isn't very specific about what they consider to be "sticking with the game for a long time." He could be referring to the number of trial players who subscribe, or the number who subscribe and maintain a subscription for X months.
But also: the 30 percent is not retention rate. Retention rate would refer to the percentage of people who have ever subscribed that are still subscribed, or perhaps the percentage who retain their subscription for a set period of time. From the quote, it's not even conversion rate (trial to sub). He's saying about 30% of trial players are much more likely to stick with the game. There's no way to know from this what the actual conversion rate is; if "much more likely" means 60% of those that get past level 10 in the trial subscribe vs. 10% of those who don't pass that threshold subscribing, that would come out to a conversion rate of 25% ((60% of 30% = 18%) + (10% of 70% = 7%)). But we have no idea what those actual numbers are from the quote.
This better shows the curve.Baron Khaine said:It may seem low, but i'd like to see numbers on how many other games keep players on there trial after the same Threshold.
The only other MMO I can think of that has been around as long as WoW and is still growing is EVE, which will have nowhere near 30%, though it kinda doesn't work on the leveling system, but I doubt 30% of trials get picked up, what with the notorious learning curve.
Media bait or fanboy bait? I mean the latter has worked here pretty well. Just look at the posters who are trying to tear down Bandit's gag line. They're asking for f'ing external citations for what this article just said.In Limbo said:True. The numbers are nonsense. Media bait, probably. It's certainly worked here.SharedProphet said:People have already pointed out that this is for trial accounts; the headline and early information are misleading. Presumably he was saying that is the percentage of players who make it past level 10 before the trial expires (10 days). The quote isn't very specific about what they consider to be "sticking with the game for a long time." He could be referring to the number of trial players who subscribe, or the number who subscribe and maintain a subscription for X months.
But also: the 30 percent is not retention rate. Retention rate would refer to the percentage of people who have ever subscribed that are still subscribed, or perhaps the percentage who retain their subscription for a set period of time. From the quote, it's not even conversion rate (trial to sub). He's saying about 30% of trial players are much more likely to stick with the game. There's no way to know from this what the actual conversion rate is; if "much more likely" means 60% of those that get past level 10 in the trial subscribe vs. 10% of those who don't pass that threshold subscribing, that would come out to a conversion rate of 25% ((60% of 30% = 18%) + (10% of 70% = 7%)). But we have no idea what those actual numbers are from the quote.
Quoted in case Bandit would like to respond, or, you know, know that I'm quoting him.The Bandit said:In fact, I can say that 70% of WoW players can't stand playing three hours of Wow.
A large majority of that wasn't directed at you actually, it was really only the first paragraph.Sev said:*snip*
I love MMORPGs. Those with quests, like Guild Wars or City of Heroes/Villains. Also those with grind, like Ragnarok Online. I like those with PvE, like Champions Online. I also like those with PvP, like WAR.Hopeless Bastard said:Misinterpretation.Sev said:I'm sorry, but that's just hilarious. If they can't get folks passed level ten, they're doing something wrong. Dreadfully wrong.
It only takes most people ten minutes to figure out they don't like mmorpgs.