Sev said:
I'm sorry, but that's just hilarious. If they can't get folks passed level ten, they're doing something wrong. Dreadfully wrong.
no, people are idiots. this fully reflects on my summarization of how you must pick up WoW. there is only a 30% retention rate because WoW is not a game where the free trial gives a good impression. the growth is an uphill roller-coaster.
the fact is that while Cataclysm is great, half the players will quit on the shear loss of BRD alone. everyone who has played that instance knows exactly what it is.
Gnomregan, Zul'Farak, Blackrock Depths. instances that nearly everyone who has reached lvl 60 in WoW has played, and has only fond memories of.
Gnomregan is the first place where players learn what they are doing, while Blackrock depths delivers one of the greatest feelings of accomplishment ever once completed.
Uldaman shows them that what they are doing is not some meaningless task, but the beginning of a new era. each of your actions is slowly shaping the world.
Maradoun is a meta-physical tour of the histories of the alliance and horde, with visual spectacles virtually unrivaled elsewhere in WoW.
Shadowfang keep and Karazahn both represent the slow descent into madness of one being, with the Worgen in the keep slowly changing from feral monsters to trained killer pets, while the Walls and populous of Karazahn chronicle the last guardian's transformation from a noble warrior to the harbinger of armageddon, with the walls slowly fracturing and the populous transforming from the spirits of the deceased into the inner demons of one's mind.