Only 30 Percent of WoW Players Get Past Level 10

Amnestic

High Priest of Haruhi
Aug 22, 2008
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The Bandit said:
In fact, I can say that 70% of WoW players can't stand playing three hours of Wow.
I'd like to see a source for that assertion.
 

^=ash=^

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Sep 23, 2009
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I quit shortly after getting to 80 due to most of my friends no longer playing ... but when cataclysm comes out im gonna have another shot at it.

Personally I don't think 30% is that bad, since they are only trials and because the main body of the user base is still substantial. Due to this I still don't think WoW is going to collapse any time soon.
 

Starke

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Mar 6, 2008
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Amnestic said:
Hopeless Bastard said:
Sev said:
I'm sorry, but that's just hilarious. If they can't get folks passed level ten, they're doing something wrong. Dreadfully wrong.
Misinterpretation.

It only takes most people ten minutes to figure out they don't like mmorpgs.
Really? You spend 10 minutes on a game and then decide whether you do or you don't like it?
For me it's usually two or three hours, but, I'm kinda percistant like that. I could easily believe this is a more common number.
 

CJ1145

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Jan 6, 2009
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uppitycracker said:
While a 30 percent rate of retention may seem low, keep in mind these are for the trial accounts... the accounts that are not necessarily considered active, as they are not subscribed. If you think about it... 11.5 million accounts, and those only being roughly 30 percent of those who have given it a shot... That's still incredibly impressive, and in my opinion, makes it even more so.
Still, a 30% retention rate with 11 million subscribers essentially means that 20-odd million people said "fuck this" after trying the game.
 

KeyMaster45

Gone Gonzo
Jun 16, 2008
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Sev said:
I'm sorry, but that's just hilarious. If they can't get folks passed level ten, they're doing something wrong. Dreadfully wrong.
The first 10 levels suck, they've always sucked. You don't have talent points, you can't do battlegrounds, and I think even now you can't get into any dungeons. However, they've at least recognized this problem and are working to fix it with the release of Cataclysm and have been making smaller improvements over the course of the game.

The biggest factor with this is the lack of players who are running around starting areas. After 5 years if you ever take a step into any starting area you'd be lucky to run across maybe 10 players below level 10. The thing that keeps starting areas appealing is a steady stream of people to populate them. The introduction of Death Knights did nothing to help this situation, but an attempt to rectify this was the introduction of Bind on Account gear that scaled according to the level of the character it was on. Naturally the appeal of leveling classes you'd never played before became quite exciting since most BoA items give you some kind of experience bonus. For the more...err enthusiastic players of alt characters there's the recruit a friend program which can help get your friends into the game or you can dual box multiple characters, coupled with BoA gear and gain experience like crazy.

It comes as no shock that the active account numbers for WoW are beginning to level off, by simple logical reasoning it had to happen at some point. Simply put WoW is finally starting to show its age, and much like Joan Rivers, Blizzard is trying to fend off that aging by giving the old world content of WoW a face lift. Considering though that Wrath of the Lich King hasn't been released yet in China I think once the red tape is cleared away we will see another spike in players. I mean its understandable that after 3 years of grinding on Burning Crusade content (and the various law suits China keeps throwing at Blizzard), that players would begin to drift away from the game for greener pastures. Which ultimately might be what China is trying to do to the game over there in favor of their domestic game industry (and to satisfy their psychotic xenophobia)
 

MrPop

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May 14, 2009
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GeekFury said:
Most people on the server I'm on get to level 80 then give up when they relise that getting into a raid group requires you to either raid 24/7 or know someone in there and because all the raid groups/guilds are mainly closed off 'Old Boys' clubs it's not really possiable, since leaving my old guild over the fact I got bored of their 'LOLHARDCORERAIDINGBBQSAUCE!' attatude I'm saying good bye to WoW at teh end of my sub.
Exactly. I think it's reached a stage where a lot of servers have very well established guilds that are hardcore or PuG groups that somehow find trivial things hard.
I think the achievement system may have stemmed a lot of newcomers as well since the majority of groups require you to have an achievment for content.
 

Starke

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Mar 6, 2008
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Amnestic said:
The Bandit said:
In fact, I can say that 70% of WoW players can't stand playing three hours of Wow.
I'd like to see a source for that assertion.
There's one here: http://www.escapistmagazine.com/forums/read/7.174642-Only-30-Percent-of-WoW-Players-Get-Past-Level-10#4922111
 

Premonition

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Jan 25, 2010
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KeyMaster45 said:
Sev said:
I'm sorry, but that's just hilarious. If they can't get folks passed level ten, they're doing something wrong. Dreadfully wrong.
The first 10 levels suck, they've always sucked. You don't have talent points, you can't do battlegrounds, and I think even now you can't get into any dungeons. However, they've at least recognized this problem and are working to fix it with the release of Cataclysm and have been making smaller improvements over the course of the game.

The biggest factor with this is the lack of players who are running around starting areas. After 5 years if you ever take a step into any starting area you'd be lucky to run across maybe 10 players below level 10. The thing that keeps starting areas appealing is a steady stream of people to populate them. The introduction of Death Knights did nothing to help this situation, but an attempt to rectify this was the introduction of Bind on Account gear that scaled according to the level of the character it was on. Naturally the appeal of leveling classes you'd never played before became quite exciting since most BoA items give you some kind of experience bonus. For the more...err enthusiastic players of alt characters there's the recruit a friend program which can help get your friends into the game or you can dual box multiple characters, coupled with BoA gear and gain experience like crazy.

It comes as no shock that the active account numbers for WoW are beginning to level off, by simple logical reasoning it had to happen at some point. Simply put WoW is finally starting to show its age, and much like Joan Rivers, Blizzard is trying to fend off that aging by giving the old world content of WoW a face lift. Considering though that Wrath of the Lich King hasn't been released yet in China I think once the red tape is cleared away we will see another spike in players. I mean its understandable that after 3 years of grinding on Burning Crusade content (and the various law suits China keeps throwing at Blizzard), that players would begin to drift away from the game for greener pastures. Which ultimately might be what China is trying to do to the game over there in favor of their domestic game industry (and to satisfy their psychotic xenophobia)
This entire post didn't mean squat to me, sorry. As the first ten levels actually don't suck ... At all, really. Cool intro movie, adequate introduction in to the world, easy to get through without feeling like a drag. The only thing that could cost WoW players is the giant cliff down to boredom lane after you cap.
 

Stylish_Robot

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Dec 29, 2008
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meh, I can just use what would've been subscription money, buy a top-of-the-line PC and get Starcraft II. This POS laptop can't even run Red Alert 3 on medium
 

uppitycracker

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Oct 9, 2008
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CJ1145 said:
uppitycracker said:
While a 30 percent rate of retention may seem low, keep in mind these are for the trial accounts... the accounts that are not necessarily considered active, as they are not subscribed. If you think about it... 11.5 million accounts, and those only being roughly 30 percent of those who have given it a shot... That's still incredibly impressive, and in my opinion, makes it even more so.
Still, a 30% retention rate with 11 million subscribers essentially means that 20-odd million people said "fuck this" after trying the game.
Considering it's a MMO, this should come as no surprise. Getting that many people to even give the game a shot is pretty amazing.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Starke said:
Amnestic said:
The Bandit said:
In fact, I can say that 70% of WoW players can't stand playing three hours of Wow.
I'd like to see a source for that assertion.
There's one here: http://www.escapistmagazine.com/forums/read/7.174642-Only-30-Percent-of-WoW-Players-Get-Past-Level-10#4922111
LOL YOU SO CLEVER.

Pity you couldn't put that great intellect into reading comprehension, specifically:

"Currently, only about 30 percent of our trial players make it past this threshold. So anything we can do to improve the new player experience is a huge opportunity for us."
I know, I know. Reading is hard :(
 

Starke

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Mar 6, 2008
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Veishan said:
The Bandit said:
Amnestic said:
But...level 10 takes like three hours to get to. If that. That's probably slow actually.

Jeebus ;/

Cataclysm will give them a jump in numbers. Completely revitalising the Azeroth will likely bring back old customers *coughlikemecough* as well.
I imagine most people can barely stand playing half an hour of WoW, let alone 3.

In fact, I can say that 70% of WoW players can't stand playing three hours of Wow.
I can say that 100% of people who cite made-up statistics have their head deep in their nether regions, but without a source, it doesn't mean squat.
In the interests of fairness, and because I didn't see this post before replying, here you go. [http://www.escapistmagazine.com/news/view/98245-Only-30-Percent-of-WoW-Players-Get-Past-Level-10]
 

Woodsey

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Aug 9, 2009
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Sev said:
I'm sorry, but that's just hilarious. If they can't get folks passed level ten, they're doing something wrong. Dreadfully wrong.
I know, its just stu-

Oh wait, over 10 million players. They must be doing something right - not that I can see why over 10 million people would want to play an MMO.

I doubt it'll die any time soon though.
 

raankh

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Nov 28, 2007
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I played before any expansion and I hear early levelling is much faster now. Anyways, I got to level 16 before getting bored out of my skull. Never looked back. I'm kind of disappointed by the experience, because the idea of MMOs are appealing to me. Just none of the admittedly few such games that I've tried.